// Emacs style mode select   -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: 267c8fa491ac441647e5f9dccd1c66cf20573ae7 $
//
// Copyright (C) 1998-2006 by Randy Heit (ZDoom 1.22).
// Copyright (C) 2000-2006 by Sergey Makovkin (CSDoom .62).
// Copyright (C) 2006-2026 by The Odamex Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// DESCRIPTION:
//	Additional status bar stuff
//
//-----------------------------------------------------------------------------


#include "odamex.h"

#include <stdlib.h>
#include <math.h>

#include <algorithm>
#include <sstream>

#include "cmdlib.h"
#include "cl_demo.h"
#include "cl_main.h"
#include "d_items.h"
#include "i_video.h"
#include "v_video.h"
#include "v_text.h"
#include "w_wad.h"
#include "z_zone.h"
#include "i_system.h"
#include "i_time.h"
#include "st_stuff.h"
#include "hu_drawers.h"
#include "hu_elements.h"
#include "p_ctf.h"
#include "cl_parse.h"
#include "cl_vote.h"
#include "g_levelstate.h"
#include "g_gametype.h"
#include "c_bind.h"
#include "p_horde.h"
#include "c_dispatch.h"
#include "hu_speedometer.h"
#include "am_map.h"
#include "g_multikill.h"
#include "g_spree.h"

static const char* medipatches[] = {"MEDIA0", "PSTRA0"};
static const char* armorpatches[] = {"ARM1A0", "ARM2A0"};
static const char* ammopatches[] = {"CLIPA0", "SHELA0", "CELLA0", "ROCKA0"};
static const char* bigammopatches[] = {"AMMOA0", "SBOXA0", "CELPA0", "BROKA0"};
static const char* flaghomepatches[NUMTEAMS] = {"FLAGIC2B", "FLAGIC2R", "FLAGIC2G"};
static const char* flagtakenpatches[NUMTEAMS] = {"FLAGIC3B", "FLAGIC3R", "FLAGIC3G"};
static const char* flagreturnpatches[NUMTEAMS] = {"FLAGIC4B", "FLAGIC4R", "FLAGIC4G"};
static const char* flagdroppatches[NUMTEAMS] = {"FLAGIC5B", "FLAGIC5R", "FLAGIC5G"};
static const char* livespatches[NUMTEAMS] = {"ODALIVEB", "ODALIVER", "ODALIVEG"};

static int widest_num, num_height;
static lumpHandle_t medi[ARRAY_LENGTH(::medipatches)];
static lumpHandle_t armors[ARRAY_LENGTH(::armorpatches)];
static lumpHandle_t ammos[ARRAY_LENGTH(::ammopatches)];
static lumpHandle_t bigammos[ARRAY_LENGTH(::bigammopatches)];
static lumpHandle_t flagiconteam;
static lumpHandle_t flagiconteamoffense;
static lumpHandle_t flagiconteamdefense;
lumpHandle_t line_leftempty;
lumpHandle_t line_leftfull;
lumpHandle_t line_centerempty;
lumpHandle_t line_centerleft;
lumpHandle_t line_centerright;
lumpHandle_t line_centerfull;
lumpHandle_t line_rightempty;
lumpHandle_t line_rightfull;
static lumpHandle_t FlagIconHome[NUMTEAMS];
static lumpHandle_t FlagIconReturn[NUMTEAMS];
static lumpHandle_t FlagIconTaken[NUMTEAMS];
static lumpHandle_t FlagIconDropped[NUMTEAMS];
static lumpHandle_t LivesIcon[NUMTEAMS];
static lumpHandle_t ToastIcon[NUMMODS];
static lumpHandle_t ToastSpreeR;
static lumpHandle_t ToastSpreeM;
static lumpHandle_t ToastSpreeL;
static lumpHandle_t ToastSpreeArrow;

extern lumpHandle_t negminus;
extern lumpHandle_t tallnum[10];
extern lumpHandle_t faces[];
extern int st_faceindex;
extern lumpHandle_t keys[NUMCARDS + NUMCARDS / 2];
extern byte* Ranges;

extern NetDemo netdemo;

typedef std::vector<const patch_t**> PathFreeList;

/**
 * @brief Stores pointers to status bar objects that should be freed on shutdown.
 */
PathFreeList freelist;

int V_TextScaleXAmount();
int V_TextScaleYAmount();

EXTERN_CVAR(hud_demoprotos)
EXTERN_CVAR(hud_scale)
EXTERN_CVAR(hud_bigfont)
EXTERN_CVAR(hud_timer)
EXTERN_CVAR(hud_speedometer)
EXTERN_CVAR(hud_targetcount)
EXTERN_CVAR(hud_transparency)
EXTERN_CVAR(hud_anchoring)
EXTERN_CVAR(hud_demobar)
EXTERN_CVAR(hud_extendedinfo)
EXTERN_CVAR(sv_fraglimit)
EXTERN_CVAR(sv_teamsinplay)
EXTERN_CVAR(g_lives)
EXTERN_CVAR(sv_scorelimit);
EXTERN_CVAR(sv_warmup)
EXTERN_CVAR(hud_feedtime)
EXTERN_CVAR(hud_feedobits)
EXTERN_CVAR(g_horde_waves)
EXTERN_CVAR(g_roundlimit)
EXTERN_CVAR(hud_hordeinfo_debug)
EXTERN_CVAR(g_preroundreset)
EXTERN_CVAR(cl_showsprees)
EXTERN_CVAR(cl_showofflinesprees)
EXTERN_CVAR(sv_showsprees)

void ST_unloadNew()
{
	// Do nothing - let our handles stale on their own.
}

void ST_initNew()
{
	int widest = 0;

	// denis - todo - security - these patches have unchecked dimensions
	// ie, if a patch has a 0 width/height, it may cause a divide by zero
	// somewhere else in the code. we download wads, so this is an issue!

	for (size_t i = 0; i < ARRAY_LENGTH(::tallnum); i++)
	{
		const patch_t* talli = W_ResolvePatchHandle(::tallnum[i]);
		if (talli->width() > widest)
			widest = talli->width();
	}

	for (size_t i = 0; i < ARRAY_LENGTH(::medipatches); i++)
		::medi[i] = W_CachePatchHandle(::medipatches[i], PU_STATIC, ns_sprites);

	for (size_t i = 0; i < ARRAY_LENGTH(::armorpatches); i++)
		::armors[i] = W_CachePatchHandle(::armorpatches[i], PU_STATIC, ns_sprites);

	for (size_t i = 0; i < ARRAY_LENGTH(::ammopatches); i++)
	{
		::ammos[i] = W_CachePatchHandle(::ammopatches[i], PU_STATIC, ns_sprites);
		::bigammos[i] = W_CachePatchHandle(::bigammopatches[i], PU_STATIC, ns_sprites);
	}

	for (size_t i = 0; i < NUMTEAMS; i++)
	{
		::FlagIconHome[i] = W_CachePatchHandle(::flaghomepatches[i], PU_STATIC);
		::FlagIconTaken[i] = W_CachePatchHandle(::flagtakenpatches[i], PU_STATIC);
		::FlagIconReturn[i] = W_CachePatchHandle(::flagreturnpatches[i], PU_STATIC);
		::FlagIconDropped[i] = W_CachePatchHandle(::flagdroppatches[i], PU_STATIC);
		::LivesIcon[i] = W_CachePatchHandle(::livespatches[i], PU_STATIC);
	}

	::widest_num = widest;
	::num_height = W_ResolvePatchHandle(::tallnum[0])->height();

	::flagiconteam = W_CachePatchHandle("FLAGIT", PU_STATIC);
	::flagiconteamoffense = W_CachePatchHandle("FLAGITO", PU_STATIC);
	::flagiconteamdefense = W_CachePatchHandle("FLAGITD", PU_STATIC);

	::line_leftempty = W_CachePatchHandle("ODABARLE", PU_STATIC);
	::line_leftfull = W_CachePatchHandle("ODABARLF", PU_STATIC);
	::line_centerempty = W_CachePatchHandle("ODABARCE", PU_STATIC);
	::line_centerleft = W_CachePatchHandle("ODABARCL", PU_STATIC);
	::line_centerright = W_CachePatchHandle("ODABARCR", PU_STATIC);
	::line_centerfull = W_CachePatchHandle("ODABARCF", PU_STATIC);
	::line_rightempty = W_CachePatchHandle("ODABARRE", PU_STATIC);
	::line_rightfull = W_CachePatchHandle("ODABARRF", PU_STATIC);

	for (size_t i = 0; i < NUMMODS; i++)
	{
		::ToastIcon[i] = W_CachePatchHandle(fmt::sprintf("ODAMOD%lu", i), PU_STATIC);
	}

	::ToastSpreeR = W_CachePatchHandle("DIGSPRER", PU_STATIC);
	::ToastSpreeM = W_CachePatchHandle("DIGSPREM", PU_STATIC);
	::ToastSpreeL = W_CachePatchHandle("DIGSPREL", PU_STATIC);

