13#include "lcf/lsd/reader.h"
14#include "lcf/lsd/chunks.h"
24 &rpg::SavePicture::name,
25 LSD_Reader::ChunkSavePicture::name,
31 &rpg::SavePicture::start_x,
32 LSD_Reader::ChunkSavePicture::start_x,
38 &rpg::SavePicture::start_y,
39 LSD_Reader::ChunkSavePicture::start_y,
45 &rpg::SavePicture::current_x,
46 LSD_Reader::ChunkSavePicture::current_x,
52 &rpg::SavePicture::current_y,
53 LSD_Reader::ChunkSavePicture::current_y,
59 &rpg::SavePicture::fixed_to_map,
60 LSD_Reader::ChunkSavePicture::fixed_to_map,
66 &rpg::SavePicture::current_magnify,
67 LSD_Reader::ChunkSavePicture::current_magnify,
73 &rpg::SavePicture::current_top_trans,
74 LSD_Reader::ChunkSavePicture::current_top_trans,
80 &rpg::SavePicture::use_transparent_color,
81 LSD_Reader::ChunkSavePicture::use_transparent_color,
82 "use_transparent_color",
87 &rpg::SavePicture::current_red,
88 LSD_Reader::ChunkSavePicture::current_red,
94 &rpg::SavePicture::current_green,
95 LSD_Reader::ChunkSavePicture::current_green,
101 &rpg::SavePicture::current_blue,
102 LSD_Reader::ChunkSavePicture::current_blue,
108 &rpg::SavePicture::current_sat,
109 LSD_Reader::ChunkSavePicture::current_sat,
115 &rpg::SavePicture::effect_mode,
116 LSD_Reader::ChunkSavePicture::effect_mode,
122 &rpg::SavePicture::current_effect_power,
123 LSD_Reader::ChunkSavePicture::current_effect_power,
124 "current_effect_power",
129 &rpg::SavePicture::current_bot_trans,
130 LSD_Reader::ChunkSavePicture::current_bot_trans,
136 &rpg::SavePicture::spritesheet_cols,
137 LSD_Reader::ChunkSavePicture::spritesheet_cols,
143 &rpg::SavePicture::spritesheet_rows,
144 LSD_Reader::ChunkSavePicture::spritesheet_rows,
150 &rpg::SavePicture::spritesheet_frame,
151 LSD_Reader::ChunkSavePicture::spritesheet_frame,
157 &rpg::SavePicture::spritesheet_speed,
158 LSD_Reader::ChunkSavePicture::spritesheet_speed,
164 &rpg::SavePicture::frames,
165 LSD_Reader::ChunkSavePicture::frames,
171 &rpg::SavePicture::spritesheet_play_once,
172 LSD_Reader::ChunkSavePicture::spritesheet_play_once,
173 "spritesheet_play_once",
178 &rpg::SavePicture::map_layer,
179 LSD_Reader::ChunkSavePicture::map_layer,
185 &rpg::SavePicture::battle_layer,
186 LSD_Reader::ChunkSavePicture::battle_layer,
192 &rpg::SavePicture::flags,
193 LSD_Reader::ChunkSavePicture::flags,
199 &rpg::SavePicture::finish_x,
200 LSD_Reader::ChunkSavePicture::finish_x,
206 &rpg::SavePicture::finish_y,
207 LSD_Reader::ChunkSavePicture::finish_y,
213 &rpg::SavePicture::finish_magnify,
214 LSD_Reader::ChunkSavePicture::finish_magnify,
220 &rpg::SavePicture::finish_top_trans,
221 LSD_Reader::ChunkSavePicture::finish_top_trans,
227 &rpg::SavePicture::finish_bot_trans,
228 LSD_Reader::ChunkSavePicture::finish_bot_trans,
234 &rpg::SavePicture::finish_red,
235 LSD_Reader::ChunkSavePicture::finish_red,
241 &rpg::SavePicture::finish_green,
242 LSD_Reader::ChunkSavePicture::finish_green,
248 &rpg::SavePicture::finish_blue,
249 LSD_Reader::ChunkSavePicture::finish_blue,
255 &rpg::SavePicture::finish_sat,
256 LSD_Reader::ChunkSavePicture::finish_sat,
262 &rpg::SavePicture::finish_effect_power,
263 LSD_Reader::ChunkSavePicture::finish_effect_power,
264 "finish_effect_power",
269 &rpg::SavePicture::time_left,
270 LSD_Reader::ChunkSavePicture::time_left,
276 &rpg::SavePicture::current_rotation,
277 LSD_Reader::ChunkSavePicture::current_rotation,
283 &rpg::SavePicture::current_waver,
284 LSD_Reader::ChunkSavePicture::current_waver,
290 &rpg::SavePicture::easyrpg_flip,
291 LSD_Reader::ChunkSavePicture::easyrpg_flip,
297 &rpg::SavePicture::easyrpg_blend_mode,
298 LSD_Reader::ChunkSavePicture::easyrpg_blend_mode,
299 "easyrpg_blend_mode",
304 &rpg::SavePicture::easyrpg_type,
305 LSD_Reader::ChunkSavePicture::easyrpg_type,
311 &rpg::SavePicture::maniac_current_magnify_height,
312 LSD_Reader::ChunkSavePicture::maniac_current_magnify_height,
313 "maniac_current_magnify_height",
318 &rpg::SavePicture::maniac_finish_magnify_height,
319 LSD_Reader::ChunkSavePicture::maniac_finish_magnify_height,
320 "maniac_finish_magnify_height",
333 &static_fixed_to_map,
334 &static_current_magnify,
335 &static_current_top_trans,
336 &static_use_transparent_color,
338 &static_current_green,
339 &static_current_blue,
342 &static_current_effect_power,
343 &static_current_bot_trans,
344 &static_spritesheet_cols,
345 &static_spritesheet_rows,
346 &static_spritesheet_frame,
347 &static_spritesheet_speed,
349 &static_spritesheet_play_once,
351 &static_battle_layer,
355 &static_finish_magnify,
356 &static_finish_top_trans,
357 &static_finish_bot_trans,
359 &static_finish_green,
362 &static_finish_effect_power,
364 &static_current_rotation,
365 &static_current_waver,
366 &static_easyrpg_flip,
367 &static_easyrpg_blend_mode,
368 &static_easyrpg_type,
369 &static_maniac_current_magnify_height,
370 &static_maniac_finish_magnify_height,