// NOTE: Assertions have been autogenerated by utils/update_cc_test_checks.py UTC_ARGS: --version 5
// RUN: %clang_cc1 -triple amdgcn-- -target-cpu gfx1100 -target-feature +extended-image-insts %s -emit-llvm -o - | FileCheck %s

typedef int int4 __attribute__((ext_vector_type(4)));
typedef float float4 __attribute__((ext_vector_type(4)));
typedef _Float16 half4 __attribute__((ext_vector_type(4)));

// CHECK-LABEL: define dso_local <4 x float> @test_amdgcn_image_gather4_lz_2d_v4f32_f32_r(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0:[0-9]+]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP3:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP4:%.*]] = call <4 x float> @llvm.amdgcn.image.gather4.lz.2d.v4f32.f32.v8i32.v4i32(i32 1, float [[TMP0]], float [[TMP1]], <8 x i32> [[TMP2]], <4 x i32> [[TMP3]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x float> [[TMP4]]
//
float4 test_amdgcn_image_gather4_lz_2d_v4f32_f32_r(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_gather4_lz_2d_v4f32_f32(1, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x float> @test_amdgcn_image_gather4_lz_2d_v4f32_f32_g(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP3:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP4:%.*]] = call <4 x float> @llvm.amdgcn.image.gather4.lz.2d.v4f32.f32.v8i32.v4i32(i32 2, float [[TMP0]], float [[TMP1]], <8 x i32> [[TMP2]], <4 x i32> [[TMP3]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x float> [[TMP4]]
//
float4 test_amdgcn_image_gather4_lz_2d_v4f32_f32_g(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_gather4_lz_2d_v4f32_f32(2, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x float> @test_amdgcn_image_gather4_lz_2d_v4f32_f32_b(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP3:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP4:%.*]] = call <4 x float> @llvm.amdgcn.image.gather4.lz.2d.v4f32.f32.v8i32.v4i32(i32 4, float [[TMP0]], float [[TMP1]], <8 x i32> [[TMP2]], <4 x i32> [[TMP3]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x float> [[TMP4]]
//
float4 test_amdgcn_image_gather4_lz_2d_v4f32_f32_b(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_gather4_lz_2d_v4f32_f32(4, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x float> @test_amdgcn_image_gather4_lz_2d_v4f32_f32_a(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP3:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP4:%.*]] = call <4 x float> @llvm.amdgcn.image.gather4.lz.2d.v4f32.f32.v8i32.v4i32(i32 8, float [[TMP0]], float [[TMP1]], <8 x i32> [[TMP2]], <4 x i32> [[TMP3]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x float> [[TMP4]]
//
float4 test_amdgcn_image_gather4_lz_2d_v4f32_f32_a(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_gather4_lz_2d_v4f32_f32(8, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x float> @test_amdgcn_image_sample_lz_1d_v4f32_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP2:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP3:%.*]] = call <4 x float> @llvm.amdgcn.image.sample.lz.1d.v4f32.f32.v8i32.v4i32(i32 15, float [[TMP0]], <8 x i32> [[TMP1]], <4 x i32> [[TMP2]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x float> [[TMP3]]
//
float4 test_amdgcn_image_sample_lz_1d_v4f32_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_lz_1d_v4f32_f32(15, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x float> @test_amdgcn_image_sample_l_1d_v4f32_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP3:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP4:%.*]] = call <4 x float> @llvm.amdgcn.image.sample.l.1d.v4f32.f32.v8i32.v4i32(i32 15, float [[TMP0]], float [[TMP1]], <8 x i32> [[TMP2]], <4 x i32> [[TMP3]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x float> [[TMP4]]
//
float4 test_amdgcn_image_sample_l_1d_v4f32_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_l_1d_v4f32_f32(15, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x float> @test_amdgcn_image_sample_d_1d_v4f32_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP4:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP5:%.*]] = call <4 x float> @llvm.amdgcn.image.sample.d.1d.v4f32.f32.f32.v8i32.v4i32(i32 15, float [[TMP0]], float [[TMP1]], float [[TMP2]], <8 x i32> [[TMP3]], <4 x i32> [[TMP4]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x float> [[TMP5]]
//
float4 test_amdgcn_image_sample_d_1d_v4f32_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_d_1d_v4f32_f32(15, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x float> @test_amdgcn_image_sample_lz_2d_v4f32_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP3:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP4:%.*]] = call <4 x float> @llvm.amdgcn.image.sample.lz.2d.v4f32.f32.v8i32.v4i32(i32 15, float [[TMP0]], float [[TMP1]], <8 x i32> [[TMP2]], <4 x i32> [[TMP3]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x float> [[TMP4]]
//