	::ToastSpreeArrow = W_CachePatchHandle("DIG62", PU_STATIC);
}

void ST_DrawNum (int x, int y, DCanvas *scrn, int num)
{
	char digits[11], *d;
	const patch_t* minus = W_ResolvePatchHandle(negminus);

	if (num < 0)
	{
		if (hud_scale)
		{
			scrn->DrawLucentPatchCleanNoMove(minus, x, y);
			x += CleanXfac * minus->width();
		}
		else
		{
			scrn->DrawLucentPatch(minus, x, y);
			x += minus->width();
		}
		num = -num;
	}

	snprintf (digits, 11, "%d", num);

	d = digits;
	while (*d)
	{
		if (*d >= '0' && *d <= '9')
		{
			const patch_t* numpatch = W_ResolvePatchHandle(tallnum[*d - '0']);
			if (hud_scale)
			{
				scrn->DrawLucentPatchCleanNoMove(numpatch, x, y);
				x += CleanXfac * numpatch->width();
			}
			else
			{
				scrn->DrawLucentPatch(numpatch, x, y);
				x += numpatch->width();
			}
		}
		d++;
	}
}

void ST_DrawNumRight (int x, int y, DCanvas *scrn, int num)
{
	int d = abs(num);
	const int xscale = hud_scale ? CleanXfac : 1;

	do {
		x -= W_ResolvePatchHandle(tallnum[d % 10])->width() * xscale;
	} while (d /= 10);

	if (num < 0)
		x -= W_ResolvePatchHandle(negminus)->width() * xscale;

	ST_DrawNum (x, y, scrn, num);
}

/**
 * Draw a bar on the screen.
 *
 * @param normalcolor Bar color.  Uses text colors (i.e. CR_RED).
 * @param value Value of the bar.
 * @param total Maximum value of the bar.
 * @param x Unscaled leftmost X position to draw from.
 * @param y Unscaled topmost Y position to draw from.
 * @param width Width of the bar in unscaled pixels.
 * @param reverse If true, the bar is drawn with the 'baseline' on the right.
 * @param cutleft True if you want the left end of the bar to not have a cap.
 * @param cutright True if you want the right end of the bar to not have a cap.
 */
void ST_DrawBar (int normalcolor, unsigned int value, unsigned int total,
				 int x, int y, int width, bool reverse = false,
				 bool cutleft = false, bool cutright = false) {
	const int xscale = hud_scale ? CleanXfac : 1;

	if (normalcolor > NUM_TEXT_COLORS || normalcolor == CR_GREY) {
		normalcolor = CR_RED;
	}

	if (width < (4 * xscale)) {
		width = 4 * xscale;
	}
	width -= (width % (2 * xscale));

	const int bar_width = width / (2 * xscale);

	int bar_filled;
	if (value == 0) {
		// Bar is forced empty.
		bar_filled = 0;
	} else if (value >= total) {
		// Bar is forced full.
		bar_filled = bar_width;
	} else {
		bar_filled = (value * bar_width) / total;
		if (bar_filled == 0) {
			// Bar is prevented from being empty.
			bar_filled = 1;
		} else if (bar_filled >= bar_width) {
			// Bar is prevented from being full.
			bar_filled = bar_width - 1;
		}
	}

	V_ColorMap = translationref_t(Ranges + normalcolor * 256);
	for (int i = 0;i < bar_width;i++) {
		const patch_t* linepatch;
		if (!reverse) {
			if (i == 0 && !cutleft) {
				if (bar_filled == 0) {
					linepatch = W_ResolvePatchHandle(line_leftempty);
				} else {
					linepatch = W_ResolvePatchHandle(line_leftfull);
				}
			} else if (i == bar_width - 1 && !cutright) {
				if (bar_filled == bar_width) {
					linepatch = W_ResolvePatchHandle(line_rightfull);
				} else {
					linepatch = W_ResolvePatchHandle(line_rightempty);
				}
			} else {
				if (i == bar_filled - 1) {
					linepatch = W_ResolvePatchHandle(line_centerleft);
				} else if (i < bar_filled) {
					linepatch = W_ResolvePatchHandle(line_centerfull);
				} else {
					linepatch = W_ResolvePatchHandle(line_centerempty);
				}
			}
		} else {
			if (i == 0 && !cutleft) {
				if (bar_filled == bar_width) {
					linepatch = W_ResolvePatchHandle(line_leftfull);
				} else {
					linepatch = W_ResolvePatchHandle(line_leftempty);
				}
			} else if (i == bar_width - 1 && !cutright) {
				if (bar_filled == 0) {
					linepatch = W_ResolvePatchHandle(line_rightempty);
				} else {
					linepatch = W_ResolvePatchHandle(line_rightfull);
				}
			} else {
				if (i == (bar_width - bar_filled)) {
					linepatch = W_ResolvePatchHandle(line_centerright);
				} else if (i >= (bar_width - bar_filled)) {
					linepatch = W_ResolvePatchHandle(line_centerfull);
				} else {
					linepatch = W_ResolvePatchHandle(line_centerempty);
				}
			}
		}

		const int xi = x + (i * xscale * 2);
		if (hud_scale) {
			screen->DrawTranslatedPatchCleanNoMove(linepatch, xi, y);
		} else {
			screen->DrawTranslatedPatch(linepatch, xi, y);
		}
	}
}

// [AM] Draw the state of voting
void ST_voteDraw (int y) {
	vote_state_t vote_state;
	if (!VoteState::instance().get(vote_state)) {
		return;
	}

	int xscale = hud_scale ? CleanXfac : 1;
	int yscale = hud_scale ? CleanYfac : 1;

	// Vote Result/Countdown
	std::ostringstream buffer;
	std::string result_string;
	EColorRange result_color;

	switch (vote_state.result) {
	case VOTE_YES:
		result_string = "VOTE PASSED";
		result_color = CR_GREEN;
		break;
	case VOTE_NO:
		result_string = "VOTE FAILED";
		result_color = CR_RED;
		break;
	case VOTE_INTERRUPT:
		result_string = "VOTE INTERRUPTED";
		result_color = CR_TAN;
		break;
	case VOTE_ABANDON:
		result_string = "VOTE ABANDONED";
		result_color = CR_TAN;
		break;
	case VOTE_UNDEC:
		buffer << "VOTE NOW: " << vote_state.countdown;
		result_string = buffer.str();
		if (vote_state.countdown <= 5 && (I_MSTime() % 1000) < 500) {
			result_color = CR_BRICK;
		} else {
			result_color = CR_GOLD;
		}
		break;
	default:
		return;
	}

	int x1, x2;
	x1 = (I_GetSurfaceWidth() - V_StringWidth(result_string.c_str()) * xscale) >> 1;
	if (hud_scale) {
		screen->DrawTextClean(result_color, x1, y, result_string.c_str());
	} else {
		screen->DrawText(result_color, x1, y, result_string.c_str());
	}

	// Votestring - Break lines
	brokenlines_t *votestring = V_BreakLines(320, vote_state.votestring.c_str());
	for (byte i = 0;i < 4;i++) {
		if (votestring[i].width == -1) {
			break;
		}

		x2 = (I_GetSurfaceWidth() - votestring[i].width * xscale) >> 1;
		y += yscale * 8;

		if (hud_scale) {
			screen->DrawTextClean(CR_GREY, x2, y, votestring[i].string);
		} else {
			screen->DrawText(CR_GREY, x2, y, votestring[i].string);
		}
	}
	V_FreeBrokenLines(votestring);

	if (vote_state.result == VOTE_ABANDON) {
		return;
	}

	// Voting Bar
	y += yscale * 8;

	ST_DrawBar(CR_RED, vote_state.no, vote_state.no_needed,
			   (I_GetSurfaceWidth() >> 1) - xscale * 40, y, xscale * 40,
			   true, false, true);
	ST_DrawBar(CR_GREEN, vote_state.yes, vote_state.yes_needed,
			   (I_GetSurfaceWidth() >> 1), y, xscale * 40, false, true);

	// [RV] Show bound keys for YES/NO while vote is undecided
	if (vote_state.result == VOTE_UNDEC)
	{
		// Use the same binding helper as the warmup code
		const std::string yesKey = ::Bindings.GetKeynameFromCommand("vote_yes");
		const std::string noKey = ::Bindings.GetKeynameFromCommand("vote_no");

		// Fallbacks if nothing bound
		const char* yesStr = yesKey.empty() ? "Y" : yesKey.c_str();
		const char* noStr = noKey.empty() ? "N" : noKey.c_str();

		// Match the warmup style (fmt::sprintf + TEXTCOLOR_* tags)
		const std::string hint = fmt::sprintf(
		    "Press %s%s%s for %sYES%s, %s%s%s for %sNO%s", TEXTCOLOR_GOLD, yesStr,
		    TEXTCOLOR_NORMAL, TEXTCOLOR_GREEN, TEXTCOLOR_NORMAL, TEXTCOLOR_GOLD, noStr,
		    TEXTCOLOR_NORMAL, TEXTCOLOR_RED, TEXTCOLOR_NORMAL);

		int hint_w = V_StringWidth(hint.c_str()) * xscale;
		int hx = (I_GetSurfaceWidth() - hint_w) >> 1;

		y += yscale * 8; // place one line below the votestring lines
		if (hud_scale)
			screen->DrawTextClean(CR_GRAY, hx, y, hint.c_str());
		else
			screen->DrawText(CR_GRAY, hx, y, hint.c_str());
	}
}

namespace hud {

/**
 * @brief This is the number of pixels of viewable space, taking into account
 *        the status bar.  We need to convert this into scaled pixels as
 *        best we can.
 */
static int statusBarY()
{
	const int surfaceWidth = I_GetSurfaceWidth();
	const int surfaceHeight = I_GetSurfaceHeight();

	int stY = surfaceHeight - ST_StatusBarY(surfaceWidth, surfaceHeight);
	if (::hud_scale)
		stY /= ::CleanYfac;

	return stY;
}

/**
 * @brief Sometimes we want the HUD to show round wins and not current round points.
 */
static bool TeamHUDShowsRoundWins()
{
	// If it's not a rounds game, obviously don't show it.
	if (!G_IsRoundsGame())
		return false;

