Sayonara Player
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Shutdown Class Referenceabstract
Inheritance diagram for Shutdown:

Signals

void sigTimeToGoChanged (MilliSeconds ms)
void sigStarted (MilliSeconds ms)
void sigStopped ()

Public Member Functions

virtual bool isRunning () const =0
virtual void stop ()=0
virtual void shutdown (MilliSeconds ms=0)=0
virtual void shutdownAfterSessionEnd ()=0

Static Public Member Functions

static Shutdowncreate (PlayManager *playManager, NotificationHandler *notificationHandler)