// Emacs style mode select   -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: 2328abcb580bafb7c5d10e4f49cebc09adfb4837 $
//
// Copyright (C) 2006-2026 by The Odamex Team.
// Copyright (C) 2024-2025 by Christian Bernard.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// DESCRIPTION:
//  info.cpp for odamex/zdoom/ctf stuff
//
//-----------------------------------------------------------------------------

#include "odamex.h"
#include "m_fixed.h"
#include "actor.h"
#include "info.h"

#include "odainfo.h"

// ------------------------------------------------------------------
// Odamex specific States, Sprites, and Things
// ------------------------------------------------------------------

// code pointers
void A_Lower(AActor*);
void A_Raise(AActor*);
void A_WeaponReady(AActor*);
void A_Ambient(AActor*);

// reserved odamex states
state_t odastates[] = {
    // ZDoom/Odamex stuff starts here
    {S_GIB0, SPR_GIB0, 0, -1, NULL, S_NULL, 0, 0},                     // S_GIB0
    {S_GIB1, SPR_GIB1, 0, -1, NULL, S_NULL, 0, 0},                     // S_GIB1
    {S_GIB2, SPR_GIB2, 0, -1, NULL, S_NULL, 0, 0},                     // S_GIB2
    {S_GIB3, SPR_GIB3, 0, -1, NULL, S_NULL, 0, 0},                     // S_GIB3
    {S_GIB4, SPR_GIB4, 0, -1, NULL, S_NULL, 0, 0},                     // S_GIB4
    {S_GIB5, SPR_GIB5, 0, -1, NULL, S_NULL, 0, 0},                     // S_GIB5
    {S_GIB6, SPR_GIB6, 0, -1, NULL, S_NULL, 0, 0},                     // S_GIB6
    {S_GIB7, SPR_GIB7, 0, -1, NULL, S_NULL, 0, 0},                     // S_GIB7
    {S_AMBIENTSOUND, SPR_TROO, 0, 1, A_Ambient, S_AMBIENTSOUND, 0, 0}, // S_AMBIENTSOUND
    {S_UNKNOWNTHING, SPR_UNKN, 0, -1, NULL, S_NULL, 0, 0},             // S_UNKNOWNTHING

    //	[Toke - CTF]
    {S_BSOK, SPR_BSOK, 0, -1, NULL, S_NULL, 0, 0},      // Blue Socket
    {S_RSOK, SPR_RSOK, 0, -1, NULL, S_NULL, 0, 0},      // Red Socket
    {S_BFLG, SPR_BFLG, 32768, 4, NULL, S_BFLG2, 0, 0},  // BLUE Flag Animation; S_BFLG
    {S_BFLG2, SPR_BFLG, 32769, 4, NULL, S_BFLG3, 0, 0}, // S_BFLG2
    {S_BFLG3, SPR_BFLG, 32770, 4, NULL, S_BFLG4, 0, 0}, // S_BFLG3
    {S_BFLG4, SPR_BFLG, 32771, 4, NULL, S_BFLG5, 0, 0}, // S_BFLG4
    {S_BFLG5, SPR_BFLG, 32772, 4, NULL, S_BFLG6, 0, 0}, // S_BFLG5
    {S_BFLG6, SPR_BFLG, 32773, 4, NULL, S_BFLG7, 0, 0}, // S_BFLG6
    {S_BFLG7, SPR_BFLG, 32774, 4, NULL, S_BFLG8, 0, 0}, // S_BFLG7
    {S_BFLG8, SPR_BFLG, 32775, 4, NULL, S_BFLG, 0, 0},  // S_BFLG8
    {S_RFLG, SPR_RFLG, 32768, 4, NULL, S_RFLG2, 0, 0},  // RED Flag Animation; S_RFLG
    {S_RFLG2, SPR_RFLG, 32769, 4, NULL, S_RFLG3, 0, 0}, // S_RFLG2
    {S_RFLG3, SPR_RFLG, 32770, 4, NULL, S_RFLG4, 0, 0}, // S_RFLG3
    {S_RFLG4, SPR_RFLG, 32771, 4, NULL, S_RFLG5, 0, 0}, // S_RFLG4
    {S_RFLG5, SPR_RFLG, 32772, 4, NULL, S_RFLG6, 0, 0}, // S_RFLG5
    {S_RFLG6, SPR_RFLG, 32773, 4, NULL, S_RFLG7, 0, 0}, // S_RFLG6
    {S_RFLG7, SPR_RFLG, 32774, 4, NULL, S_RFLG8, 0, 0}, // S_RFLG7
    {S_RFLG8, SPR_RFLG, 32775, 4, NULL, S_RFLG, 0, 0},  // S_RFLG8
    {S_BDWN, SPR_BDWN, 0, -1, NULL, S_NULL, 0, 0},      // Blue Dropped Flag; S_BDWN
    {S_RDWN, SPR_RDWN, 0, -1, NULL, S_NULL, 0, 0},      // Red Dropped Flag; S_RDWN
    {S_BCAR, SPR_BCAR, 0, -1, NULL, S_NULL, 0, 0},      // Blue Dropped Flag; S_BCAR
    {S_RCAR, SPR_RCAR, 0, -1, NULL, S_NULL, 0, 0},      // Red Dropped Flag; S_RCAR

    {S_GSOK, SPR_GSOK, 0, -1, NULL, S_NULL, 0, 0},      // S_GSOK,
    {S_GFLG, SPR_GFLG, 32768, 4, NULL, S_GFLG2, 0, 0},  // Green Flag Animation; S_GFLG
    {S_GFLG2, SPR_GFLG, 32769, 4, NULL, S_GFLG3, 0, 0}, // S_GFLG2
    {S_GFLG3, SPR_GFLG, 32770, 4, NULL, S_GFLG4, 0, 0}, // S_GFLG3
    {S_GFLG4, SPR_GFLG, 32771, 4, NULL, S_GFLG5, 0, 0}, // S_GFLG4
    {S_GFLG5, SPR_GFLG, 32772, 4, NULL, S_GFLG6, 0, 0}, // S_GFLG5
    {S_GFLG6, SPR_GFLG, 32773, 4, NULL, S_GFLG7, 0, 0}, // S_GFLG6
    {S_GFLG7, SPR_GFLG, 32774, 4, NULL, S_GFLG8, 0, 0}, // S_GFLG7
    {S_GFLG8, SPR_GFLG, 32775, 4, NULL, S_GFLG, 0, 0},  // S_GFLG8
    {S_GDWN, SPR_GDWN, 0, -1, NULL, S_NULL, 0, 0},      // S_GDWN,
    {S_GCAR, SPR_GCAR, 0, -1, NULL, S_NULL, 0, 0},      // S_GCAR,

    {S_BRIDGE1, SPR_TLGL, 32768, 4, NULL, S_BRIDGE2, 0, 0}, // S_BRIDGE1
    {S_BRIDGE2, SPR_TLGL, 32769, 4, NULL, S_BRIDGE3, 0, 0}, // S_BRIDGE2
    {S_BRIDGE3, SPR_TLGL, 32770, 4, NULL, S_BRIDGE4, 0, 0}, // S_BRIDGE3
    {S_BRIDGE4, SPR_TLGL, 32771, 4, NULL, S_BRIDGE5, 0, 0}, // S_BRIDGE4
    {S_BRIDGE5, SPR_TLGL, 32772, 4, NULL, S_BRIDGE1, 0, 0}, // S_BRIDGE5