	// If score is a wincon and it's 1, we don't want to display the in-round
	// score since it's always 0-0 except past the end.
	if (G_UsesScorelimit() && ::sv_scorelimit.asInt() == 1)
		return true;

	// In TLMS if there's no fraglimit there's no reason to display frags
	// since team frags are usually an alterantive win condition for when
	// time runs out.
	if (G_IsLivesGame() && G_UsesFraglimit() && ::sv_fraglimit.asInt() == 0)
		return true;

	return false;
}

/**
 * @brief Draw gametype-specific scoreboard, such as flags and lives.
 */
static void drawTeamGametype()
{
	static constexpr int SCREEN_BORDER = 4;
	static constexpr int FLAG_ICON_HEIGHT = 18;
	static constexpr int LIVES_HEIGHT = 12;

	const player_t* plyr = &consoleplayer();
	const int xscale = hud_scale ? CleanXfac : 1;
	const int yscale = hud_scale ? CleanYfac : 1;

	int patchPosY = ::hud_bigfont ? 53 : 43;

	const bool shouldShowScores = G_IsTeamGame();
	const bool shouldShowLives = G_IsLivesGame();

	if (shouldShowScores)
	{
		patchPosY += sv_teamsinplay.asInt() * FLAG_ICON_HEIGHT;
	}
	if (shouldShowLives)
	{
		patchPosY += sv_teamsinplay.asInt() * LIVES_HEIGHT;
	}

	for (int i = 0; i < sv_teamsinplay; i++)
	{
		TeamInfo* teamInfo = GetTeamInfo((team_t)i);
		if (shouldShowScores)
		{
			patchPosY -= FLAG_ICON_HEIGHT;

			const patch_t* drawPatch = W_ResolvePatchHandle(::FlagIconTaken[i]);

			if (sv_gametype == GM_CTF && G_IsDefendingTeam(teamInfo->Team))
			{
				switch (teamInfo->FlagData.state)
				{
				case flag_home:
					drawPatch = W_ResolvePatchHandle(::FlagIconHome[i]);
					break;
				case flag_carried:
					if (idplayer(teamInfo->FlagData.flagger).userinfo.team == i)
						drawPatch = W_ResolvePatchHandle(::FlagIconReturn[i]);
					else
						drawPatch = W_ResolvePatchHandle(::FlagIconTaken[i]);
					break;
				case flag_dropped:
					drawPatch = W_ResolvePatchHandle(::FlagIconDropped[i]);
					break;
				default:
					break;
				}
			}

			if (drawPatch != NULL)
			{
				hud::DrawPatch(SCREEN_BORDER, patchPosY, hud_scale, hud::X_RIGHT,
				               hud::Y_BOTTOM, hud::X_RIGHT, hud::Y_BOTTOM, drawPatch);
			}

			if (plyr->userinfo.team == i)
			{
				const patch_t* itpatch = W_ResolvePatchHandle(::flagiconteam);
				if (G_IsSidesGame())
				{
					// Sides games show offense/defense.
					if (G_IsDefendingTeam(consoleplayer().userinfo.team))
						itpatch = W_ResolvePatchHandle(::flagiconteamdefense);
					else
						itpatch = W_ResolvePatchHandle(::flagiconteamoffense);
				}
				hud::DrawPatch(SCREEN_BORDER, patchPosY, hud_scale, hud::X_RIGHT,
				               hud::Y_BOTTOM, hud::X_RIGHT, hud::Y_BOTTOM, itpatch);
			}

			if (TeamHUDShowsRoundWins())
			{
				ST_DrawNumRight(I_GetSurfaceWidth() - 24 * xscale,
				                I_GetSurfaceHeight() - (patchPosY + 17) * yscale,
				                ::screen, teamInfo->RoundWins);
			}
			else
			{
				ST_DrawNumRight(I_GetSurfaceWidth() - 24 * xscale,
				                I_GetSurfaceHeight() - (patchPosY + 17) * yscale,
				                ::screen, teamInfo->Points);
			}
		}

		if (shouldShowLives)
		{
			patchPosY -= LIVES_HEIGHT;
			hud::DrawPatch(SCREEN_BORDER, patchPosY, hud_scale, hud::X_RIGHT,
			               hud::Y_BOTTOM, hud::X_RIGHT, hud::Y_BOTTOM,
			               W_ResolvePatchHandle(::LivesIcon[i]));

			std::string buffer = fmt::sprintf("%d", teamInfo->LivesPool());
			const int color = (i % 2) ? CR_GOLD : CR_GREY;
			hud::DrawText(SCREEN_BORDER + 12, patchPosY + 3, hud_scale, hud::X_RIGHT,
			              hud::Y_BOTTOM, hud::X_RIGHT, hud::Y_BOTTOM, buffer.c_str(),
			              color);
		}
	}
}

static void drawHordeGametype()
{
	static constexpr int SCREEN_BORDER = 4;
	static constexpr int ABOVE_AMMO = 24;
	const int LINE_SPACING = V_LineHeight() + 1;
	static constexpr int BAR_BORDER = 5;

	const hordeInfo_t& info = P_HordeInfo();
	const hordeDefine_t& define = G_HordeDefine(info.defineID);

	std::string waverow, killrow;
	if (::g_horde_waves.asInt() != 0)
	{
		waverow = fmt::sprintf("WAVE:%d/%d", info.wave, ::g_horde_waves.asInt());
	}
	else
	{
		waverow = fmt::sprintf("WAVE:%d", info.wave);
	}

	float killPct = 0.0f;
	EColorRange killColor = CR_BRICK;
	if (info.bossHealth)
	{
		killPct = static_cast<float>(info.bossHealth - info.bossDamage) / info.bossHealth;
		killrow = "BOSS";
		killColor = CR_GOLD;
	}
	else
	{
		killPct = static_cast<float>(info.killed()) / define.goalHealth();
		killrow = "HORDE";
		killColor = CR_GREEN;
	}

	const int y = R_StatusBarVisible() ? statusBarY() + SCREEN_BORDER : ABOVE_AMMO;
	hud::DrawText(SCREEN_BORDER, y, ::hud_scale, hud::X_RIGHT, hud::Y_BOTTOM,
	              hud::X_RIGHT, hud::Y_BOTTOM, waverow.c_str(), CR_GREY);
	hud::EleBar(SCREEN_BORDER, y + LINE_SPACING, V_StringWidth("WAVE:0/0"), ::hud_scale,
	            hud::X_RIGHT, hud::Y_BOTTOM, hud::X_RIGHT, hud::Y_BOTTOM, killPct,
	            killColor);
	hud::DrawText(SCREEN_BORDER, y + LINE_SPACING + BAR_BORDER, ::hud_scale, hud::X_RIGHT,
	              hud::Y_BOTTOM, hud::X_RIGHT, hud::Y_BOTTOM, killrow.c_str(), CR_GREY);

	if (hud_hordeinfo_debug)
	{
		V_SetFont("DIGFONT");

		int min, max;
		P_NextSpawnTime(min, max);

		std::string buf, buf2;
		if (info.alive() > define.maxTotalHealth())
		{
			buf2 = "PAUSED";
		}
		else
		{
			buf2 = fmt::sprintf("%d-%d sec", min, max);
		}
		buf = fmt::sprintf("Min HP: %d\nAlive HP: %d\nMax HP: %d\nSpawn: %s",
		                   define.minTotalHealth(), info.alive(), define.maxTotalHealth(),
		                   buf2);
		hud::DrawText(SCREEN_BORDER, 64, ::hud_scale, hud::X_LEFT, hud::Y_BOTTOM,
		              hud::X_LEFT, hud::Y_BOTTOM, buf.c_str(), CR_GREY);

		V_SetFont("SMALLFONT");
	}
}

static void drawGametype()
{
	if (G_IsTeamGame())
	{
		drawTeamGametype();
		return;
	}
	else if (G_IsHordeMode())
	{
		drawHordeGametype();
		return;
	}
}

size_t proto_selected;

/**
 * @brief Draw protocol buffer packets
 */
void drawProtos()
{
	const Protos& protos = CL_GetTicProtos();
	if (protos.size() == 0)
		return;

	V_SetFont("DIGFONT");

	proto_selected = std::clamp(proto_selected, (size_t)0, protos.size() - 1);

	// Starting y is five rows from the top.
	int y = 7 * 5;

	const int indent = V_StringWidth(" >");

	for (Protos::const_iterator it = protos.begin(); it != protos.end(); ++it)
	{
		static constexpr double scale = 0.75;
		const bool selected = proto_selected == (it - protos.begin());

		if (selected)
		{
			// Draw arrow
			hud::DrawText(0, y, scale, hud::X_LEFT, hud::Y_TOP, hud::X_LEFT, hud::Y_TOP,
			              " >", CR_GOLD, true);
		}

		// Give each protocol header its own unique color.
		int rowColor = it->header % (NUM_TEXT_COLORS - 2);
		if (rowColor >= CR_WHITE)
			rowColor++;
		if (rowColor >= CR_UNTRANSLATED)
			rowColor++;