float4 test_amdgcn_image_sample_lz_2d_v4f32_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_lz_2d_v4f32_f32(15, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x float> @test_amdgcn_image_sample_l_2d_v4f32_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP4:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP5:%.*]] = call <4 x float> @llvm.amdgcn.image.sample.l.2d.v4f32.f32.v8i32.v4i32(i32 10, float [[TMP0]], float [[TMP1]], float [[TMP2]], <8 x i32> [[TMP3]], <4 x i32> [[TMP4]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x float> [[TMP5]]
//
float4 test_amdgcn_image_sample_l_2d_v4f32_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_l_2d_v4f32_f32(10, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x float> @test_amdgcn_image_sample_d_2d_v4f32_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP4:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP5:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP6:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP7:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP8:%.*]] = call <4 x float> @llvm.amdgcn.image.sample.d.2d.v4f32.f32.f32.v8i32.v4i32(i32 15, float [[TMP0]], float [[TMP1]], float [[TMP2]], float [[TMP3]], float [[TMP4]], float [[TMP5]], <8 x i32> [[TMP6]], <4 x i32> [[TMP7]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x float> [[TMP8]]
//
float4 test_amdgcn_image_sample_d_2d_v4f32_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_d_2d_v4f32_f32(15, f32, f32, f32, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}
// CHECK-LABEL: define dso_local <4 x float> @test_amdgcn_image_sample_lz_3d_v4f32_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP4:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP5:%.*]] = call <4 x float> @llvm.amdgcn.image.sample.lz.3d.v4f32.f32.v8i32.v4i32(i32 15, float [[TMP0]], float [[TMP1]], float [[TMP2]], <8 x i32> [[TMP3]], <4 x i32> [[TMP4]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x float> [[TMP5]]
//
float4 test_amdgcn_image_sample_lz_3d_v4f32_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_lz_3d_v4f32_f32(15, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x float> @test_amdgcn_image_sample_l_3d_v4f32_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP4:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP5:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP6:%.*]] = call <4 x float> @llvm.amdgcn.image.sample.l.3d.v4f32.f32.v8i32.v4i32(i32 1, float [[TMP0]], float [[TMP1]], float [[TMP2]], float [[TMP3]], <8 x i32> [[TMP4]], <4 x i32> [[TMP5]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x float> [[TMP6]]
//
float4 test_amdgcn_image_sample_l_3d_v4f32_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_l_3d_v4f32_f32(1, f32, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x float> @test_amdgcn_image_sample_d_3d_v4f32_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP4:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP5:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP6:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP7:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP8:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP9:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP10:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP11:%.*]] = call <4 x float> @llvm.amdgcn.image.sample.d.3d.v4f32.f32.f32.v8i32.v4i32(i32 1, float [[TMP0]], float [[TMP1]], float [[TMP2]], float [[TMP3]], float [[TMP4]], float [[TMP5]], float [[TMP6]], float [[TMP7]], float [[TMP8]], <8 x i32> [[TMP9]], <4 x i32> [[TMP10]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x float> [[TMP11]]
//
float4 test_amdgcn_image_sample_d_3d_v4f32_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_d_3d_v4f32_f32(1, f32, f32, f32, f32, f32, f32, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x float> @test_amdgcn_image_sample_lz_cube_v4f32_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP4:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP5:%.*]] = call <4 x float> @llvm.amdgcn.image.sample.lz.cube.v4f32.f32.v8i32.v4i32(i32 1, float [[TMP0]], float [[TMP1]], float [[TMP2]], <8 x i32> [[TMP3]], <4 x i32> [[TMP4]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x float> [[TMP5]]
//
float4 test_amdgcn_image_sample_lz_cube_v4f32_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_lz_cube_v4f32_f32(1, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x float> @test_amdgcn_image_sample_l_cube_v4f32_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP4:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP5:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP6:%.*]] = call <4 x float> @llvm.amdgcn.image.sample.l.cube.v4f32.f32.v8i32.v4i32(i32 1, float [[TMP0]], float [[TMP1]], float [[TMP2]], float [[TMP3]], <8 x i32> [[TMP4]], <4 x i32> [[TMP5]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x float> [[TMP6]]
//