    {S_WPBF1, SPR_WPBF, 0, 1, NULL, S_WPBF2, 0, 0}, // S_WPBF1 - Waypoint Blue Flag
    {S_WPBF2, SPR_WPBF, 1, 1, NULL, S_WPBF1, 0, 0}, // S_WPBF2
    {S_WPRF1, SPR_WPRF, 0, 1, NULL, S_WPRF2, 0, 0}, // S_WPRF1 - Waypoint Red Flag
    {S_WPRF2, SPR_WPRF, 1, 1, NULL, S_WPRF1, 0, 0}, // S_WPRF2
    {S_WPGF1, SPR_WPGF, 0, 1, NULL, S_WPGF2, 0, 0}, // S_WPGF1 - Waypoint Green Flag
    {S_WPGF2, SPR_WPGF, 1, 1, NULL, S_WPGF1, 0, 0}, // S_WPGF2

    {S_CARE, SPR_CARE, 0, -1, NULL, S_NULL, 0, 0},  // S_CARE - Horde Care Package
    {S_O1UP,  SPR_O1UP, 32768, 4, NULL, S_O1UP2, 0, 0},  // S_O1UP - Horde Extra Life Powerup
    {S_O1UP2, SPR_O1UP, 32769, 4, NULL, S_O1UP3, 0, 0},
    {S_O1UP3, SPR_O1UP, 32770, 4, NULL, S_O1UP4, 0, 0},
    {S_O1UP4, SPR_O1UP, 32771, 4, NULL, S_O1UP5, 0, 0},
    {S_O1UP5, SPR_O1UP, 32770, 4, NULL, S_O1UP6, 0, 0},
    {S_O1UP6, SPR_O1UP, 32769, 4, NULL, S_O1UP, 0, 0},
    {S_RES,  SPR_RSTM, 32768, 5, NULL, S_RES2, 0, 0},   // S_RES - Horde Resurrect Powerup
    {S_RES2, SPR_RSTM, 32769, 5, NULL, S_RES3, 0, 0},
    {S_RES3, SPR_RSTM, 32770, 5, NULL, S_RES4, 0, 0},
    {S_RES4, SPR_RSTM, 32771, 5, NULL, S_RES, 0, 0},

    {S_NOWEAPONUP, SPR_TNT1, 0, 1, A_Raise, S_NOWEAPON, 0, 0},     // S_NOWEAPONUP
    {S_NOWEAPONDOWN, SPR_TNT1, 0, 1, A_Lower, S_NOWEAPON, 0, 0},   // S_NOWEAPONDOWN
    {S_NOWEAPON, SPR_TNT1, 0, 1, A_WeaponReady, S_NOWEAPON, 0, 0}, // S_NOWEAPON
};

// reserved odamex sprites
// ::SPR_CARE - ::SPR_GIB0 + 2
const char* odasprnames[] = {
    "GIB0", "GIB1", "GIB2", "GIB3", "GIB4", "GIB5", "GIB6", "GIB7", "UNKN",
    //	[Toke - CTF]
    "BSOK", "RSOK", "BFLG", "RFLG", "BDWN", "RDWN", "BCAR", "RCAR", "GSOK", "GFLG",
    "GDWN", "GCAR", "TLGL", "WPBF", "WPRF", "WPGF", "CARE", "O1UP", "RSTM",};