		// Draw name
		hud::DrawText(indent, y, scale, hud::X_LEFT, hud::Y_TOP, hud::X_LEFT, hud::Y_TOP,
		              it->name.c_str(), rowColor, true);
		y += V_StringHeight(it->name.c_str());

		if (selected)
		{
			// Draw data
			hud::DrawText(indent, y, 0.75, hud::X_LEFT, hud::Y_TOP, hud::X_LEFT,
			              hud::Y_TOP, it->data.c_str(), CR_WHITE, true);
			y += V_StringHeight(it->data.c_str());
		}
	}

	V_SetFont("SMALLFONT");
}

// [AM] Draw netdemo state
// TODO: This is ripe for commonizing, but I _need_ to get this done soon.
void drawNetdemo() {
	if (!(netdemo.isPlaying() || netdemo.isPaused())) {
		return;
	}

	if (!hud_demobar || R_DemoBarInvisible())
		return;

	const int xscale = hud_scale ? CleanXfac : 1;
	const int yscale = hud_scale ? CleanYfac : 1;

	V_SetFont("DIGFONT");

	int color = CR_GOLD;
	if (netdemo.isPlaying())
	{
		color = CR_GREEN;
	}

	// Dim the background.
	hud::Dim(1, 41, 74, 13, ::hud_scale,
		hud::X_LEFT, hud::Y_BOTTOM,
		hud::X_LEFT, hud::Y_BOTTOM);

	// Draw demo elapsed time
	hud::DrawText(2, 47, hud_scale,
	              hud::X_LEFT, hud::Y_BOTTOM,
	              hud::X_LEFT, hud::Y_BOTTOM,
	              hud::NetdemoElapsed().c_str(), color);

	// Draw map number/total
	hud::DrawText(74, 47, hud_scale,
	              hud::X_LEFT, hud::Y_BOTTOM,
	              hud::X_RIGHT, hud::Y_BOTTOM,
	              hud::NetdemoMaps().c_str(), CR_BRICK);

	V_SetFont("SMALLFONT");

	// Draw the bar.
	// TODO: Once status bar notches have been implemented, put map
	//       change times in as notches.
	ST_DrawBar(color, netdemo.calculateTimeElapsed(), netdemo.calculateTotalTime(),
	           2 * xscale, I_GetSurfaceHeight() - 46 * yscale, 72 * xscale);

	if (netdemo.isPaused() && ::hud_demoprotos)
	{
		drawProtos();
	}
}

static void drawLevelStats()
{
	if (!G_IsCoopGame())
		return;

	if (AM_ClassicAutomapVisible() || AM_OverlayAutomapVisible())
		return;

	if (R_StatusBarVisible() && HU_ChatMode() != CHAT_INACTIVE)
		return;

	unsigned int xscale = hud_scale ? CleanXfac : 1;
	int num_ax = 0, text_ax = 0;
	if (hud_anchoring.value() < 1.0f)
	{
		num_ax = (((float)I_GetSurfaceWidth() - (float)I_GetSurfaceHeight() * 4.0f / 3.0f) / 2.0f) * (1.0f - hud_anchoring.value());
		num_ax = MAX(0, num_ax);
		text_ax = num_ax / xscale;
	}

	std::string line;
	const int LINE_SPACING = V_LineHeight() + 1;
	int font_offset = 0;
	unsigned int x = R_StatusBarVisible() ? (text_ax + 2) : (text_ax + 10), y = R_StatusBarVisible() ? statusBarY() + 1 : 44;

	if (hud_extendedinfo == 1 || hud_extendedinfo == 3)
	{
		V_SetFont("DIGFONT");
		font_offset = 1;
	}

	if (G_IsHordeMode())
	{
		line = fmt::sprintf(TEXTCOLOR_RED "K" TEXTCOLOR_NORMAL " %d",
	                        level.killed_monsters);

		hud::DrawText(x, y, ::hud_scale, hud::X_LEFT,
	                  hud::Y_BOTTOM, hud::X_LEFT, hud::Y_BOTTOM, line.c_str(), CR_GREY);
	}
	else if (hud_extendedinfo >= 3 || !R_StatusBarVisible())
	{
		std::string killrow;
		std::string itemrow;
		std::string secretrow;

		hud::DrawText(x, y, ::hud_scale, hud::X_LEFT,
		              hud::Y_BOTTOM, hud::X_LEFT, hud::Y_BOTTOM, TEXTCOLOR_RED "S", CR_GREY);
		hud::DrawText(x + font_offset, y + LINE_SPACING, ::hud_scale, hud::X_LEFT,
	                  hud::Y_BOTTOM, hud::X_LEFT, hud::Y_BOTTOM, TEXTCOLOR_RED "I", CR_GREY);
		hud::DrawText(x, y + LINE_SPACING * 2, ::hud_scale, hud::X_LEFT,
	                  hud::Y_BOTTOM, hud::X_LEFT, hud::Y_BOTTOM, TEXTCOLOR_RED "K", CR_GREY);

		killrow = fmt::sprintf("%s %d/%d",
		                       (level.killed_monsters >= (level.total_monsters + level.respawned_monsters) ? TEXTCOLOR_YELLOW : TEXTCOLOR_NORMAL),
		   	                   level.killed_monsters,
		   	                   (level.total_monsters + level.respawned_monsters));
		itemrow = fmt::sprintf("%s %d/%d",
		                       (level.found_items >= level.total_items ? TEXTCOLOR_YELLOW : TEXTCOLOR_NORMAL),
		                       level.found_items, level.total_items);
		secretrow = fmt::sprintf("%s %d/%d",
		                         (level.found_secrets >= level.total_secrets ? TEXTCOLOR_YELLOW : TEXTCOLOR_NORMAL),
		                         level.found_secrets, level.total_secrets);

		x += 9 - font_offset * 4;

		hud::DrawText(x, y, ::hud_scale, hud::X_LEFT,
		              hud::Y_BOTTOM, hud::X_LEFT, hud::Y_BOTTOM, secretrow.c_str(), CR_GREY);
		hud::DrawText(x, y + LINE_SPACING, ::hud_scale, hud::X_LEFT,
	                  hud::Y_BOTTOM, hud::X_LEFT, hud::Y_BOTTOM, itemrow.c_str(), CR_GREY);
		hud::DrawText(x, y + LINE_SPACING * 2, ::hud_scale, hud::X_LEFT,
		              hud::Y_BOTTOM, hud::X_LEFT, hud::Y_BOTTOM, killrow.c_str(), CR_GREY);

	}
	else
	{
		line = fmt::sprintf(TEXTCOLOR_RED "K" "%s %d/%d "
					        TEXTCOLOR_RED "I" "%s %d/%d "
					        TEXTCOLOR_RED "S" "%s %d/%d",
		                    (level.killed_monsters >= (level.total_monsters + level.respawned_monsters) ? TEXTCOLOR_YELLOW : TEXTCOLOR_NORMAL),
		                    level.killed_monsters,
		                    (level.total_monsters + level.respawned_monsters),
		                    (level.found_items >= level.total_items ? TEXTCOLOR_YELLOW : TEXTCOLOR_NORMAL),
		                    level.found_items, level.total_items,
		                    (level.found_secrets >= level.total_secrets ? TEXTCOLOR_YELLOW : TEXTCOLOR_NORMAL),
		                    level.found_secrets, level.total_secrets);

		hud::DrawText(x, y, ::hud_scale, hud::X_LEFT,
		    hud::Y_BOTTOM, hud::X_LEFT, hud::Y_BOTTOM, line.c_str(), CR_GREY);
	}

	V_SetFont("SMALLFONT");
}

// [ML] 9/29/2011: New fullscreen HUD, based on Ralphis's work
void OdamexHUD() {
	std::string buf;
	const player_t *plyr = &displayplayer();

	// TODO: I can probably get rid of these invocations once I put a
	//       copy of ST_DrawNumRight into the hud namespace. -AM
	unsigned int y, xscale, yscale;
	xscale = hud_scale ? CleanXfac : 1;
	yscale = hud_scale ? CleanYfac : 1;
	y = I_GetSurfaceHeight() - (num_height + 4) * yscale;

	// HUD element anchoring.
	int num_ax = 0, text_ax = 0, patch_ax = 0;
	if (hud_anchoring.value() < 1.0f)
	{
		num_ax = (((float)I_GetSurfaceWidth() - (float)I_GetSurfaceHeight() * 4.0f / 3.0f) / 2.0f) * (1.0f - hud_anchoring.value());
		num_ax = MAX(0, num_ax);
		text_ax = num_ax / xscale;
		patch_ax = num_ax / xscale;
	}

	// Draw Armor if the player has any
	if (plyr->armortype && plyr->armorpoints) {
		const patch_t* current_armor = W_ResolvePatchHandle(armors[1]);
		if (plyr->armortype == 1) {
			current_armor = W_ResolvePatchHandle(armors[0]);
		}

		if (current_armor) {
			// Draw Armor type.  Vertically centered against armor number.
			hud::DrawPatchScaled(patch_ax + 48 + 2 + 10, 32, 20, 20, hud_scale,
			                     hud::X_LEFT, hud::Y_BOTTOM,
			                     hud::X_CENTER, hud::Y_MIDDLE,
			                     current_armor);
		}
		ST_DrawNumRight(num_ax + 48 * xscale, y - 20 * yscale, screen, plyr->armorpoints);
	}