float4 test_amdgcn_image_sample_l_cube_v4f32_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_l_cube_v4f32_f32(1, f32, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x float> @test_amdgcn_image_sample_lz_1darray_v4f32_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP3:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP4:%.*]] = call <4 x float> @llvm.amdgcn.image.sample.lz.1darray.v4f32.f32.v8i32.v4i32(i32 1, float [[TMP0]], float [[TMP1]], <8 x i32> [[TMP2]], <4 x i32> [[TMP3]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x float> [[TMP4]]
//
float4 test_amdgcn_image_sample_lz_1darray_v4f32_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_lz_1darray_v4f32_f32(1, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x float> @test_amdgcn_image_sample_l_1darray_v4f32_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP4:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP5:%.*]] = call <4 x float> @llvm.amdgcn.image.sample.l.1darray.v4f32.f32.v8i32.v4i32(i32 1, float [[TMP0]], float [[TMP1]], float [[TMP2]], <8 x i32> [[TMP3]], <4 x i32> [[TMP4]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x float> [[TMP5]]
//
float4 test_amdgcn_image_sample_l_1darray_v4f32_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_l_1darray_v4f32_f32(1, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x float> @test_amdgcn_image_sample_d_1darray_v4f32_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP4:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP5:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP6:%.*]] = call <4 x float> @llvm.amdgcn.image.sample.d.1darray.v4f32.f32.f32.v8i32.v4i32(i32 1, float [[TMP0]], float [[TMP1]], float [[TMP2]], float [[TMP3]], <8 x i32> [[TMP4]], <4 x i32> [[TMP5]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x float> [[TMP6]]
//
float4 test_amdgcn_image_sample_d_1darray_v4f32_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_d_1darray_v4f32_f32(1, f32, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x float> @test_amdgcn_image_sample_lz_2darray_v4f32_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP4:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP5:%.*]] = call <4 x float> @llvm.amdgcn.image.sample.lz.2darray.v4f32.f32.v8i32.v4i32(i32 1, float [[TMP0]], float [[TMP1]], float [[TMP2]], <8 x i32> [[TMP3]], <4 x i32> [[TMP4]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x float> [[TMP5]]
//
float4 test_amdgcn_image_sample_lz_2darray_v4f32_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_lz_2darray_v4f32_f32(1, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x float> @test_amdgcn_image_sample_l_2darray_v4f32_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP4:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP5:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP6:%.*]] = call <4 x float> @llvm.amdgcn.image.sample.l.2darray.v4f32.f32.v8i32.v4i32(i32 1, float [[TMP0]], float [[TMP1]], float [[TMP2]], float [[TMP3]], <8 x i32> [[TMP4]], <4 x i32> [[TMP5]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x float> [[TMP6]]
//
float4 test_amdgcn_image_sample_l_2darray_v4f32_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_l_2darray_v4f32_f32(1, f32, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x float> @test_amdgcn_image_sample_d_2darray_v4f32_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP4:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP5:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP6:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP7:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP8:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP9:%.*]] = call <4 x float> @llvm.amdgcn.image.sample.d.2darray.v4f32.f32.f32.v8i32.v4i32(i32 1, float [[TMP0]], float [[TMP1]], float [[TMP2]], float [[TMP3]], float [[TMP4]], float [[TMP5]], float [[TMP6]], <8 x i32> [[TMP7]], <4 x i32> [[TMP8]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x float> [[TMP9]]
//
float4 test_amdgcn_image_sample_d_2darray_v4f32_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_d_2darray_v4f32_f32(1, f32, f32, f32, f32, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x half> @test_amdgcn_image_sample_lz_1d_v4f16_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP2:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP3:%.*]] = call <4 x half> @llvm.amdgcn.image.sample.lz.1d.v4f16.f32.v8i32.v4i32(i32 15, float [[TMP0]], <8 x i32> [[TMP1]], <4 x i32> [[TMP2]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x half> [[TMP3]]
//
half4 test_amdgcn_image_sample_lz_1d_v4f16_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_lz_1d_v4f16_f32(15, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x half> @test_amdgcn_image_sample_l_1d_v4f16_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP3:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP4:%.*]] = call <4 x half> @llvm.amdgcn.image.sample.l.1d.v4f16.f32.v8i32.v4i32(i32 15, float [[TMP0]], float [[TMP1]], <8 x i32> [[TMP2]], <4 x i32> [[TMP3]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x half> [[TMP4]]
//