// reserved odamex mobjinfo
// ::MT_CAREPACK - ::MT_GIB0 + 1
// this table *is* the constants for those numbers
// NOLINTBEGIN(readability-magic-numbers)
mobjinfo_t odamobjinfo[] = {
    // ------------ odamex things start ------------ //
    {
        //  MT_GIB0
        MT_GIB0,
        -1,                     // doomednum
        S_GIB0,                 // spawnstate
        1000,                   // spawnhealth
        0,                      // gibhealth
        S_NULL,                 // seestate
        NULL,                   // seesound
        8,                      // reactiontime
        NULL,                   // attacksound
        S_NULL,                 // painstate
        0,                      // painchance
        NULL,                   // painsound
        S_NULL,                 // meleestate
        S_NULL,                 // missilestate
        S_NULL,                 // deathstate
        S_NULL,                 // xdeathstate
        NULL,                   // deathsound
        0,                      // speed
        16 * FRACUNIT,          // radius
        4 * FRACUNIT,           // height
        4 * FRACUNIT,           // cdheight
        100,                    // mass
        0,                      // damage
        NULL,                   // activesound
        MF_DROPOFF | MF_CORPSE, // flags
        0,                      // flags2
        S_NULL,                 // raisestate
        0x10000,
        "MT_GIB0",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_GIB1
        MT_GIB1,
        -1,                     // doomednum
        S_GIB1,                 // spawnstate
        1000,                   // spawnhealth
        0,                      // gibhealth
        S_NULL,                 // seestate
        NULL,                   // seesound
        8,                      // reactiontime
        NULL,                   // attacksound
        S_NULL,                 // painstate
        0,                      // painchance
        NULL,                   // painsound
        S_NULL,                 // meleestate
        S_NULL,                 // missilestate
        S_NULL,                 // deathstate
        S_NULL,                 // xdeathstate
        NULL,                   // deathsound
        0,                      // speed
        16 * FRACUNIT,          // radius
        4 * FRACUNIT,           // height
        4 * FRACUNIT,           // cdheight
        100,                    // mass
        0,                      // damage
        NULL,                   // activesound
        MF_DROPOFF | MF_CORPSE, // flags
        0,                      // flags2
        S_NULL,                 // raisestate
        0x10000,
        "MT_GIB1",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_GIB2
        MT_GIB2,
        -1,                     // doomednum
        S_GIB2,                 // spawnstate
        1000,                   // spawnhealth
        0,                      // gibhealth
        S_NULL,                 // seestate
        NULL,                   // seesound
        8,                      // reactiontime
        NULL,                   // attacksound
        S_NULL,                 // painstate
        0,                      // painchance
        NULL,                   // painsound
        S_NULL,                 // meleestate
        S_NULL,                 // missilestate
        S_NULL,                 // deathstate
        S_NULL,                 // xdeathstate
        NULL,                   // deathsound
        0,                      // speed
        16 * FRACUNIT,          // radius
        4 * FRACUNIT,           // height
        4 * FRACUNIT,           // cdheight
        100,                    // mass
        0,                      // damage
        NULL,                   // activesound
        MF_DROPOFF | MF_CORPSE, // flags
        0,                      // flags2
        S_NULL,                 // raisestate
        0x10000,
        "MT_GIB2",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_GIB3
        MT_GIB3,
        -1,                     // doomednum
        S_GIB3,                 // spawnstate
        1000,                   // spawnhealth
        0,                      // gibhealth
        S_NULL,                 // seestate
        NULL,                   // seesound
        8,                      // reactiontime
        NULL,                   // attacksound
        S_NULL,                 // painstate
        0,                      // painchance
        NULL,                   // painsound
        S_NULL,                 // meleestate
        S_NULL,                 // missilestate
        S_NULL,                 // deathstate
        S_NULL,                 // xdeathstate
        NULL,                   // deathsound
        0,                      // speed
        16 * FRACUNIT,          // radius
        4 * FRACUNIT,           // height
        4 * FRACUNIT,           // cdheight
        100,                    // mass
        0,                      // damage
        NULL,                   // activesound
        MF_DROPOFF | MF_CORPSE, // flags
        0,                      // flags2
        S_NULL,                 // raisestate
        0x10000,
        "MT_GIB3",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_GIB4
        MT_GIB4,
        -1,                     // doomednum
        S_GIB4,                 // spawnstate
        1000,                   // spawnhealth
        0,                      // gibhealth
        S_NULL,                 // seestate
        NULL,                   // seesound
        8,                      // reactiontime
        NULL,                   // attacksound
        S_NULL,                 // painstate
        0,                      // painchance
        NULL,                   // painsound
        S_NULL,                 // meleestate
        S_NULL,                 // missilestate
        S_NULL,                 // deathstate
        S_NULL,                 // xdeathstate
        NULL,                   // deathsound
        0,                      // speed
        16 * FRACUNIT,          // radius
        4 * FRACUNIT,           // height
        4 * FRACUNIT,           // cdheight
        100,                    // mass
        0,                      // damage
        NULL,                   // activesound
        MF_DROPOFF | MF_CORPSE, // flags
        0,                      // flags2
        S_NULL,                 // raisestate
        0x10000,
        "MT_GIB4",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_GIB5
        MT_GIB5,
        -1,                     // doomednum
        S_GIB5,                 // spawnstate
        1000,                   // spawnhealth
        0,                      // gibhealth
        S_NULL,                 // seestate
        NULL,                   // seesound
        8,                      // reactiontime
        NULL,                   // attacksound
        S_NULL,                 // painstate
        0,                      // painchance
        NULL,                   // painsound
        S_NULL,                 // meleestate
        S_NULL,                 // missilestate
        S_NULL,                 // deathstate
        S_NULL,                 // xdeathstate
        NULL,                   // deathsound
        0,                      // speed
        16 * FRACUNIT,          // radius
        4 * FRACUNIT,           // height
        4 * FRACUNIT,           // cdheight
        100,                    // mass
        0,                      // damage
        NULL,                   // activesound
        MF_DROPOFF | MF_CORPSE, // flags
        0,                      // flags2
        S_NULL,                 // raisestate
        0x10000,
        "MT_GIB5",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_GIB6
        MT_GIB6,
        -1,                     // doomednum
        S_GIB6,                 // spawnstate
        1000,                   // spawnhealth
        0,                      // gibhealth
        S_NULL,                 // seestate
        NULL,                   // seesound
        8,                      // reactiontime
        NULL,                   // attacksound
        S_NULL,                 // painstate
        0,                      // painchance
        NULL,                   // painsound
        S_NULL,                 // meleestate
        S_NULL,                 // missilestate
        S_NULL,                 // deathstate
        S_NULL,                 // xdeathstate
        NULL,                   // deathsound
        0,                      // speed
        16 * FRACUNIT,          // radius
        4 * FRACUNIT,           // height
        4 * FRACUNIT,           // cdheight
        100,                    // mass
        0,                      // damage
        NULL,                   // activesound
        MF_DROPOFF | MF_CORPSE, // flags
        0,                      // flags2
        S_NULL,                 // raisestate
        0x10000,
        "MT_GIB6",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_GIB7
        MT_GIB7,
        -1,                     // doomednum
        S_GIB7,                 // spawnstate
        1000,                   // spawnhealth
        0,                      // gibhealth
        S_NULL,                 // seestate
        NULL,                   // seesound
        8,                      // reactiontime
        NULL,                   // attacksound
        S_NULL,                 // painstate
        0,                      // painchance
        NULL,                   // painsound
        S_NULL,                 // meleestate
        S_NULL,                 // missilestate
        S_NULL,                 // deathstate
        S_NULL,                 // xdeathstate
        NULL,                   // deathsound
        0,                      // speed
        16 * FRACUNIT,          // radius
        4 * FRACUNIT,           // height
        4 * FRACUNIT,           // cdheight
        100,                    // mass
        0,                      // damage
        NULL,                   // activesound
        MF_DROPOFF | MF_CORPSE, // flags
        0,                      // flags2
        S_NULL,                 // raisestate
        0x10000,
        "MT_GIB7",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_UNKNOWNTHING
        MT_UNKNOWNTHING,
        -1,             // doomednum
        S_UNKNOWNTHING, // spawnstate
        1000,           // spawnhealth
        0,              // gibhealth