	// Draw Doomguy.  Vertically scaled to an area two pixels above and
	// below the health number, and horizontally centered below the armor.
	hud::DrawPatchScaled(patch_ax + 48 + 2 + 10, 2, 20, 20, hud_scale, hud::X_LEFT, hud::Y_BOTTOM,
	                     hud::X_CENTER, hud::Y_BOTTOM,
	                     W_ResolvePatchHandle(faces[st_faceindex]));
	ST_DrawNumRight(num_ax + 48 * xscale, y, screen, plyr->health);

	if (g_lives)
	{
		// Lives are next to doomguy.  Supposed to be vertically-centered with his head.
		int lives_color = CR_GREY;
		if (plyr->lives <= 0)
			lives_color = CR_DARKGREY;

		buf = fmt::sprintf("x%d", plyr->lives);
		hud::DrawText(text_ax + 48 + 2 + 20 + 2, 10 + 2, hud_scale, hud::X_LEFT, hud::Y_BOTTOM,
		              hud::X_LEFT, hud::Y_MIDDLE, buf.c_str(), lives_color, false);
	}

	// Draw Ammo
	const ammotype_t ammotype = weaponinfo[plyr->readyweapon].ammotype;
	if (ammotype < NUMAMMO) {
		const patch_t *ammopatch;
		// Use big ammo if the player has a backpack.
		if (plyr->backpack) {
			ammopatch = W_ResolvePatchHandle(bigammos[ammotype]);
		} else {
			ammopatch = W_ResolvePatchHandle(ammos[ammotype]);
		}

		// Draw ammo.  We have a 16x16 box to the right of the ammo where the
		// ammo type is drawn.
		// TODO: This "scale only if bigger than bounding box" can
		//       probably be commonized, along with "scale only if
		//       smaller than bounding box".
		if (ammopatch->width() > 16 || ammopatch->height() > 16) {
			hud::DrawPatchScaled(patch_ax + 12, 12, 16, 16, hud_scale,
			                     hud::X_RIGHT, hud::Y_BOTTOM,
			                     hud::X_CENTER, hud::Y_MIDDLE,
			                     ammopatch);
		} else {
			hud::DrawPatch(patch_ax + 12, 12, hud_scale,
			               hud::X_RIGHT, hud::Y_BOTTOM,
			               hud::X_CENTER, hud::Y_MIDDLE,
			               ammopatch);
		}
		ST_DrawNumRight(I_GetSurfaceWidth() - num_ax - 24 * xscale, y, screen, plyr->ammo[ammotype]);
	}

	std::string str;
	int iy = 4;

	if (::hud_timer)
	{
		if (::hud_bigfont)
			V_SetFont("BIGFONT");

		hud::DrawText(0, iy, hud_scale, hud::X_CENTER, hud::Y_BOTTOM, hud::X_CENTER,
		              hud::Y_BOTTOM, hud::Timer().c_str(), CR_GREY);
		iy += V_LineHeight() + 1;

		if (::hud_bigfont)
			V_SetFont("SMALLFONT");
	}

	if (::hud_speedometer && ::consoleplayer_id == ::displayplayer_id)
	{
		if (::hud_bigfont)
			V_SetFont("BIGFONT");

		buf = fmt::sprintf("%d" TEXTCOLOR_DARKGREY "ups",
		          static_cast<int>(HU_GetPlayerSpeed()));
		hud::DrawText(0, iy, hud_scale, hud::X_CENTER, hud::Y_BOTTOM, hud::X_CENTER,
		              hud::Y_BOTTOM, buf.c_str(), CR_GREY);
		iy += V_LineHeight() + 1;

		if (::hud_bigfont)
			V_SetFont("SMALLFONT");
	}

	// Draw other player name, if spying
	hud::DrawText(0, iy, hud_scale, hud::X_CENTER, hud::Y_BOTTOM, hud::X_CENTER,
	              hud::Y_BOTTOM, hud::SpyPlayerName().c_str(), CR_GREY);
	iy += V_LineHeight() + 1;

	// Draw targeted player names.
	hud::EATargets(0, iy, hud_scale, hud::X_CENTER, hud::Y_BOTTOM, hud::X_CENTER,
	               hud::Y_BOTTOM, 1, hud_targetcount);
	iy += V_LineHeight() + 1;

	// Draw stat lines.  Vertically aligned with the bottom of the armor
	// number on the other side of the screen.
	if (::hud_bigfont)
		V_SetFont("BIGFONT");

	// Special 3 line formatting for match duel
	int spreadheight, scoreheight, placeheight;

	if (G_IsMatchDuelGame())
	{
		spreadheight = 24 + (V_LineHeight() * 2) + 2;
		scoreheight = 24 + V_LineHeight() + 1;
		placeheight = 24;
	}
	else
	{
		spreadheight = 24 + V_LineHeight() + 1;
		scoreheight = 24;
		placeheight = 0; // No place height drawn if not match duel
	}

	hud::DrawText(text_ax + 4, spreadheight, ::hud_scale, hud::X_RIGHT, hud::Y_BOTTOM, hud::X_RIGHT,
	              hud::Y_BOTTOM, hud::PersonalSpread().c_str(), CR_GREY);
	hud::DrawText(text_ax + 4, scoreheight, ::hud_scale, hud::X_RIGHT, hud::Y_BOTTOM, hud::X_RIGHT,
	              hud::Y_BOTTOM, hud::PersonalScore().c_str(), CR_GREY);

	if (G_IsMatchDuelGame())
	{
		hud::DrawText(text_ax + 4, placeheight, ::hud_scale, hud::X_RIGHT, hud::Y_BOTTOM,
		              hud::X_RIGHT, hud::Y_BOTTOM,
		              hud::PersonalMatchDuelPlacement().c_str(), CR_GREY);
	}

	if (::hud_bigfont)
		V_SetFont("SMALLFONT");

	// Draw keys in coop
	if (G_IsCoopGame()) {
		for (byte i = 0;i < NUMCARDS;i++) {
			if (plyr->cards[i]) {
				hud::DrawPatch(patch_ax + 4 + (i * 10), 24, hud_scale, hud::X_RIGHT, hud::Y_BOTTOM,
				               hud::X_RIGHT, hud::Y_BOTTOM,
				               W_ResolvePatchHandle(keys[i]));
			}
		}
	}

	// Draw gametype scoreboard
	hud::drawGametype();

	// Draw level stats
	if (hud_extendedinfo)
		hud::drawLevelStats();
}

struct drawToast_t
{
	int tic;
	int pid_highlight;
	std::string left;
	bool active_spree;
	int points;
	EColorRange spree_color;
	lumpHandle_t icon;
	std::string right;
};

typedef std::vector<drawToast_t> drawToasts_t;

drawToasts_t g_Toasts;

void DrawToasts()
{
	if (!hud_feedobits)
		return;

	const int fadeDoneTics = (hud_feedtime * float(TICRATE));
	const int fadeOutTics = fadeDoneTics - TICRATE;

	V_SetFont("DIGFONT");
	const int TOAST_HEIGHT = V_LineHeight() + 2;

	std::string buffer;
	int y = 0;

	const float oldtrans = ::hud_transparency;
	for (const auto& toast : g_Toasts)
	{
		// Fade the toast out.
		int tics = ::gametic - toast.tic;
		if (tics < fadeOutTics)
		{
			::hud_transparency.ForceSet(1.0);
		}
		else if (tics < fadeDoneTics)
		{
			const float trans = Remap(tics, fadeOutTics, fadeDoneTics, 1.0, 0.0);
			::hud_transparency.ForceSet(trans);
		}
		else
		{
			::hud_transparency.ForceSet(0.0);
		}

		int x = 1;

		// Right-hand side.
		hud::DrawText(x, y + 1, hud_scale, hud::X_RIGHT, hud::Y_TOP, hud::X_RIGHT,
		              hud::Y_TOP, toast.right.c_str(), CR_GREY);
		x += V_StringWidth(toast.right.c_str()) + 1;

		// Icon
		const patch_t* icon = W_ResolvePatchHandle(toast.icon);
		const double yoff =
		    (static_cast<double>(TOAST_HEIGHT) - static_cast<double>(icon->height())) /
		    2.0;

		hud::DrawPatch(x, y + ceil(yoff), hud_scale, hud::X_RIGHT, hud::Y_TOP,
		               hud::X_RIGHT, hud::Y_TOP, icon, false, true);
		x += icon->width() + 1;

			// Draw spree point badge if any
		if (toast.active_spree && cl_showsprees && ((network_game && sv_showsprees) || (!network_game && cl_showofflinesprees)))
		{
			// Draw the arrow
			const patch_t* arrow = W_ResolvePatchHandle(ToastSpreeArrow);
			const double ayoff = (static_cast<double>(TOAST_HEIGHT) -
			                      static_cast<double>(arrow->height())) /
			                     2.0;
			hud::DrawTranslatedPatch(x, y + ceil(ayoff), hud_scale, hud::X_RIGHT,
			                         hud::Y_TOP, hud::X_RIGHT, hud::Y_TOP, arrow,
			                         Ranges + toast.spree_color * 256, false, true);

			x += arrow->width();

			// Right
			const patch_t* rpatch = W_ResolvePatchHandle(ToastSpreeR);
			const double syoff = (static_cast<double>(TOAST_HEIGHT) -
			                      static_cast<double>(rpatch->height())) /
			                     2.0;
			hud::DrawTranslatedPatch(x, y + ceil(syoff), hud_scale, hud::X_RIGHT,
			                         hud::Y_TOP, hud::X_RIGHT, hud::Y_TOP, rpatch,
			                         Ranges + toast.spree_color * 256, false, true);

			x += rpatch->width();
			int pointStartX = x - 1;

