<?xml version="1.0" encoding="UTF-8" ?>
<class name="PCKPacker" inherits="RefCounted" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Creates packages that can be loaded into a running project.
	</brief_description>
	<description>
		The [PCKPacker] is used to create packages that can be loaded into a running project using [method ProjectSettings.load_resource_pack].
		[codeblocks]
		[gdscript]
		var packer = PCKPacker.new()
		packer.pck_start("test.pck")
		packer.add_file("res://text.txt", "text.txt")
		packer.flush()
		[/gdscript]
		[csharp]
		var packer = new PckPacker();
		packer.PckStart("test.pck");
		packer.AddFile("res://text.txt", "text.txt");
		packer.Flush();
		[/csharp]
		[/codeblocks]
		The above [PCKPacker] creates package [code]test.pck[/code], then adds a file named [code]text.txt[/code] at the root of the package.
		[b]Note:[/b] PCK is Godot's own pack file format. To create ZIP archives that can be read by any program, use [ZIPPacker] instead.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="add_file">
			<return type="int" enum="Error" />
			<param index="0" name="target_path" type="String" />
			<param index="1" name="source_path" type="String" />
			<param index="2" name="encrypt" type="bool" default="false" />
			<description>
				Adds the [param source_path] file to the current PCK package at the [param target_path] internal path. The [code]res://[/code] prefix for [param target_path] is optional and stripped internally. File content is immediately written to the PCK.
			</description>
		</method>
		<method name="add_file_from_buffer">
			<return type="int" enum="Error" />
			<param index="0" name="target_path" type="String" />
			<param index="1" name="data" type="PackedByteArray" />
			<param index="2" name="encrypt" type="bool" default="false" />
			<description>
				Adds the [param data] to the current PCK package at the [param target_path] internal path. The [code]res://[/code] prefix for [param target_path] is optional and stripped internally. File content is immediately written to the PCK.
			</description>
		</method>
		<method name="add_file_removal">
			<return type="int" enum="Error" />
			<param index="0" name="target_path" type="String" />
			<description>
				Registers a file removal of the [param target_path] internal path to the PCK. This is mainly used for patches. If the file at this path has been loaded from a previous PCK, it will be removed. The [code]res://[/code] prefix for [param target_path] is optional and stripped internally.
			</description>
		</method>
		<method name="flush">
			<return type="int" enum="Error" />
			<param index="0" name="verbose" type="bool" default="false" />
			<description>
				Writes the file directory and closes the PCK. If [param verbose] is [code]true[/code], a list of files added will be printed to the console for easier debugging.
				[b]Note:[/b] [PCKPacker] will automatically flush when it's freed, which happens when it goes out of scope or when it gets assigned with [code]null[/code]. In C# the reference must be disposed after use, either with the [code]using[/code] statement or by calling the [code]Dispose[/code] method directly.
			</description>
		</method>
		<method name="pck_start">
			<return type="int" enum="Error" />
			<param index="0" name="pck_path" type="String" />
			<param index="1" name="alignment" type="int" default="32" />
			<param index="2" name="key" type="String" default="&quot;0000000000000000000000000000000000000000000000000000000000000000&quot;" />
			<param index="3" name="encrypt_directory" type="bool" default="false" />
			<description>
				Creates a new PCK file at the file path [param pck_path]. The [code].pck[/code] file extension isn't added automatically, so it should be part of [param pck_path] (even though it's not required).
			</description>
		</method>
	</methods>
</class>