        S_NULL,         // seestate
        NULL,           // seesound
        8,              // reactiontime
        NULL,           // attacksound
        S_NULL,         // painstate
        0,              // painchance
        NULL,           // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        NULL,           // deathsound
        0,              // speed
        32 * FRACUNIT,  // radius
        56 * FRACUNIT,  // height
        56 * FRACUNIT,  // cdheight
        100,            // mass
        0,              // damage
        NULL,           // activesound
        MF_NOGRAVITY,   // flags
        0,              // flags2
        S_NULL,         // raisestate
        0x10000,
        "MT_UNKNOWNTHING",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        // [RH] MT_PATHNODE -- used for monster patrols
        MT_PATHNODE,
        9024,          // doomednum
        S_TNT1,        // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        8,             // radius
        8,             // height
        8 * FRACUNIT,  // cdheight
        10,            // mass
        0,             // damage
        NULL,          // activesound
        MF_NOBLOCKMAP, // flags
        MF2_DONTDRAW,  // flags2
        S_NULL,        // raisestate
        0x10000,
        "MT_PATHNODE -- used for monster patrols",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        // [RH] MT_AMBIENT (subsumes MT_AMBIENT0-MT_AMBIENT63)
        MT_AMBIENT,
        14065,                       // doomednum
        S_AMBIENTSOUND,              // spawnstate
        1000,                        // spawnhealth
        0,                           // gibhealth
        S_NULL,                      // seestate
        NULL,                        // seesound
        8,                           // reactiontime
        NULL,                        // attacksound
        S_NULL,                      // painstate
        0,                           // painchance
        NULL,                        // painsound
        S_NULL,                      // meleestate
        S_NULL,                      // missilestate
        S_NULL,                      // deathstate
        S_NULL,                      // xdeathstate
        NULL,                        // deathsound
        0,                           // speed
        16 * FRACUNIT,               // radius
        16 * FRACUNIT,               // height
        16 * FRACUNIT,               // cdheight
        100,                         // mass
        0,                           // damage
        NULL,                        // activesound
        MF_NOBLOCKMAP | MF_NOSECTOR, // flags
        0,                           // flags2
        S_NULL,                      // raisestate
        0x10000,
        "MT_AMBIENT (subsumes MT_AMBIENT0-MT_AMBIENT63)",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        // [RH] MT_TELEPORTMAN2 - Height-sensitive teleport destination
        MT_TELEPORTMAN2,
        9044,                                       // doomednum
        S_NULL,                                     // spawnstate
        1000,                                       // spawnhealth
        0,                                          // gibhealth
        S_NULL,                                     // seestate
        NULL,                                       // seesound
        8,                                          // reactiontime
        NULL,                                       // attacksound
        S_NULL,                                     // painstate
        0,                                          // painchance
        NULL,                                       // painsound
        S_NULL,                                     // meleestate
        S_NULL,                                     // missilestate
        S_NULL,                                     // deathstate
        S_NULL,                                     // xdeathstate
        NULL,                                       // deathsound
        0,                                          // speed
        20 * FRACUNIT,                              // radius
        16 * FRACUNIT,                              // height
        16 * FRACUNIT,                              // cdheight
        100,                                        // mass
        0,                                          // damage
        NULL,                                       // activesound
        MF_NOBLOCKMAP | MF_NOSECTOR | MF_NOGRAVITY, // flags
        0,                                          // flags2
        S_NULL,                                     // raisestate
        0x10000,
        "MT_TELEPORTMAN2 - Height-sensitive teleport destination",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        // [RH] MT_CAMERA
        MT_CAMERA,
        9025,                         // doomednum
        S_TNT1,                       // spawnstate
        1000,                         // spawnhealth
        0,                            // gibhealth
        S_NULL,                       // seestate
        NULL,                         // seesound
        8,                            // reactiontime
        NULL,                         // attacksound
        S_NULL,                       // painstate
        0,                            // painchance
        NULL,                         // painsound
        S_NULL,                       // meleestate
        S_NULL,                       // missilestate
        S_NULL,                       // deathstate
        S_NULL,                       // xdeathstate
        NULL,                         // deathsound
        0,                            // speed
        20 * FRACUNIT,                // radius
        16 * FRACUNIT,                // height
        16 * FRACUNIT,                // cdheight
        100,                          // mass
        0,                            // damage
        NULL,                         // activesound
        MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
        MF2_DONTDRAW,                 // flags2
        S_NULL,                       // raisestate
        0x10000,
        "MT_CAMERA",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        // [RH] MT_SPARK
        MT_SPARK,
        9026,                                       // doomednum
        S_TNT1,                                     // spawnstate
        1000,                                       // spawnhealth
        0,                                          // gibhealth
        S_NULL,                                     // seestate
        NULL,                                       // seesound
        8,                                          // reactiontime
        NULL,                                       // attacksound
        S_NULL,                                     // painstate
        0,                                          // painchance
        NULL,                                       // painsound
        S_NULL,                                     // meleestate
        S_NULL,                                     // missilestate
        S_NULL,                                     // deathstate
        S_NULL,                                     // xdeathstate
        NULL,                                       // deathsound
        0,                                          // speed
        20 * FRACUNIT,                              // radius
        16 * FRACUNIT,                              // height
        16 * FRACUNIT,                              // cdheight
        100,                                        // mass
        0,                                          // damage
        NULL,                                       // activesound
        MF_NOSECTOR | MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
        0,                                          // flags2
        S_NULL,                                     // raisestate
        0,
        "MT_SPARK",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        // [RH] MT_FOUNTAIN
        MT_FOUNTAIN,
        -1,                           // doomednum
        S_TNT1,                       // spawnstate
        1000,                         // spawnhealth
        0,                            // gibhealth
        S_NULL,                       // seestate
        NULL,                         // seesound
        8,                            // reactiontime
        NULL,                         // attacksound
        S_NULL,                       // painstate
        0,                            // painchance
        NULL,                         // painsound
        S_NULL,                       // meleestate
        S_NULL,                       // missilestate
        S_NULL,                       // deathstate
        S_NULL,                       // xdeathstate
        NULL,                         // deathsound
        0,                            // speed
        20 * FRACUNIT,                // radius
        0 * FRACUNIT,                 // height
        0 * FRACUNIT,                 // cdheight
        100,                          // mass
        0,                            // damage
        NULL,                         // activesound
        MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
        0,                            // flags2
        S_NULL,                       // raisestate
        0,
        "MT_FOUNTAIN",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_NODE   //Added by MC.
        MT_NODE,                    // Added by MC.,
        786,                        // doomednum
        S_TNT1,                     // spawnstate
        1000,                       // spawnhealth
        0,                          // gibhealth
        S_NULL,                     // seestate
        NULL,                       // seesound
        8,                          // reactiontime
        NULL,                       // attacksound
        S_NULL,                     // painstate
        0,                          // painchance
        NULL,                       // painsound
        S_NULL,                     // meleestate
        S_NULL,                     // missilestate
        S_NULL,                     // deathstate
        S_NULL,                     // xdeathstate
        NULL,                       // deathsound
        0,                          // speed
        20 * FRACUNIT,              // radius
        16 * FRACUNIT,              // height