half4 test_amdgcn_image_sample_l_1d_v4f16_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_l_1d_v4f16_f32(15, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x half> @test_amdgcn_image_sample_d_1d_v4f16_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP4:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP5:%.*]] = call <4 x half> @llvm.amdgcn.image.sample.d.1d.v4f16.f32.f32.v8i32.v4i32(i32 15, float [[TMP0]], float [[TMP1]], float [[TMP2]], <8 x i32> [[TMP3]], <4 x i32> [[TMP4]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x half> [[TMP5]]
//
half4 test_amdgcn_image_sample_d_1d_v4f16_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_d_1d_v4f16_f32(15, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x half> @test_amdgcn_image_sample_lz_2d_v4f16_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP3:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP4:%.*]] = call <4 x half> @llvm.amdgcn.image.sample.lz.2d.v4f16.f32.v8i32.v4i32(i32 15, float [[TMP0]], float [[TMP1]], <8 x i32> [[TMP2]], <4 x i32> [[TMP3]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x half> [[TMP4]]
//
half4 test_amdgcn_image_sample_lz_2d_v4f16_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_lz_2d_v4f16_f32(15, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x half> @test_amdgcn_image_sample_l_2d_v4f16_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP4:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP5:%.*]] = call <4 x half> @llvm.amdgcn.image.sample.l.2d.v4f16.f32.v8i32.v4i32(i32 15, float [[TMP0]], float [[TMP1]], float [[TMP2]], <8 x i32> [[TMP3]], <4 x i32> [[TMP4]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x half> [[TMP5]]
//
half4 test_amdgcn_image_sample_l_2d_v4f16_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_l_2d_v4f16_f32(15, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x half> @test_amdgcn_image_sample_d_2d_v4f16_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP4:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP5:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP6:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP7:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP8:%.*]] = call <4 x half> @llvm.amdgcn.image.sample.d.2d.v4f16.f32.f32.v8i32.v4i32(i32 15, float [[TMP0]], float [[TMP1]], float [[TMP2]], float [[TMP3]], float [[TMP4]], float [[TMP5]], <8 x i32> [[TMP6]], <4 x i32> [[TMP7]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x half> [[TMP8]]
//
half4 test_amdgcn_image_sample_d_2d_v4f16_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_d_2d_v4f16_f32(15, f32, f32, f32, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x half> @test_amdgcn_image_sample_lz_3d_v4f16_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP4:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP5:%.*]] = call <4 x half> @llvm.amdgcn.image.sample.lz.3d.v4f16.f32.v8i32.v4i32(i32 15, float [[TMP0]], float [[TMP1]], float [[TMP2]], <8 x i32> [[TMP3]], <4 x i32> [[TMP4]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x half> [[TMP5]]
//
half4 test_amdgcn_image_sample_lz_3d_v4f16_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_lz_3d_v4f16_f32(15, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x half> @test_amdgcn_image_sample_l_3d_v4f16_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP4:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP5:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP6:%.*]] = call <4 x half> @llvm.amdgcn.image.sample.l.3d.v4f16.f32.v8i32.v4i32(i32 15, float [[TMP0]], float [[TMP1]], float [[TMP2]], float [[TMP3]], <8 x i32> [[TMP4]], <4 x i32> [[TMP5]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x half> [[TMP6]]
//
half4 test_amdgcn_image_sample_l_3d_v4f16_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_l_3d_v4f16_f32(15, f32, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x half> @test_amdgcn_image_sample_d_3d_v4f16_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP4:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP5:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP6:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP7:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP8:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP9:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP10:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP11:%.*]] = call <4 x half> @llvm.amdgcn.image.sample.d.3d.v4f16.f32.f32.v8i32.v4i32(i32 15, float [[TMP0]], float [[TMP1]], float [[TMP2]], float [[TMP3]], float [[TMP4]], float [[TMP5]], float [[TMP6]], float [[TMP7]], float [[TMP8]], <8 x i32> [[TMP9]], <4 x i32> [[TMP10]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x half> [[TMP11]]
//
half4 test_amdgcn_image_sample_d_3d_v4f16_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_d_3d_v4f16_f32(15, f32, f32, f32, f32, f32, f32, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x half> @test_amdgcn_image_sample_lz_cube_v4f16_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP4:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP5:%.*]] = call <4 x half> @llvm.amdgcn.image.sample.lz.cube.v4f16.f32.v8i32.v4i32(i32 15, float [[TMP0]], float [[TMP1]], float [[TMP2]], <8 x i32> [[TMP3]], <4 x i32> [[TMP4]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x half> [[TMP5]]
