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Public Types |
| enum | Alignment { BILLBOARD,
FIXED
} |
Public Member Functions |
| | ParticleSystem () |
| | ParticleSystem (const ParticleSystem ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
| | META_Object (osgParticle, ParticleSystem) |
| Alignment | getParticleAlignment () const |
| | Get the alignment type of particles.
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| void | setParticleAlignment (Alignment a) |
| | Set the alignment type of particles.
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| const osg::Vec3 & | getAlignVectorX () const |
| | Get the X-axis alignment vector.
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| void | setAlignVectorX (const osg::Vec3 &v) |
| | Set the X-axis alignment vector.
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| const osg::Vec3 & | getAlignVectorY () const |
| | Get the Y-axis alignment vector.
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| void | setAlignVectorY (const osg::Vec3 &v) |
| | Set the Y-axis alignment vector.
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| void | setAlignVectors (const osg::Vec3 &X, const osg::Vec3 &Y) |
| | Set the alignment vectors.
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| const osg::BoundingBox & | getDefaultBoundingBox () const |
| | Get the default bounding box.
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| void | setDefaultBoundingBox (const osg::BoundingBox &bbox) |
| bool | getDoublePassRendering () const |
| | Get the double pass rendering flag.
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| void | setDoublePassRendering (bool v) |
| bool | isFrozen () const |
| | Return true if the particle system is frozen.
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| void | setFrozen (bool v) |
| int | numParticles () const |
| | Get the number of allocated particles (alive + dead).
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| int | numDeadParticles () const |
| | Get the number of dead particles.
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| bool | areAllParticlesDead () const |
| | Get whether all particles are dead.
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| Particle * | getParticle (int i) |
| | Get a pointer to the i-th particle.
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| const Particle * | getParticle (int i) const |
| | Get a const pointer to the i-th particle.
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| virtual Particle * | createParticle (const Particle *ptemplate) |
| | Create a new particle from the specified template (or the default one if ptemplate is null).
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| virtual void | destroyParticle (int i) |
| | Destroy the i-th particle.
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| int | getLastFrameNumber () const |
| | Get the last frame number.
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| Particle & | getDefaultParticleTemplate () |
| | Get a reference to the default particle template.
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| const Particle & | getDefaultParticleTemplate () const |
| | Get a const reference to the default particle template.
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| void | setDefaultParticleTemplate (const Particle &p) |
| | Set the default particle template (particle is copied).
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| bool | getFreezeOnCull () const |
| | Get whether the particle system can freeze when culled.
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| void | setFreezeOnCull (bool v) |
| | Set whether the particle system can freeze when culled (default is true).
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| void | setDefaultAttributes (const std::string &texturefile="", bool emissive_particles=true, bool lighting=false, int texture_unit=0) |
| int | getLevelOfDetail () const |
| | (EXPERIMENTAL) Get the level of detail.
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| void | setLevelOfDetail (int v) |
| virtual void | update (double dt) |
| | Update the particles. Don't call this directly, use a ParticleSystemUpdater instead.
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| virtual void | drawImplementation (osg::State &state) const |
| virtual osg::BoundingBox | computeBound () const |
Protected Member Functions |
| virtual | ~ParticleSystem () |
| ParticleSystem & | operator= (const ParticleSystem &) |
| void | update_bounds (const osg::Vec3 &p, float r) |
| void | single_pass_render (osg::State &state, const osg::Matrix &modelview) const |