        16 * FRACUNIT,              // cdheight
        100,                        // mass
        0,                          // damage
        NULL,                       // activesound
        MF_NOSECTOR | MF_NOGRAVITY, // flags  MF_NOSECTOR  Makes it invisible
        0,                          // flags2
        S_NULL,                     // raisestate
        0,
        "MT_NODE   //Added by MC.",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_WATERZONE
        MT_WATERZONE,
        9045,                                       // doomednum
        S_TNT1,                                     // spawnstate
        1000,                                       // spawnhealth
        0,                                          // gibhealth
        S_NULL,                                     // seestate
        NULL,                                       // seesound
        8,                                          // reactiontime
        NULL,                                       // attacksound
        S_NULL,                                     // painstate
        0,                                          // painchance
        NULL,                                       // painsound
        S_NULL,                                     // meleestate
        S_NULL,                                     // missilestate
        S_NULL,                                     // deathstate
        S_NULL,                                     // xdeathstate
        NULL,                                       // deathsound
        0,                                          // speed
        16 * FRACUNIT,                              // radius
        16 * FRACUNIT,                              // height
        16 * FRACUNIT,                              // cdheight
        100,                                        // mass
        0,                                          // damage
        NULL,                                       // activesound
        MF_NOBLOCKMAP | MF_NOSECTOR | MF_NOGRAVITY, // flags
        0,                                          // flags2
        S_NULL,                                     // raisestate
        0x10000,
        "MT_WATERZONE",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_SECRETTRIGGER
        MT_SECRETTRIGGER,
        9046,                                       // doomednum
        S_TNT1,                                     // spawnstate
        1000,                                       // spawnhealth
        0,                                          // gibhealth
        S_NULL,                                     // seestate
        NULL,                                       // seesound
        8,                                          // reactiontime
        NULL,                                       // attacksound
        S_NULL,                                     // painstate
        0,                                          // painchance
        NULL,                                       // painsound
        S_NULL,                                     // meleestate
        S_NULL,                                     // missilestate
        S_NULL,                                     // deathstate
        S_NULL,                                     // xdeathstate
        NULL,                                       // deathsound
        0,                                          // speed
        16 * FRACUNIT,                              // radius
        16 * FRACUNIT,                              // height
        16 * FRACUNIT,                              // cdheight
        100,                                        // mass
        0,                                          // damage
        NULL,                                       // activesound
        MF_NOBLOCKMAP | MF_NOSECTOR | MF_NOGRAVITY, // flags
        0,                                          // flags2
        S_NULL,                                     // raisestate
        0,
        "MT_SECRETTRIGGER",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },
    // HEY YOU RESOLVING THE MERGE CONFLICT
    // for 13.0.0 we want the definitions that are up here for MT_UPPER/LOWERSTACK
    // not the ones down below at the end of this array
    // a similar change is also needed in info.h for the mobjtype.h enum
    // you'll know it when you see it
    {
        // MT_SKYVIEWPOINT
        MT_SKYVIEWPOINT,
        9080,                                       // doomednum
        S_TNT1,                                     // spawnstate
        1000,                                       // spawnhealth
        0,                                          // gibhealth
        S_NULL,                                     // seestate
        NULL,                                       // seesound
        8,                                          // reactiontime
        NULL,                                       // attacksound
        S_NULL,                                     // painstate
        0,                                          // painchance
        NULL,                                       // painsound
        S_NULL,                                     // meleestate
        S_NULL,                                     // missilestate
        S_NULL,                                     // deathstate
        S_NULL,                                     // xdeathstate
        NULL,                                       // deathsound
        0,                                          // speed
        20 * FRACUNIT,                              // radius
        16 * FRACUNIT,                              // height
        16 * FRACUNIT,                              // cdheight
        100,                                        // mass
        0,                                          // damage
        NULL,                                       // activesound
        MF_NOBLOCKMAP | MF_NOSECTOR | MF_NOGRAVITY, // flags
        MF2_DONTDRAW,                               // flags2
        S_NULL,                                     // raisestate
        0x10000,
        "MT_SKYVIEWPOINT",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },
    {
        // MT_SKYPICKER
        MT_SKYPICKER,
        9081,                                       // doomednum
        S_TNT1,                                     // spawnstate
        1000,                                       // spawnhealth
        0,                                          // gibhealth
        S_NULL,                                     // seestate
        NULL,                                       // seesound
        8,                                          // reactiontime
        NULL,                                       // attacksound
        S_NULL,                                     // painstate
        0,                                          // painchance
        NULL,                                       // painsound
        S_NULL,                                     // meleestate
        S_NULL,                                     // missilestate
        S_NULL,                                     // deathstate
        S_NULL,                                     // xdeathstate
        NULL,                                       // deathsound
        0,                                          // speed
        20 * FRACUNIT,                              // radius
        16 * FRACUNIT,                              // height
        16 * FRACUNIT,                              // cdheight
        100,                                        // mass
        0,                                          // damage
        NULL,                                       // activesound
        MF_NOBLOCKMAP | MF_NOSECTOR | MF_NOGRAVITY, // flags
        MF2_DONTDRAW,                               // flags2
        S_NULL,                                     // raisestate
        0x10000,
        "MT_SKYPICKER",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },
    {
        // MT_SECTORSILENCER
        MT_SECTORSILENCER,
        9082,                         // doomednum
        S_TNT1,                       // spawnstate
        1000,                         // spawnhealth
        0,                            // gibhealth
        S_NULL,                       // seestate
        NULL,                         // seesound
        8,                            // reactiontime
        NULL,                         // attacksound
        S_NULL,                       // painstate
        0,                            // painchance
        NULL,                         // painsound
        S_NULL,                       // meleestate
        S_NULL,                       // missilestate
        S_NULL,                       // deathstate
        S_NULL,                       // xdeathstate
        NULL,                         // deathsound
        0,                            // speed
        20 * FRACUNIT,                // radius
        16 * FRACUNIT,                // height
        16 * FRACUNIT,                // cdheight
        100,                          // mass
        0,                            // damage
        NULL,                         // activesound
        MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
        MF2_DONTDRAW,                 // flags2
        S_NULL,                       // raisestate
        0x10000,
        "MT_SECTORSILENCER",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    // [Toke - CTF] Blue Socket
    {
        //  MT_BSOK
        MT_BSOK,
        5130,          // doomednum
        S_BSOK,        // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        20 * FRACUNIT, // radius
        14 * FRACUNIT, // height
        14 * FRACUNIT, // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        MF_SPECIAL,    // flags
        0,             // flags2
        S_NULL,        // raisestate
        0x10000,
        "MT_BSOK",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    // [Toke - CTF] Red Socket
    {
        //  MT_RSOK
        MT_RSOK,
        5131,          // doomednum
        S_RSOK,        // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        20 * FRACUNIT, // radius
        14 * FRACUNIT, // height
        14 * FRACUNIT, // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        MF_SPECIAL,    // flags
        0,             // flags2
        S_NULL,        // raisestate
        0x10000,
        "MT_RSOK",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    // Nes - Reserve 5132 for Neutral Socket

