//Set random message
IfSpawned
  tmpargument = rand % 18 + 1
  SetContent

//Read message and drop any items
IfBumped
  SetTargetToWhoeverBumped
  IfTargetIsAPlayer
    IfTargetIsAlive			//Don't if player is dead
      DropItems
      
      IfTimeOut
        tmpargument = [READ]
        IfTargetHasSkillID		//Only people who can read
          GetContent
        Else
          tmpargument = 0		//Cant read this
        SendMessageNear
        
        tmpargument = 50
        SetTime				//Wait a while again...

End    