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WebM Codec SDK
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Codec context structure. More...
#include <vpx_codec.h>
Data Fields | |
| const char * | name |
| vpx_codec_iface_t * | iface |
| vpx_codec_err_t | err |
| const char * | err_detail |
| vpx_codec_flags_t | init_flags |
| union { | |
| const struct vpx_codec_dec_cfg * dec | |
| const struct vpx_codec_enc_cfg * enc | |
| const void * raw | |
| } | config |
| vpx_codec_priv_t * | priv |
Codec context structure.
All codecs MUST support this context structure fully. In general, this data should be considered private to the codec algorithm, and not be manipulated or examined by the calling application. Applications may reference the 'name' member to get a printable description of the algorithm.
| const char* vpx_codec_ctx::name |
Printable interface name
| vpx_codec_iface_t* vpx_codec_ctx::iface |
Interface pointers
| vpx_codec_err_t vpx_codec_ctx::err |
Last returned error
| const char* vpx_codec_ctx::err_detail |
Detailed info, if available
| vpx_codec_flags_t vpx_codec_ctx::init_flags |
Flags passed at init time
| const struct vpx_codec_dec_cfg* vpx_codec_ctx::dec |
< Decoder Configuration Pointer Encoder Configuration Pointer
| union { ... } vpx_codec_ctx::config |
Configuration pointer aliasing union
| vpx_codec_priv_t* vpx_codec_ctx::priv |
Algorithm private storage
1.8.13