    // [Toke - CTF] Blue Flag
    {
        //  MT_BFLG
        MT_BFLG,
        -1,            // doomednum
        S_BFLG,        // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        20 * FRACUNIT, // radius
        48 * FRACUNIT, // height
        48 * FRACUNIT, // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        MF_SPECIAL,    // flags
        0,             // flags2
        S_NULL,        // raisestate
        0x10000,
        "MT_BFLG",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    // [Toke - CTF] Red Flag
    {
        //  MT_RFLG
        MT_RFLG,
        -1,            // doomednum
        S_RFLG,        // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        20 * FRACUNIT, // radius
        48 * FRACUNIT, // height
        48 * FRACUNIT, // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        MF_SPECIAL,    // flags
        0,             // flags2
        S_NULL,        // raisestate
        0x10000,
        "MT_RFLG",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    // [Toke - CTF] Blue Dropped Flag
    {
        //  MT_BDWN
        MT_BDWN,
        -1,            // doomednum
        S_BDWN,        // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        20 * FRACUNIT, // radius
        48 * FRACUNIT, // height
        48 * FRACUNIT, // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        MF_SPECIAL,    // flags
        0,             // flags2
        S_NULL,        // raisestate
        0x10000,
        "MT_BDWN",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    // [Toke - CTF] Red Dropped Flag
    {
        //  MT_RDWN
        MT_RDWN,
        -1,            // doomednum
        S_RDWN,        // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        20 * FRACUNIT, // radius
        48 * FRACUNIT, // height
        48 * FRACUNIT, // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        MF_SPECIAL,    // flags
        0,             // flags2
        S_NULL,        // raisestate
        0x10000,
        "MT_RDWN",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    // [Toke - CTF] Blue Carrying Flag
    {
        //  MT_BCAR
        MT_BCAR,
        -1,            // doomednum
        S_BCAR,        // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        0,             // radius
        0,             // height
        0,             // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        MF_NOGRAVITY,  // flags
        0,             // flags2
        S_NULL,        // raisestate
        0x10000,
        "MT_BCAR",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    // [Toke - CTF] Red Carrying Flag
    {
        //  MT_RCAR
        MT_RCAR,
        -1,            // doomednum
        S_RCAR,        // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        0,             // radius
        0,             // height
        0,             // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        MF_NOGRAVITY,  // flags
        0,             // flags2
        S_NULL,        // raisestate
        0x10000,
        "MT_RCAR",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_BRIDGE
        MT_BRIDGE,
        118,                     // doomednum
        S_BRIDGE1,               // spawnstate
        1000,                    // spawnhealth
        0,                       // gibhealth
        S_NULL,                  // seestate
        NULL,                    // seesound
        8,                       // reactiontime
        NULL,                    // attacksound
        S_NULL,                  // painstate
        0,                       // painchance
        NULL,                    // painsound
        S_NULL,                  // meleestate
        S_NULL,                  // missilestate
        S_NULL,                  // deathstate
        S_NULL,                  // xdeathstate
        NULL,                    // deathsound
        0,                       // speed
        36 * FRACUNIT,           // radius
        4 * FRACUNIT,            // height
        4 * FRACUNIT,            // cdheight
        100,                     // mass
        0,                       // damage
        NULL,                    // activesound
        MF_SOLID | MF_NOGRAVITY, // flags
        MF2_DONTDRAW,            // flags2
        S_NULL,                  // raisestate
        0x10000,
        "MT_BRIDGE",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_MAPSPOT
        MT_MAPSPOT,
        9001,                                       // doomednum
        S_TNT1,                                     // spawnstate
        1000,                                       // spawnhealth
        0,                                          // gibhealth
        S_NULL,                                     // seestate
        NULL,                                       // seesound
        8,                                          // reactiontime
        NULL,                                       // attacksound
        S_NULL,                                     // painstate
        0,                                          // painchance
        NULL,                                       // painsound
        S_NULL,                                     // meleestate
        S_NULL,                                     // missilestate
        S_NULL,                                     // deathstate
        S_NULL,                                     // xdeathstate
        NULL,                                       // deathsound
        0,                                          // speed
        16 * FRACUNIT,                              // radius
        16 * FRACUNIT,                              // height
        16 * FRACUNIT,                              // cdheight
        100,                                        // mass
        0,                                          // damage
        NULL,                                       // activesound
        MF_NOBLOCKMAP | MF_NOSECTOR | MF_NOGRAVITY, // flags
        0,                                          // flags2
        S_NULL,                                     // raisestate
        0x10000,
        "MT_MAPSPOT",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_MAPSPOTGRAVITY
        MT_MAPSPOTGRAVITY,
        9013,          // doomednum
        S_TNT1,        // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        16 * FRACUNIT, // radius
        16 * FRACUNIT, // height
        16 * FRACUNIT, // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        0,             // flags
        MF2_DONTDRAW,  // flags2
        S_NULL,        // raisestate
        0x10000,
        "MT_MAPSPOTGRAV",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_BRIDGE32
        MT_BRIDGE32,
        5061,                    // doomednum
        S_TNT1,                  // spawnstate
        1000,                    // spawnhealth
        0,                       // gibhealth
        S_NULL,                  // seestate
        NULL,                    // seesound
        8,                       // reactiontime
        NULL,                    // attacksound
        S_NULL,                  // painstate
        0,                       // painchance
        NULL,                    // painsound
        S_NULL,                  // meleestate
        S_NULL,                  // missilestate
        S_NULL,                  // deathstate
        S_NULL,                  // xdeathstate
        NULL,                    // deathsound
        0,                       // speed
        32 * FRACUNIT,           // radius
        8 * FRACUNIT,            // height
        8 * FRACUNIT,            // cdheight
        100,                     // mass
        0,                       // damage
        NULL,                    // activesound
        MF_SOLID | MF_NOGRAVITY, // flags
        0,                       // flags2
        S_NULL,                  // raisestate
        0x10000,
        "MT_BRIDGE32",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_BRIDGE16
        MT_BRIDGE16,
        5064,                    // doomednum
        S_TNT1,                  // spawnstate
        1000,                    // spawnhealth
        0,                       // gibhealth
        S_NULL,                  // seestate
        NULL,                    // seesound
        8,                       // reactiontime
        NULL,                    // attacksound
        S_NULL,                  // painstate
        0,                       // painchance
        NULL,                    // painsound
        S_NULL,                  // meleestate
        S_NULL,                  // missilestate
        S_NULL,                  // deathstate
        S_NULL,                  // xdeathstate
        NULL,                    // deathsound
        0,                       // speed
        16 * FRACUNIT,           // radius
        8 * FRACUNIT,            // height
        8 * FRACUNIT,            // cdheight
        100,                     // mass
        0,                       // damage
        NULL,                    // activesound
        MF_SOLID | MF_NOGRAVITY, // flags
        0,                       // flags2
        S_NULL,                  // raisestate
        0x10000,
        "MT_BRIDGE16",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_BRIDGE8
        MT_BRIDGE8,
        5065,                    // doomednum
        S_TNT1,                  // spawnstate
        1000,                    // spawnhealth
        0,                       // gibhealth
        S_NULL,                  // seestate
        NULL,                    // seesound
        8,                       // reactiontime
        NULL,                    // attacksound
        S_NULL,                  // painstate
        0,                       // painchance
        NULL,                    // painsound
        S_NULL,                  // meleestate
        S_NULL,                  // missilestate
        S_NULL,                  // deathstate
        S_NULL,                  // xdeathstate
        NULL,                    // deathsound
        0,                       // speed
        8 * FRACUNIT,            // radius
        8 * FRACUNIT,            // height
        8 * FRACUNIT,            // cdheight