			// Draw as many middle segments as needed (based on the string width)
			// We subtract 2 pixels because we want the text to bleed into the left and
			// right gfx
			int points_width =
			    V_StringWidth(fmt::sprintf("%d", toast.points).c_str()) - 1;
			const patch_t* mpatch = W_ResolvePatchHandle(ToastSpreeM);
			for (int i = 0; i < points_width; i++)
			{
				hud::DrawTranslatedPatch(x, y + ceil(syoff), hud_scale, hud::X_RIGHT,
				                         hud::Y_TOP, hud::X_RIGHT, hud::Y_TOP, mpatch,
				                         Ranges + toast.spree_color * 256, false, true);
				x += mpatch->width();
			}

			// Left
			const patch_t* lpatch = W_ResolvePatchHandle(ToastSpreeL);
			hud::DrawTranslatedPatch(x, y + ceil(syoff), hud_scale, hud::X_RIGHT,
			                         hud::Y_TOP, hud::X_RIGHT, hud::Y_TOP, lpatch,
			                         Ranges + toast.spree_color * 256, false, true);

			x += lpatch->width() + 1;

			// Now draw the number of points
			hud::DrawText(pointStartX, y + ceil(syoff), hud_scale, hud::X_RIGHT,
			              hud::Y_TOP, hud::X_RIGHT, hud::Y_TOP,
			              fmt::sprintf("%d", toast.points).c_str(), CR_GRAY);
		}

		// Left-hand side.
		hud::DrawText(x, y + 1, hud_scale, hud::X_RIGHT, hud::Y_TOP, hud::X_RIGHT,
		              hud::Y_TOP, toast.left.c_str(), CR_GREY);

		y += TOAST_HEIGHT;
	}
	::hud_transparency.ForceSet(oldtrans);

	V_SetFont("SMALLFONT");
}

void ToastTicker()
{
	const int fadeDoneTics = (hud_feedtime * float(TICRATE));

	// Remove stale toasts in a loop.
	drawToasts_t::iterator it = g_Toasts.begin();
	while (it != g_Toasts.end())
	{
		const int tics = ::gametic - it->tic;

		// The gametic may move backwards in case of netdemo rewinding
		// If this happens, we need to remove the toast as it hasn't happened yet.
		if (tics >= fadeDoneTics || it->tic > ::gametic)
		{
			it = g_Toasts.erase(it);
		}
		else
		{
			++it;
		}
	}
}

void PushToast(const toast_t& toast)
{
	std::string buffer;

	drawToast_t drawToast;
	drawToast.tic = ::gametic;
	drawToast.pid_highlight = -1;

	if (toast.flags & toast_t::LEFT_PID)
	{
		std::string netname = idplayer(toast.left_pid).userinfo.netname;
		if (consoleplayer().id == toast.left_pid)
		{
			buffer += TEXTCOLOR_GOLD + netname;
		}
		else if (G_IsTeamGame())
		{
			TeamInfo* info = GetTeamInfo(idplayer(toast.left_pid).userinfo.team);
			buffer += info->ToastColor + netname;
		}
		else
		{
			buffer += netname;
		}
	}
	else if (toast.flags & toast_t::LEFT)
	{
		buffer += toast.left;
	}

	if (!buffer.empty())
	{
		drawToast.left = buffer;
	}

	if (toast.flags & toast_t::ICON)
	{
		drawToast.icon = ::ToastIcon[toast.icon];
	}

	buffer.clear();
	if (toast.flags & toast_t::RIGHT_PID)
	{
		std::string netname = idplayer(toast.right_pid).userinfo.netname;
		if (consoleplayer().id == toast.right_pid)
		{
			buffer += TEXTCOLOR_GOLD + netname;
		}
		else if (G_IsTeamGame())
		{
			TeamInfo* info = GetTeamInfo(idplayer(toast.right_pid).userinfo.team);
			buffer += info->ToastColor + netname;
		}
		else
		{
			buffer += netname;
		}
	}
	else if (toast.flags & toast_t::RIGHT)
	{
		buffer += toast.right;
	}

	if (toast.flags & toast_t::SPREE)
	{
		drawToast.active_spree = true;
		drawToast.points = toast.points;
		drawToast.spree_color = static_cast<EColorRange>(toast.spree_color);
	}
	else
	{
		drawToast.active_spree = false;
		drawToast.points = 0;
		drawToast.spree_color = CR_GRAY;
	}

	if (!buffer.empty())
	{
		drawToast.right = buffer;
	}

	g_Toasts.push_back(drawToast);
}

static std::string WinToColorString(const WinInfo& win)
{
	std::string buf;
	if (win.type == WinInfo::WIN_PLAYER)
	{
		const player_t& pl = idplayer(win.id);
		if (pl.userinfo.netname.empty())
		{
			buf = fmt::sprintf(TEXTCOLOR_GREEN "???" TEXTCOLOR_NORMAL);
		}
		else
		{
			buf = fmt::sprintf(TEXTCOLOR_GREEN "%s" TEXTCOLOR_NORMAL,
			                   pl.userinfo.netname);
		}
		return buf;
	}
	else if (win.type == WinInfo::WIN_TEAM)
	{
		const TeamInfo& tm = *GetTeamInfo((team_t)win.id);
		if (tm.Team == TEAM_NONE)
		{
			buf = fmt::sprintf(TEXTCOLOR_GREEN "???" TEXTCOLOR_NORMAL);
		}
		else
		{
			buf = fmt::sprintf("%s%s" TEXTCOLOR_NORMAL, tm.TextColor,
			                   tm.ColorString);
		}
		return buf;
	}

	buf = fmt::sprintf(TEXTCOLOR_GREEN "???" TEXTCOLOR_NORMAL);
	return buf;
}

struct levelStateLines_t
{
	std::string title;
	std::string subtitle[4];
	float lucent;
	levelStateLines_t() : lucent(1.0f) { }
};

struct multiKillLines_t
{
	std::string multiKillText;
	EColorRange color;
	float lucent;
	multiKillLines_t() : lucent(1.0f), color(CR_GRAY) { }
};

struct bigSpreeLine_t
{
	std::string spreeText;
	EColorRange color;
	float lucent;
	bigSpreeLine_t() : lucent(1.0f), color(CR_GRAY) { }
};

struct smallSpreeLine_t
{
	std::string spreeText;
	float lucent;
	smallSpreeLine_t() : lucent(1.0f) { }
};

static float lucentFade(int tics, const int start, const int end)
{
	if (tics < start)
	{
		return 1.0f;
	}
	else if (tics < end)
	{
		tics %= TICRATE;
		return static_cast<float>(TICRATE - tics) / TICRATE;
	}
	else
	{
		return 0.0f;
	}
}

static void LevelStateHorde(levelStateLines_t& lines)
{
	const hordeInfo_t& info = P_HordeInfo();
	const hordeDefine_t& define = G_HordeDefine(info.defineID);

	int tics = 0;
	if (info.hasBoss())
	{
		if (gametic % 18 < 9)
		{
			lines.title = TEXTCOLOR_RED "!! WARNING !!";
		}
		else
		{
			lines.title = TEXTCOLOR_RED "WARNING";
		}
		lines.subtitle[0] =
		    "Defeat the " TEXTCOLOR_YELLOW "boss " TEXTCOLOR_GREY "to win the wave";
		tics = info.bossTic();
	}
	else
	{
		if (::g_horde_waves.asInt() != 0)
		{
			lines.title = fmt::sprintf(
			          "Wave " TEXTCOLOR_YELLOW "%d " TEXTCOLOR_GREY "of " TEXTCOLOR_YELLOW
			          "%d",
			          info.wave, ::g_horde_waves.asInt());
		}
		else
		{
			lines.title = fmt::sprintf("Wave " TEXTCOLOR_YELLOW "%d", info.wave);
		}

		lines.subtitle[0] = fmt::sprintf("\"" TEXTCOLOR_YELLOW "%s" TEXTCOLOR_GREY "\"",
		                                 define.name);

		lines.subtitle[1] = fmt::sprintf("Difficulty: %s", define.difficulty(true));

		// Detect when there are new weapons to pick up.
		StringTokens weapList;
		if (!consoleplayer().spectator)
		{
			weapList = define.weaponStrings(&consoleplayer());
		}
		else
		{
			// Spectators can see all weapons in a wave.
			weapList = define.weaponStrings(NULL);
		}

		if (!weapList.empty())
		{
			lines.subtitle[3] = fmt::sprintf(TEXTCOLOR_GREY "Weapons: " TEXTCOLOR_GREEN "%s",
			          JoinStrings(weapList, " "));
		}

		tics = ::level.time - info.waveTime;
	}

	// Only render the wave message if it's less than 3 seconds in.
	lines.lucent = lucentFade(tics, TICRATE * 3, TICRATE * 4);
}

void DisplaySmallSpreeBreaker(const SpreeBreaker_t& breaker)
{
	smallSpreeLine_t line;

	line.spreeText = breaker.spreeEndedBroadcastText;

	V_SetFont("SMALLFONT");

	const int surface_width = I_GetSurfaceWidth(), surface_height = I_GetSurfaceHeight();
	int w = V_StringWidth(line.spreeText.c_str()) * CleanYfac;
	int h = 8 * CleanYfac;

	line.lucent = lucentFade(::gametic - breaker.spreeEndedTic, TICRATE * 3, TICRATE * 4);

	const float oldtrans = ::hud_transparency;
	::hud_transparency = line.lucent;

	if (::hud_transparency > 0.0f)
	{
		int y = (surface_height / 4) - h / 2;
		::screen->DrawTextStretchedLuc(CR_GRAY,
		                               surface_width / 2 - w / 2, y - (12 * ::CleanYfac),
		                               line.spreeText.c_str(), ::CleanYfac, ::CleanYfac);
	}