//
half4 test_amdgcn_image_sample_lz_cube_v4f16_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_lz_cube_v4f16_f32(15, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x half> @test_amdgcn_image_sample_l_cube_v4f16_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP4:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP5:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP6:%.*]] = call <4 x half> @llvm.amdgcn.image.sample.l.cube.v4f16.f32.v8i32.v4i32(i32 15, float [[TMP0]], float [[TMP1]], float [[TMP2]], float [[TMP3]], <8 x i32> [[TMP4]], <4 x i32> [[TMP5]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x half> [[TMP6]]
//
half4 test_amdgcn_image_sample_l_cube_v4f16_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_l_cube_v4f16_f32(15, f32, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x half> @test_amdgcn_image_sample_lz_1darray_v4f16_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP3:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP4:%.*]] = call <4 x half> @llvm.amdgcn.image.sample.lz.1darray.v4f16.f32.v8i32.v4i32(i32 15, float [[TMP0]], float [[TMP1]], <8 x i32> [[TMP2]], <4 x i32> [[TMP3]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x half> [[TMP4]]
//
half4 test_amdgcn_image_sample_lz_1darray_v4f16_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_lz_1darray_v4f16_f32(15, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x half> @test_amdgcn_image_sample_l_1darray_v4f16_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP4:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP5:%.*]] = call <4 x half> @llvm.amdgcn.image.sample.l.1darray.v4f16.f32.v8i32.v4i32(i32 15, float [[TMP0]], float [[TMP1]], float [[TMP2]], <8 x i32> [[TMP3]], <4 x i32> [[TMP4]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x half> [[TMP5]]
//
half4 test_amdgcn_image_sample_l_1darray_v4f16_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_l_1darray_v4f16_f32(15, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x half> @test_amdgcn_image_sample_d_1darray_v4f16_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP4:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP5:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP6:%.*]] = call <4 x half> @llvm.amdgcn.image.sample.d.1darray.v4f16.f32.f32.v8i32.v4i32(i32 15, float [[TMP0]], float [[TMP1]], float [[TMP2]], float [[TMP3]], <8 x i32> [[TMP4]], <4 x i32> [[TMP5]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x half> [[TMP6]]
//
half4 test_amdgcn_image_sample_d_1darray_v4f16_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_d_1darray_v4f16_f32(15, f32, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x half> @test_amdgcn_image_sample_lz_2darray_v4f16_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP4:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP5:%.*]] = call <4 x half> @llvm.amdgcn.image.sample.lz.2darray.v4f16.f32.v8i32.v4i32(i32 15, float [[TMP0]], float [[TMP1]], float [[TMP2]], <8 x i32> [[TMP3]], <4 x i32> [[TMP4]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x half> [[TMP5]]
//
half4 test_amdgcn_image_sample_lz_2darray_v4f16_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_lz_2darray_v4f16_f32(15, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x half> @test_amdgcn_image_sample_l_2darray_v4f16_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP4:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP5:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP6:%.*]] = call <4 x half> @llvm.amdgcn.image.sample.l.2darray.v4f16.f32.v8i32.v4i32(i32 15, float [[TMP0]], float [[TMP1]], float [[TMP2]], float [[TMP3]], <8 x i32> [[TMP4]], <4 x i32> [[TMP5]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x half> [[TMP6]]
//
half4 test_amdgcn_image_sample_l_2darray_v4f16_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_l_2darray_v4f16_f32(15, f32, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local <4 x half> @test_amdgcn_image_sample_d_2darray_v4f16_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP4:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP5:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP6:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP7:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP8:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP9:%.*]] = call <4 x half> @llvm.amdgcn.image.sample.d.2darray.v4f16.f32.f32.v8i32.v4i32(i32 15, float [[TMP0]], float [[TMP1]], float [[TMP2]], float [[TMP3]], float [[TMP4]], float [[TMP5]], float [[TMP6]], <8 x i32> [[TMP7]], <4 x i32> [[TMP8]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret <4 x half> [[TMP9]]
//
