OpenSceneGraph 3.6.5
osgParticle::ParticleEffect Class Referenceabstract

#include <ParticleEffect>

Inheritance diagram for osgParticle::ParticleEffect:

Public Member Functions

 ParticleEffect (bool automaticSetup=true)
 ParticleEffect (const ParticleEffect &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
virtual const char * libraryName () const
 return the name of the node's library.
virtual const char * className () const
 return the name of the node's class type.
virtual bool isSameKindAs (const osg::Object *obj) const
 return true if this and obj are of the same kind of object.
virtual void accept (osg::NodeVisitor &nv)
 Visitor Pattern : calls the apply method of a NodeVisitor with this node's type.
void setAutomaticSetup (bool flag)
bool getAutomaticSetup () const
void setUseLocalParticleSystem (bool local)
bool getUseLocalParticleSystem () const
void setTextureFileName (const std::string &filename)
const std::string & getTextureFileName () const
void setDefaultParticleTemplate (const Particle &p)
const ParticlegetDefaultParticleTemplate () const
void setPosition (const osg::Vec3 &position)
const osg::Vec3getPosition () const
void setScale (float scale)
float getScale () const
void setIntensity (float intensity)
float getIntensity () const
void setStartTime (double startTime)
double getStartTime () const
void setEmitterDuration (double duration)
double getEmitterDuration () const
void setParticleDuration (double duration)
double getParticleDuration () const
void setWind (const osg::Vec3 &wind)
const osg::Vec3getWind () const
bool areAllParticlesDead () const
 Get whether all particles are dead.
virtual EmittergetEmitter ()=0
virtual const EmittergetEmitter () const =0
virtual ProgramgetProgram ()=0
virtual const ProgramgetProgram () const =0
void setParticleSystem (ParticleSystem *ps)
template<class T>
void setParticleSystem (const osg::ref_ptr< T > &ri)
ParticleSystemgetParticleSystem ()
const ParticleSystemgetParticleSystem () const
virtual void setDefaults ()
virtual void setUpEmitterAndProgram ()=0
virtual void buildEffect ()
Public Member Functions inherited from osg::Group
 Group ()
 Group (const Group &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy.
 META_Node (osg, Group)
virtual GroupasGroup ()
 convert 'this' into a Group pointer if Node is a Group, otherwise return 0.
virtual const GroupasGroup () const
 convert 'const this' into a const Group pointer if Node is a Group, otherwise return 0.
virtual void traverse (NodeVisitor &nv)
 Traverse downwards : calls children's accept method with NodeVisitor.
virtual bool addChild (Node *child)
 Add Node to Group.
template<class T>
bool addChild (const ref_ptr< T > &child)
virtual bool insertChild (unsigned int index, Node *child)
 Insert Node to Group at specific location.
template<class T>
bool insertChild (unsigned int index, const ref_ptr< T > &child)
virtual bool removeChild (Node *child)
 Remove Node from Group.
template<class T>
bool removeChild (const ref_ptr< T > &child)
bool removeChild (unsigned int pos, unsigned int numChildrenToRemove=1)
 Remove Node from Group.
virtual bool removeChildren (unsigned int pos, unsigned int numChildrenToRemove)
 Remove children from Group.
virtual bool replaceChild (Node *origChild, Node *newChild)
 Replace specified child Node with another Node.
template<class T, class R>
bool replaceChild (const ref_ptr< T > &origChild, const ref_ptr< R > &newChild)
virtual unsigned int getNumChildren () const
 Return the number of children nodes.
virtual bool setChild (unsigned int i, Node *node)
 Set child node at position i.
NodegetChild (unsigned int i)
 Return child node at position i.
const NodegetChild (unsigned int i) const
 Return child node at position i.
bool containsNode (const Node *node) const
 Return true if node is contained within Group.
template<class T>
bool containsNode (const ref_ptr< T > &node) const
unsigned int getChildIndex (const Node *node) const
 Get the index number of child, return a value between 0 and _children.size()-1 if found, if not found then return _children.size().
virtual void setThreadSafeRefUnref (bool threadSafe)
 Set whether to use a mutex to ensure ref() and unref() are thread safe.
virtual void resizeGLObjectBuffers (unsigned int maxSize)
 Resize any per context GLObject buffers to specified size.
virtual void releaseGLObjects (osg::State *=0) const
 If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context.
virtual BoundingSphere computeBound () const
 Compute the bounding sphere around Node's geometry or children.
Public Member Functions inherited from osg::Node
 Node ()
 Construct a node.
 Node (const Node &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor using CopyOp to manage deep vs shallow copy.
virtual ObjectcloneType () const
 clone an object of the same type as the node.
virtual Objectclone (const CopyOp &copyop) const
 return a clone of a node, with Object* return type.
virtual NodeasNode ()
 Convert 'this' into a Node pointer if Object is a Node, otherwise return 0.
virtual const NodeasNode () const
 convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0.
virtual DrawableasDrawable ()
 convert 'this' into a Drawable pointer if Node is a Drawable, otherwise return 0.
virtual const DrawableasDrawable () const
 convert 'const this' into a const Drawable pointer if Node is a Drawable, otherwise return 0.
virtual GeometryasGeometry ()
 convert 'this' into a Geometry pointer if Node is a Geometry, otherwise return 0.
virtual const GeometryasGeometry () const
 convert 'const this' into a const Geometry pointer if Node is a Geometry, otherwise return 0.
virtual TransformasTransform ()
 Convert 'this' into a Transform pointer if Node is a Transform, otherwise return 0.
virtual const TransformasTransform () const
 convert 'const this' into a const Transform pointer if Node is a Transform, otherwise return 0.
virtual SwitchasSwitch ()