	::hud_transparency.ForceSet(oldtrans);
}

void DisplayPlayerNormalSpree(const SpreeRecord_t& record)
{
	// We handle "still dominating" sprees elsewhere.
	if (record.stillDominating)
		return;

	bigSpreeLine_t line;

	line.spreeText = record.spree.spreeText;
	line.color = record.spree.color;

	V_SetFont("BIGFONT");

	const int surface_width = I_GetSurfaceWidth(), surface_height = I_GetSurfaceHeight();
	int w = V_StringWidth(line.spreeText.c_str()) * CleanYfac;
	int h = 12 * CleanYfac;

	line.lucent = lucentFade(::gametic - record.spreeStartTic, TICRATE * 3, TICRATE * 4);

	const float oldtrans = ::hud_transparency;
	::hud_transparency = line.lucent;

	if (::hud_transparency > 0.0f)
	{
		int y = (surface_height / 4) - h / 2;
		::screen->DrawTextStretchedLuc(line.color, surface_width / 2 - w / 2, y,
		                               line.spreeText.c_str(), ::CleanYfac, ::CleanYfac);
	}

	::hud_transparency.ForceSet(oldtrans);

	V_SetFont("SMALLFONT");
}

void DisplaySmallSpree(const SpreeRecord_t& record)
{
	smallSpreeLine_t line;

	line.spreeText = record.spree.spreeBroadcastText;

	V_SetFont("SMALLFONT");

	const int surface_width = I_GetSurfaceWidth(), surface_height = I_GetSurfaceHeight();
	int w = V_StringWidth(line.spreeText.c_str()) * CleanYfac;
	int h = 8 * CleanYfac;

	line.lucent = lucentFade(::gametic - record.spreeStartTic, TICRATE * 3, TICRATE * 4);

	const float oldtrans = ::hud_transparency;
	::hud_transparency = line.lucent;

	if (::hud_transparency > 0.0f)
	{
		int y = (surface_height / 4) - h / 2;
		::screen->DrawTextStretchedLuc(CR_GRAY,
		                               surface_width / 2 - w / 2, y - (12 * ::CleanYfac),
		                               line.spreeText.c_str(), ::CleanYfac, ::CleanYfac);
	}

	::hud_transparency.ForceSet(oldtrans);
}

void SpreeHud()
{
	if (!validplayer(displayplayer()) ||
    !cl_showsprees ||
    (!cl_showofflinesprees && !network_game) ||
    (!sv_showsprees && network_game) ||
    displayplayer().isFreecam)
  {
    return;
  }

	static SpreeManager& manager = SpreeManager::getInstance();

	// Display the current display player's spree if within time
	// As big text
	const player_t& p = displayplayer();

	const SpreeRecord_t& spree_r = manager.getSpreeRecord(p.id);

	// Main spree text
	if (spree_r.playerId != -1 && !spree_r.stillDominating)
	{
		DisplayPlayerNormalSpree(spree_r);
	}

	// If we're not still dominating, check if someone else has a spree.
	// We'll get the spree breaker as well, to compare and see which one to display.
	const SpreeRecord_t& other_spree_r = manager.getLatestSpreeRecord(p.id);
	const SpreeBreaker_t& global_spree_breaker = manager.getSpreeBreaker();

	bool otherPlayerValid = false;
	bool spreeBreakerValid = false;
	bool playerStillDominatingValid = false;

	if (spree_r.playerId == -1 && other_spree_r.playerId == -1 && global_spree_breaker.spreeEndedPlayerId == -1)
	{
		// All are invalid, bomb out here.
		return;
	}

	// Still dominating text only shows up as small text.
	if (spree_r.playerId != -1 && spree_r.stillDominating)
	{
		playerStillDominatingValid = true;
	}

	if (other_spree_r.playerId != -1)
	{
		otherPlayerValid = true;
	}

	if (global_spree_breaker.spreeEndedPlayerId != -1)
	{
		spreeBreakerValid = true;
	}

	if (!otherPlayerValid && !spreeBreakerValid && !playerStillDominatingValid)
	{
		return;
	}
	else if (otherPlayerValid && !spreeBreakerValid && !playerStillDominatingValid)
	{
		// Just display the other player's spree
		DisplaySmallSpree(other_spree_r);
	}
	else if (!otherPlayerValid && spreeBreakerValid && !playerStillDominatingValid)
	{
		// Just display the spree breaker
		DisplaySmallSpreeBreaker(global_spree_breaker);
	}
	else if (!otherPlayerValid && !spreeBreakerValid && playerStillDominatingValid)
	{
		// Just display the still dominating text.
		DisplaySmallSpree(spree_r);
	}
	else
	{
		// All 3 are valid, compare times
		if (other_spree_r.spreeStartTic > global_spree_breaker.spreeEndedTic)
		{

			if (other_spree_r.spreeStartTic > spree_r.spreeStartTic)
			{
				// Display other player's spree
				DisplaySmallSpree(other_spree_r);
			}
			else
			{
				// Display still dominating
				DisplaySmallSpree(spree_r);
			}
		}
		else
		{
			if (global_spree_breaker.spreeEndedTic > spree_r.spreeStartTic)
			{
				// Display spree breaker
				DisplaySmallSpreeBreaker(global_spree_breaker);
			}
			else
			{
				// Display still dominating
				DisplaySmallSpree(spree_r);
			}
		}
	}
}

void MultiKillHud()
{
	if (!validplayer(displayplayer()) || displayplayer().isFreecam)
		return;

	const player_t& p = displayplayer();
	const MultiKillTics_s& tics = MultiKillManager::getInstance().getMultiKills(p.id);

	// Display the current display player's multi kills
	if (tics.multiKills > 1 && ::gametic - tics.lastKillTime < 4 * TICRATE)
	{
		const MultiKillLevel_s& multi =
		    MultiKillManager::getInstance().getMultiKillLevel(tics.multiKills);
		multiKillLines_t line;

		line.multiKillText = multi.multikilltext;
		line.color = multi.color;

		V_SetFont("BIGFONT");

		const int surface_width = I_GetSurfaceWidth(),
			      surface_height = I_GetSurfaceHeight();
		int w = V_StringWidth(line.multiKillText.c_str()) * CleanYfac;
		int h = 12 * CleanYfac;

		line.lucent = lucentFade(::gametic - tics.lastKillTime,
			                      TICRATE * 3, TICRATE * 4);

		const float oldtrans = ::hud_transparency;
		::hud_transparency = line.lucent;

		if (::hud_transparency > 0.0f)
		{
			int y = surface_height - (surface_height / 4) - h / 2;
			::screen->DrawTextStretchedLuc(line.color, surface_width / 2 - w / 2, y,
				line.multiKillText.c_str(), ::CleanYfac, ::CleanYfac);
		}

		::hud_transparency.ForceSet(oldtrans);

		V_SetFont("SMALLFONT");
	}
}

void LevelStateHUD()
{
	// Don't bother with levelstate information in lobbies.
	if (::level.flags & ::LEVEL_LOBBYSPECIAL)
	{
		return;
	}

	levelStateLines_t lines;
	switch (::levelstate.getState())
	{
	case LevelState::WARMUP: {
		if (consoleplayer().spectator || displayplayer().isFreecam)
		{
			break;
		}

		lines.title = "Warmup";

		if (::sv_warmup)
		{
			if (consoleplayer().ready)
			{
				lines.subtitle[0] = "Waiting for other players to ready up...";
			}
			else
			{
				lines.subtitle[0] = fmt::sprintf(
				          "Press " TEXTCOLOR_GOLD "%s" TEXTCOLOR_NORMAL
				          " when ready to play",
				          ::Bindings.GetKeynameFromCommand("ready"));
			}
		}
		else
		{
			lines.subtitle[0] = "Waiting for other players to join...";
		}

		break;
	}
	case LevelState::WARMUP_COUNTDOWN:
	case LevelState::WARMUP_FORCED_COUNTDOWN: {
		lines.title = fmt::sprintf("%s", G_GametypeName());
		lines.subtitle[0] = fmt::sprintf("Match begins in " TEXTCOLOR_GREEN "%d",
		                                 ::levelstate.getCountdown());
		break;
	}
	case LevelState::PREROUND_COUNTDOWN: {
		lines.title = fmt::sprintf("Round " TEXTCOLOR_YELLOW " %d", ::levelstate.getRound());
		if (g_preroundreset)
		{
			lines.subtitle[0] = fmt::sprintf("Round begins in " TEXTCOLOR_GREEN "%d",
			                                 ::levelstate.getCountdown());
		}
		else
		{
			lines.subtitle[0] = fmt::sprintf("Weapons unlocked in " TEXTCOLOR_GREEN "%d",
			                                 ::levelstate.getCountdown());
		}
		break;
	}
	case LevelState::INGAME: {
		if (G_IsHordeMode())
		{
			LevelStateHorde(lines);
		}
		else if (G_CanShowFightMessage())
		{
			if (G_IsSidesGame())
			{
				if (G_IsDefendingTeam(consoleplayer().userinfo.team))
				{
					lines.title = TEXTCOLOR_YELLOW "DEFEND!";
					lines.subtitle[0] = "Defend the flag!";
				}
				else
				{
					lines.title = TEXTCOLOR_GREEN "CAPTURE!";
					lines.subtitle[0] = "Capture the flag!";
				}