        100,                     // mass
        0,                       // damage
        NULL,                    // activesound
        MF_SOLID | MF_NOGRAVITY, // flags
        0,                       // flags2
        S_NULL,                  // raisestate
        0x10000,
        "MT_BRIDGE8",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_ZDOOMBRIDGE
        MT_ZDOOMBRIDGE,
        9990,                    // doomednum
        S_TNT1,                  // spawnstate
        1000,                    // spawnhealth
        0,                       // gibhealth
        S_NULL,                  // seestate
        NULL,                    // seesound
        8,                       // reactiontime
        NULL,                    // attacksound
        S_NULL,                  // painstate
        0,                       // painchance
        NULL,                    // painsound
        S_NULL,                  // meleestate
        S_NULL,                  // missilestate
        S_NULL,                  // deathstate
        S_NULL,                  // xdeathstate
        NULL,                    // deathsound
        0,                       // speed
        32 * FRACUNIT,           // radius
        4 * FRACUNIT,            // height
        4 * FRACUNIT,            // cdheight
        100,                     // mass
        0,                       // damage
        NULL,                    // activesound
        MF_SOLID | MF_NOGRAVITY, // flags
        0,                       // flags2
        S_NULL,                  // raisestate
        0x10000,
        "MT_ZDOOMBRIDGE",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_SECACTENTER
        MT_SECACTENTER,
        9998,          // doomednum
        S_TNT1,        // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        16 * FRACUNIT, // radius
        16 * FRACUNIT, // height
        16 * FRACUNIT, // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        0,             // flags
        MF2_DONTDRAW,  // flags2
        S_NULL,        // raisestate
        0x10000,
        "MT_SECACTENTER",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_SECACTEXIT
        MT_SECACTEXIT,
        9997,          // doomednum
        S_TNT1,        // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        16 * FRACUNIT, // radius
        16 * FRACUNIT, // height
        16 * FRACUNIT, // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        0,             // flags
        MF2_DONTDRAW,  // flags2
        S_NULL,        // raisestate
        0x10000,
        "MT_SECACTEXIT",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_SECACTHITFLOOR
        MT_SECACTHITFLOOR,
        9999,          // doomednum
        S_TNT1,        // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        16 * FRACUNIT, // radius
        16 * FRACUNIT, // height
        16 * FRACUNIT, // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        0,             // flags
        MF2_DONTDRAW,  // flags2
        S_NULL,        // raisestate
        0x10000,
        "MT_SECACTHITFLOOR",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_SECACTHITCEIL
        MT_SECACTHITCEIL,
        9996,          // doomednum
        S_TNT1,        // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        16 * FRACUNIT, // radius
        16 * FRACUNIT, // height
        16 * FRACUNIT, // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        0,             // flags
        MF2_DONTDRAW,  // flags2
        S_NULL,        // raisestate
        0x10000,
        "MT_SECACTHITCEIL",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_SECACTUSE
        MT_SECACTUSE,
        9995,          // doomednum
        S_TNT1,        // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        16 * FRACUNIT, // radius
        16 * FRACUNIT, // height
        16 * FRACUNIT, // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        0,             // flags
        MF2_DONTDRAW,  // flags2
        S_NULL,        // raisestate
        0x10000,
        "MT_SECACTUSE",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_SECACTUSEWALL
        MT_SECACTUSEWALL,
        9994,          // doomednum
        S_TNT1,        // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        16 * FRACUNIT, // radius
        16 * FRACUNIT, // height
        16 * FRACUNIT, // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        0,             // flags
        MF2_DONTDRAW,  // flags2
        S_NULL,        // raisestate
        0x10000,
        "MT_SECACTUSEWALL",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_SECACTEYESDIVE
        MT_SECACTEYESDIVE,
        9993,          // doomednum
        S_TNT1,        // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        16 * FRACUNIT, // radius
        16 * FRACUNIT, // height
        16 * FRACUNIT, // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        0,             // flags
        MF2_DONTDRAW,  // flags2
        S_NULL,        // raisestate
        0x10000,
        "MT_SECACTEYESDIVE",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_SECACTEYESSURFACE
        MT_SECACTEYESSURFACE,
        9992,          // doomednum
        S_TNT1,        // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        16 * FRACUNIT, // radius
        16 * FRACUNIT, // height
        16 * FRACUNIT, // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        0,             // flags
        MF2_DONTDRAW,  // flags2
        S_NULL,        // raisestate
        0x10000,
        "MT_SECACTEYESSURFACE",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_SECACTEYESBELOWC
        MT_SECACTEYESBELOWC,
        9983,          // doomednum
        S_TNT1,        // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        16 * FRACUNIT, // radius
        16 * FRACUNIT, // height
        16 * FRACUNIT, // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        0,             // flags
        MF2_DONTDRAW,  // flags2
        S_NULL,        // raisestate
        0x10000,
        "MT_SECACTEYESBELOWC",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_SECACTEYESABOVEC
        MT_SECACTEYESABOVEC,
        9982,          // doomednum
        S_TNT1,        // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        16 * FRACUNIT, // radius
        16 * FRACUNIT, // height
        16 * FRACUNIT, // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        0,             // flags
        MF2_DONTDRAW,  // flags2
        S_NULL,        // raisestate
        0x10000,
        "MT_SECACTEYESABOVEC",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_GSOK
        MT_GSOK,
        5133,          // doomednum
        S_GSOK,        // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        20 * FRACUNIT, // radius
        14 * FRACUNIT, // height
        14 * FRACUNIT, // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        MF_SPECIAL,    // flags
        0,             // flags2
        S_NULL,        // raisestate
        0x10000,
        "MT_GSOK",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_GFLG
        MT_GFLG,
        -1,            // doomednum
        S_GFLG,        // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        20 * FRACUNIT, // radius
        48 * FRACUNIT, // height
        48 * FRACUNIT, // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        MF_SPECIAL,    // flags
        0,             // flags2
        S_NULL,        // raisestate
        0x10000,
        "MT_GFLG",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_GDWN
        MT_GDWN,
        -1,            // doomednum
        S_GDWN,        // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        20 * FRACUNIT, // radius
        48 * FRACUNIT, // height
        48 * FRACUNIT, // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        MF_SPECIAL,    // flags
        0,             // flags2
        S_NULL,        // raisestate
        0x10000,
        "MT_GDWN",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    {
        //  MT_GCAR
        MT_GCAR,
        -1,            // doomednum
        S_GCAR,        // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        0,             // radius
        0,             // height
        0,             // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        MF_NOGRAVITY,  // flags
        0,             // flags2
        S_NULL,        // raisestate
        0x10000,
        "MT_GCAR",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },
    {
        // MT_WPBFLAG
        MT_WPBFLAG,
        -1,            // doomednum
        S_WPBF1,       // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        20 * FRACUNIT, // radius
        16 * FRACUNIT, // height
        16 * FRACUNIT, // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        0,             // flags
        0,             // flags2
        S_NULL,        // raisestate
        0xC000,
        "MT_WPBFLAG",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },
    {
        // MT_WPRFLAG
        MT_WPRFLAG,
        -1,            // doomednum
        S_WPRF1,       // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        20 * FRACUNIT, // radius
        16 * FRACUNIT, // height
        16 * FRACUNIT, // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        0,             // flags
        0,             // flags2
        S_NULL,        // raisestate
        0xC000,
        "MT_WPRFLAG"
    },
    {
        // MT_WPGFLAG
        MT_WPGFLAG,
        -1,            // doomednum
        S_WPGF1,       // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        20 * FRACUNIT, // radius
        16 * FRACUNIT, // height
        16 * FRACUNIT, // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        0,             // flags
        0,             // flags2
        S_NULL,        // raisestate
        0xC000,
        "MT_WPGFLAG"
    },
    {
        // MT_AVATAR
        MT_AVATAR,
        -1,                                                              // doomednum
        S_PLAY,                                                          // spawnstate
        100,                                                             // spawnhealth
        0,                                                               // gibhealth