half4 test_amdgcn_image_sample_d_2darray_v4f16_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_d_2darray_v4f16_f32(15, f32, f32, f32, f32, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local float @test_amdgcn_image_sample_lz_2d_f32_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP3:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP4:%.*]] = call float @llvm.amdgcn.image.sample.lz.2d.f32.f32.v8i32.v4i32(i32 1, float [[TMP0]], float [[TMP1]], <8 x i32> [[TMP2]], <4 x i32> [[TMP3]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret float [[TMP4]]
//
float test_amdgcn_image_sample_lz_2d_f32_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_lz_2d_f32_f32(1, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local float @test_amdgcn_image_sample_l_2d_f32_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP4:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP5:%.*]] = call float @llvm.amdgcn.image.sample.l.2d.f32.f32.v8i32.v4i32(i32 1, float [[TMP0]], float [[TMP1]], float [[TMP2]], <8 x i32> [[TMP3]], <4 x i32> [[TMP4]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret float [[TMP5]]
//
float test_amdgcn_image_sample_l_2d_f32_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_l_2d_f32_f32(1, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local float @test_amdgcn_image_sample_d_2d_f32_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP4:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP5:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP6:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP7:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP8:%.*]] = call float @llvm.amdgcn.image.sample.d.2d.f32.f32.f32.v8i32.v4i32(i32 1, float [[TMP0]], float [[TMP1]], float [[TMP2]], float [[TMP3]], float [[TMP4]], float [[TMP5]], <8 x i32> [[TMP6]], <4 x i32> [[TMP7]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret float [[TMP8]]
//
float test_amdgcn_image_sample_d_2d_f32_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_d_2d_f32_f32(1, f32, f32, f32, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local float @test_amdgcn_image_sample_lz_2darray_f32_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP4:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP5:%.*]] = call float @llvm.amdgcn.image.sample.lz.2darray.f32.f32.v8i32.v4i32(i32 1, float [[TMP0]], float [[TMP1]], float [[TMP2]], <8 x i32> [[TMP3]], <4 x i32> [[TMP4]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret float [[TMP5]]
//
float test_amdgcn_image_sample_lz_2darray_f32_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_lz_2darray_f32_f32(1, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local float @test_amdgcn_image_sample_l_2darray_f32_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP4:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP5:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP6:%.*]] = call float @llvm.amdgcn.image.sample.l.2darray.f32.f32.v8i32.v4i32(i32 1, float [[TMP0]], float [[TMP1]], float [[TMP2]], float [[TMP3]], <8 x i32> [[TMP4]], <4 x i32> [[TMP5]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret float [[TMP6]]
//
float test_amdgcn_image_sample_l_2darray_f32_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_l_2darray_f32_f32(1, f32, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}

// CHECK-LABEL: define dso_local float @test_amdgcn_image_sample_d_2darray_f32_f32(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]], <4 x i32> noundef [[VEC4I32:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT:    [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT:    [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT:    [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT:    [[VEC4I32_ADDR:%.*]] = alloca <4 x i32>, align 16, addrspace(5)
// CHECK-NEXT:    [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT:    [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT:    [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT:    [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT:    [[VEC4I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[VEC4I32_ADDR]] to ptr
// CHECK-NEXT:    store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    store <4 x i32> [[VEC4I32]], ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP4:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP5:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP6:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT:    [[TMP7:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT:    [[TMP8:%.*]] = load <4 x i32>, ptr [[VEC4I32_ADDR_ASCAST]], align 16
// CHECK-NEXT:    [[TMP9:%.*]] = call float @llvm.amdgcn.image.sample.d.2darray.f32.f32.f32.v8i32.v4i32(i32 1, float [[TMP0]], float [[TMP1]], float [[TMP2]], float [[TMP3]], float [[TMP4]], float [[TMP5]], float [[TMP6]], <8 x i32> [[TMP7]], <4 x i32> [[TMP8]], i1 false, i32 120, i32 110)
// CHECK-NEXT:    ret float [[TMP9]]
//
float test_amdgcn_image_sample_d_2darray_f32_f32(float4 v4f32, float f32, int i32, __amdgpu_texture_t tex, int4 vec4i32) {

  return __builtin_amdgcn_image_sample_d_2darray_f32_f32(1, f32, f32, f32, f32, f32, f32, f32, tex, vec4i32, 0, 120, 110);
}