				// Only render the message if it's less than 2 seconds in.
				lines.lucent = lucentFade(::level.time - ::levelstate.getIngameStartTime(),
				                 TICRATE * 2, TICRATE * 3);
			}
			else if (G_IsCoopGame())
			{
				lines.title = "GO!\n";
				if (G_IsRoundsGame() && g_roundlimit)
				{
					lines.subtitle[0] = fmt::sprintf(
					          TEXTCOLOR_GREEN "%d" TEXTCOLOR_GREY " attempts left",
					          g_roundlimit.asInt() - ::levelstate.getRound() + 1);
				}
			}
			else
			{
				lines.title = "FIGHT!\n";
			}

			// Only render the "FIGHT" message if it's less than 2 seconds in.
			lines.lucent = lucentFade(::level.time - ::levelstate.getIngameStartTime(),
			                 TICRATE * 2, TICRATE * 3);
		}
		break;
	}
	case LevelState::ENDROUND_COUNTDOWN: {
		if (G_IsCoopGame() || G_IsHordeMode())
			lines.title = fmt::sprintf(
				"Attempt " TEXTCOLOR_YELLOW "%d " TEXTCOLOR_GREY "complete\n",
				::levelstate.getRound());
		else
			lines.title = fmt::sprintf(
				"Round " TEXTCOLOR_YELLOW "%d " TEXTCOLOR_GREY "complete\n",
				::levelstate.getRound());

		const WinInfo win = ::levelstate.getWinInfo();
		if (win.type == WinInfo::WIN_DRAW)
			lines.subtitle[0] = fmt::sprintf("Tied at the end of the round");
		else if (win.type == WinInfo::WIN_PLAYER)
			lines.subtitle[0] = fmt::sprintf("%s wins the round",
			                                 WinToColorString(win));
		else if (win.type == WinInfo::WIN_TEAM)
			lines.subtitle[0] = fmt::sprintf("%s team wins the round",
			                                 WinToColorString(win));
		else if (G_IsCoopGame() || G_IsHordeMode())
			lines.subtitle[0] = fmt::sprintf("Next attempt in " TEXTCOLOR_GREEN "%d",
			                                 ::levelstate.getCountdown());
		else
			lines.subtitle[0] = fmt::sprintf("Next round in " TEXTCOLOR_GREEN "%d",
			                                 ::levelstate.getCountdown());
		break;
	}
	case LevelState::ENDGAME_COUNTDOWN: {
		WinInfo win = ::levelstate.getWinInfo();
		//Upper Text
		if
			(win.type == WinInfo::WIN_EVERYBODY)
			lines.title = fmt::sprintf(TEXTCOLOR_YELLOW "Mission Success!");
		else if
			(win.type == WinInfo::WIN_NOBODY)
			lines.title = fmt::sprintf(TEXTCOLOR_RED "Mission Failed!");
		else
			lines.title = fmt::sprintf("Match complete");

		// Lower Text
		if (win.type == WinInfo::WIN_DRAW)
			lines.subtitle[0] = fmt::sprintf("The game ends in a tie");
		else if (win.type == WinInfo::WIN_PLAYER)
			lines.subtitle[0] = fmt::sprintf("%s wins!", WinToColorString(win));
		else if (win.type == WinInfo::WIN_TEAM)
			lines.subtitle[0] = fmt::sprintf("%s team wins!", WinToColorString(win));
		else
			lines.subtitle[0] = fmt::sprintf("Intermission in " TEXTCOLOR_GREEN "%d",
			                                 ::levelstate.getCountdown());
		break;
	}
	default:
		break;
	}

	V_SetFont("BIGFONT");

	const int surface_width = I_GetSurfaceWidth(), surface_height = I_GetSurfaceHeight();
	int w = V_StringWidth(lines.title.c_str()) * CleanYfac;
	int h = 12 * CleanYfac;

	const float oldtrans = ::hud_transparency;
	::hud_transparency = lines.lucent;

	if (::hud_transparency > 0.0f)
	{
		::screen->DrawTextStretchedLuc(CR_GREY, surface_width / 2 - w / 2,
		                               surface_height / 4 - h / 2, lines.title.c_str(),
		                               ::CleanYfac, ::CleanYfac);
	}

	V_SetFont("SMALLFONT");
	const int height = V_StringHeight("M") + 1;

	for (size_t i = 0; i < ARRAY_LENGTH(lines.subtitle); i++)
	{
		w = V_StringWidth(lines.subtitle[i].c_str()) * ::CleanYfac;
		h = 8 * ::CleanYfac;
		if (::hud_transparency > 0.0f)
		{
			::screen->DrawTextStretchedLuc(
			    CR_GREY, surface_width / 2 - w / 2,
			    (surface_height / 4 - h / 2) + (12 * ::CleanYfac) +
			        (i * height * ::CleanYfac),
			    lines.subtitle[i].c_str(), ::CleanYfac, ::CleanYfac);
		}
	}

	::hud_transparency.ForceSet(oldtrans);
}

// [AM] Spectator HUD.
void SpectatorHUD()
{
	int iy = 4;

	// Draw warmup state or timer
	if (::hud_timer)
	{
		if (::hud_bigfont)
		{
			V_SetFont("BIGFONT");
		}

		hud::DrawText(0, iy, hud_scale, hud::X_CENTER, hud::Y_BOTTOM, hud::X_CENTER,
		              hud::Y_BOTTOM, hud::Timer().c_str(), CR_GREY);
		iy += V_LineHeight() + 1;

		if (::hud_bigfont)
			V_SetFont("SMALLFONT");
	}

	// Draw help text - spy player name is handled elsewhere.
	hud::DrawText(0, iy, hud_scale, hud::X_CENTER, hud::Y_BOTTOM, hud::X_CENTER,
	              hud::Y_BOTTOM, hud::HelpText().c_str(), CR_GREY);
	iy += V_LineHeight() + 1;

	// Draw targeted player names.
	hud::EATargets(0, iy, hud_scale, hud::X_CENTER, hud::Y_BOTTOM, hud::X_CENTER,
	               hud::Y_BOTTOM, 1, 0);

	// Draw gametype scoreboard
	hud::drawGametype();
}

// [AM] HUD drawn with the Doom Status Bar.
void DoomHUD()
{
	int st_y = statusBarY() + 4;

	// Draw warmup state or timer
	if (hud_timer)
	{
		hud::DrawText(0, st_y, hud_scale, hud::X_CENTER, hud::Y_BOTTOM, hud::X_CENTER,
		              hud::Y_BOTTOM, hud::Timer().c_str(), CR_UNTRANSLATED);
		st_y += V_LineHeight() + 1;
	}

	if (::hud_speedometer && ::consoleplayer_id == ::displayplayer_id)
	{
		std::string buf;
		buf = fmt::sprintf("%d" TEXTCOLOR_DARKGREY "ups",
		                   static_cast<int>(HU_GetPlayerSpeed()));
		hud::DrawText(0, st_y, hud_scale, hud::X_CENTER, hud::Y_BOTTOM, hud::X_CENTER,
		              hud::Y_BOTTOM, buf.c_str(), CR_GREY);
		st_y += V_LineHeight() + 1;
	}

	// Draw other player name, if spying
	hud::DrawText(0, st_y, hud_scale, hud::X_CENTER, hud::Y_BOTTOM, hud::X_CENTER,
	              hud::Y_BOTTOM, hud::SpyPlayerName().c_str(), CR_UNTRANSLATED);
	st_y += V_LineHeight() + 1;

	// Draw targeted player names.
	hud::EATargets(0, st_y, hud_scale, hud::X_CENTER, hud::Y_BOTTOM, hud::X_CENTER,
	               hud::Y_BOTTOM, 1, hud_targetcount);
	st_y += V_LineHeight() + 1;

	// Draw gametype scoreboard
	hud::drawGametype();

	// Draw level stats
	if (hud_extendedinfo)
		hud::drawLevelStats();
}

void FreecamHUD()
{
	int iy = 4;

	// Draw warmup state or timer
	if (::hud_timer)
	{
		if (::hud_bigfont)
		{
			V_SetFont("BIGFONT");
		}

		hud::DrawText(0, iy, hud_scale, hud::X_CENTER, hud::Y_BOTTOM, hud::X_CENTER,
		              hud::Y_BOTTOM, hud::Timer().c_str(), CR_GREY);
		iy += V_LineHeight() + 1;

		if (::hud_bigfont)
			V_SetFont("SMALLFONT");
	}

	hud::DrawText(0, iy, hud_scale, hud::X_CENTER, hud::Y_BOTTOM, hud::X_CENTER,
	              hud::Y_BOTTOM, "Freecam", CR_WHITE);
	iy += V_LineHeight() + 1;

	// Draw targeted player names.
	hud::EATargets(0, iy, hud_scale, hud::X_CENTER, hud::Y_BOTTOM, hud::X_CENTER,
	               hud::Y_BOTTOM, 1, 0);

	// Draw gametype scoreboard
	hud::drawGametype();
}
}

BEGIN_COMMAND(netprotoup)
{
	if (hud::proto_selected > 0)
		hud::proto_selected -= 1;
}
END_COMMAND(netprotoup)

BEGIN_COMMAND(netprotodown)
{
	// Rely on clamp in drawer
	hud::proto_selected += 1;
}
END_COMMAND(netprotodown)

VERSION_CONTROL (st_new_cpp, "$Id: 267c8fa491ac441647e5f9dccd1c66cf20573ae7 $")