        S_PLAY_RUN1,                                                     // seestate
        NULL,                                                            // seesound
        0,                                                               // reactiontime
        NULL,                                                            // a ttacksound
        S_PLAY_PAIN,                                                     // painstate
        255,                                                             // painchance
        "*pain100_1",                                                    // painsound
        S_NULL,                                                          // meleestate
        S_PLAY_ATK1,                                                     // missilestate
        S_PLAY_DIE1,                                                     // deathstate
        S_PLAY_XDIE1,                                                    // xdeathstate
        "*death1",                                                       // deathsound
        0,                                                               // speed
        16 * FRACUNIT,                                                   // radius
        56 * FRACUNIT,                                                   // height
        56 * FRACUNIT,                                                   // cdheight
        100,                                                             // mass
        0,                                                               // damage
        NULL,                                                            // activesound
        MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_PICKUP | MF_NOTDMATCH, // flags
        MF2_SLIDE | MF2_PASSMOBJ | MF2_PUSHWALL,                         // flags2
        S_NULL,                                                          // raisestate
        0x10000,
        "MT_AVATAR"
    },
    {
        // MT_HORDESPAWN
        MT_HORDESPAWN,
        -1,        // doomednum
        S_TNT1,        // spawnstate
        100,           // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        0,             // reactiontime
        NULL,          // a ttacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        16 * FRACUNIT, // radius
        16 * FRACUNIT, // height
        16 * FRACUNIT, // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        MF_NOGRAVITY,  // flags
        0,             // flags2
        S_NULL,        // raisestate
        0x10000,
        "MT_HORDESPAWN",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },
    {
        // MT_CAREPACK
        MT_CAREPACK,
        -1,        // doomednum
        S_CARE,        // spawnstate
        1000,          // spawnhealth
        0,             // gibhealth
        S_NULL,        // seestate
        NULL,          // seesound
        8,             // reactiontime
        NULL,          // attacksound
        S_NULL,        // painstate
        0,             // painchance
        NULL,          // painsound
        S_NULL,        // meleestate
        S_NULL,        // missilestate
        S_NULL,        // deathstate
        S_NULL,        // xdeathstate
        NULL,          // deathsound
        0,             // speed
        20 * FRACUNIT, // radius
        16 * FRACUNIT, // height
        16 * FRACUNIT, // cdheight
        100,           // mass
        0,             // damage
        NULL,          // activesound
        MF_SPECIAL,    // flags
        0,             // flags2
        S_NULL,        // raisestate
        0x10000,
        "MT_CAREPACK",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },
    {                 // MT_EXTRALIFE
        MT_EXTRALIFE,
		-1,             // doomednum
		S_O1UP,         // spawnstate
		1000,           // spawnhealth
		0,              // gibhealth
		S_NULL,         // seestate
		NULL,           // seesound
		8,              // reactiontime
		NULL,           // attacksound
		S_NULL,         // painstate
		0,              // painchance
		NULL,           // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		NULL,           // deathsound
		0,              // speed
		20*FRACUNIT,    // radius
		16*FRACUNIT,    // height
		16*FRACUNIT,    // cdheight
		100,            // mass
		0,              // damage
		NULL,           // activesound
		MF_SPECIAL,     // flags
		0,              // flags2
		S_NULL,         // raisestate
		0x10000,
		"MT_EXTRALIFE",
		NO_ALTSPEED,	// altspeed
		64 * FRACUNIT,	// meleerange
		IG_DEFAULT,		// infighting group
		PG_DEFAULT,		// projectile group
		SG_DEFAULT,		// splash group
		0,		// flags3
		NULL, // ripsound
		MT_NULL		// droppeditem
	},
	{                 // MT_RESTEAMMATE
        MT_RESTEAMMATE,
		-1,             // doomednum
		S_RES,          // spawnstate
		1000,           // spawnhealth
		0,              // gibhealth
		S_NULL,         // seestate
		NULL,           // seesound
		8,              // reactiontime
		NULL,           // attacksound
		S_NULL,         // painstate
		0,              // painchance
		NULL,           // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		NULL,           // deathsound
		0,              // speed
		20*FRACUNIT,    // radius
		16*FRACUNIT,    // height
		16*FRACUNIT,    // cdheight
		100,            // mass
		0,              // damage
		NULL,           // activesound
		MF_SPECIAL,     // flags
		0,              // flags2
		S_NULL,         // raisestate
		0x10000,
		"MT_RESTEAMMATE",
		NO_ALTSPEED,	// altspeed
		64 * FRACUNIT,	// meleerange
		IG_DEFAULT,		// infighting group
		PG_DEFAULT,		// projectile group
		SG_DEFAULT,		// splash group
		0,		// flags3
		NULL, // ripsound
		MT_NULL		// droppeditem
	},
    // HEY YOU RESOLVING THE MERGE CONFLICT
    // for 13.0.0 we want the definitions that are up above for MT_UPPER/LOWERSTACK
    // not these ones
    // a similar change is also needed in info.h for the mobjtype.h enum
    // you'll know it when you see it
    {
        // MT_UPPERSTACK
        MT_UPPERSTACK,
        9077,                                       // doomednum
        S_TNT1,                                     // spawnstate
        1000,                                       // spawnhealth
        0,                                          // gibhealth
        S_NULL,                                     // seestate
        NULL,                                       // seesound
        8,                                          // reactiontime
        NULL,                                       // attacksound
        S_NULL,                                     // painstate
        0,                                          // painchance
        NULL,                                       // painsound
        S_NULL,                                     // meleestate
        S_NULL,                                     // missilestate
        S_NULL,                                     // deathstate
        S_NULL,                                     // xdeathstate
        NULL,                                       // deathsound
        0,                                          // speed
        20 * FRACUNIT,                              // radius
        16 * FRACUNIT,                              // height
        16 * FRACUNIT,                              // cdheight
        100,                                        // mass
        0,                                          // damage
        NULL,                                       // activesound
        MF_NOBLOCKMAP | MF_NOSECTOR | MF_NOGRAVITY, // flags
        MF2_DONTDRAW,                               // flags2
        S_NULL,                                     // raisestate
        0x10000,
        "MT_UPPERSTACK",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },
    {
        // MT_LOWERSTACK
        MT_LOWERSTACK,
        9078,                                       // doomednum
        S_TNT1,                                     // spawnstate
        1000,                                       // spawnhealth
        0,                                          // gibhealth
        S_NULL,                                     // seestate
        NULL,                                       // seesound
        8,                                          // reactiontime
        NULL,                                       // attacksound
        S_NULL,                                     // painstate
        0,                                          // painchance
        NULL,                                       // painsound
        S_NULL,                                     // meleestate
        S_NULL,                                     // missilestate
        S_NULL,                                     // deathstate
        S_NULL,                                     // xdeathstate
        NULL,                                       // deathsound
        0,                                          // speed
        20 * FRACUNIT,                              // radius
        16 * FRACUNIT,                              // height
        16 * FRACUNIT,                              // cdheight
        100,                                        // mass
        0,                                          // damage
        NULL,                                       // activesound
        MF_NOBLOCKMAP | MF_NOSECTOR | MF_NOGRAVITY, // flags
        MF2_DONTDRAW,                               // flags2
        S_NULL,                                     // raisestate
        0x10000,
        "MT_LOWERSTACK",
        NO_ALTSPEED,   // altspeed
        64 * FRACUNIT, // meleerange
        IG_DEFAULT,    // infighting group
        PG_DEFAULT,    // projectile group
        SG_DEFAULT,    // splash group
        0,             // flags3
        NULL,          // ripsound
        MT_NULL        // droppeditem
    },

    // ----------- odamex mobjinfo end -----------
};
// NOLINTEND(readability-magic-numbers)

nonstd::span<mobjinfo_t> getOdaMobjinfo() {
    return { odamobjinfo, ARRAY_LENGTH(odamobjinfo) };
}

nonstd::span<state_t> getOdaStates() {
    return { odastates, ARRAY_LENGTH(odastates) };
}

nonstd::span<const char*> getOdaSprNames() {
    return { odasprnames, ARRAY_LENGTH(odasprnames) };
}