 Convert 'this' into a Switch pointer if Node is a Switch, otherwise return 0.
virtual const SwitchasSwitch () const
 convert 'const this' into a const Switch pointer if Node is a Switch, otherwise return 0.
virtual GeodeasGeode ()
 Convert 'this' into a Geode pointer if Node is a Geode, otherwise return 0.
virtual const GeodeasGeode () const
 convert 'const this' into a const Geode pointer if Node is a Geode, otherwise return 0.
virtual osgTerrain::TerrainasTerrain ()
 Convert 'this' into a Transform pointer if Node is a Terrain, otherwise return 0.
virtual const osgTerrain::TerrainasTerrain () const
 convert 'const this' into a const Terrain pointer if Node is a Terrain, otherwise return 0.
virtual void ascend (NodeVisitor &nv)
 Traverse upwards : calls parents' accept method with NodeVisitor.
const ParentListgetParents () const
 Get the parent list of node.
ParentList getParents ()
 Get the a copy of parent list of node.
GroupgetParent (unsigned int i)
const GroupgetParent (unsigned int i) const
 Get a single const parent of node.
unsigned int getNumParents () const
 Get the number of parents of node.
NodePathList getParentalNodePaths (osg::Node *haltTraversalAtNode=0) const
 Get the list of node paths parent paths.
MatrixList getWorldMatrices (const osg::Node *haltTraversalAtNode=0) const
 Get the list of matrices that transform this node from local coordinates to world coordinates.
void setUpdateCallback (Callback *nc)
 Set update node callback, called during update traversal.
template<class T>
void setUpdateCallback (const ref_ptr< T > &nc)
CallbackgetUpdateCallback ()
 Get update node callback, called during update traversal.
const CallbackgetUpdateCallback () const
 Get const update node callback, called during update traversal.
void addUpdateCallback (Callback *nc)
 Convenience method that sets the update callback of the node if it doesn't exist, or nest it into the existing one.
template<class T>
void addUpdateCallback (const ref_ptr< T > &nc)
void removeUpdateCallback (Callback *nc)
 Convenience method that removes a given callback from a node, even if that callback is nested.
template<class T>
void removeUpdateCallback (const ref_ptr< T > &nc)
unsigned int getNumChildrenRequiringUpdateTraversal () const
 Get the number of Children of this node which require Update traversal, since they have an Update Callback attached to them or their children.
void setEventCallback (Callback *nc)
 Set event node callback, called during event traversal.
template<class T>
void setEventCallback (const ref_ptr< T > &nc)
CallbackgetEventCallback ()
 Get event node callback, called during event traversal.
const CallbackgetEventCallback () const
 Get const event node callback, called during event traversal.
void addEventCallback (Callback *nc)
 Convenience method that sets the event callback of the node if it doesn't exist, or nest it into the existing one.
template<class T>
void addEventCallback (const ref_ptr< T > &nc)
void removeEventCallback (Callback *nc)
 Convenience method that removes a given callback from a node, even if that callback is nested.
template<class T>
void removeEventCallback (const ref_ptr< T > &nc)
unsigned int getNumChildrenRequiringEventTraversal () const
 Get the number of Children of this node which require Event traversal, since they have an Event Callback attached to them or their children.
void setCullCallback (Callback *nc)
 Set cull node callback, called during cull traversal.
template<class T>
void setCullCallback (const ref_ptr< T > &nc)
CallbackgetCullCallback ()
 Get cull node callback, called during cull traversal.
const CallbackgetCullCallback () const
 Get const cull node callback, called during cull traversal.
void addCullCallback (Callback *nc)
 Convenience method that sets the cull callback of the node if it doesn't exist, or nest it into the existing one.
template<class T>
void addCullCallback (const ref_ptr< T > &nc)
void removeCullCallback (Callback *nc)
 Convenience method that removes a given callback from a node, even if that callback is nested.
template<class T>
void removeCullCallback (const ref_ptr< T > &nc)
void setCullingActive (bool active)
 Set the view frustum/small feature culling of this node to be active or inactive.
bool getCullingActive () const
 Get the view frustum/small feature _cullingActive flag for this node.
unsigned int getNumChildrenWithCullingDisabled () const
 Get the number of Children of this node which have culling disabled.
bool isCullingActive () const
 Return true if this node can be culled by view frustum, occlusion or small feature culling during the cull traversal.
unsigned int getNumChildrenWithOccluderNodes () const
 Get the number of Children of this node which are or have OccluderNode's.
bool containsOccluderNodes () const
 return true if this node is an OccluderNode or the subgraph below this node are OccluderNodes.
void setNodeMask (NodeMask nm)
 Set the node mask.
NodeMask getNodeMask () const
 Get the node Mask.
void setStateSet (osg::StateSet *stateset)
 Set the node's StateSet.
template<class T>
void setStateSet (const osg::ref_ptr< T > &stateset)
osg::StateSetgetOrCreateStateSet ()
 return the node's StateSet, if one does not already exist create it set the node and return the newly created StateSet.
osg::StateSetgetStateSet ()
 Return the node's StateSet.
const osg::StateSetgetStateSet () const
 Return the node's const StateSet.
void setDescriptions (const DescriptionList &descriptions)
 Set the list of string descriptions.
DescriptionListgetDescriptions ()
 Get the description list of the node.
const DescriptionListgetDescriptions () const
 Get the const description list of the const node.
const std::string & getDescription (unsigned int i) const
 Get a single const description of the const node.
std::string & getDescription (unsigned int i)
 Get a single description of the node.
unsigned int getNumDescriptions () const
 Get the number of descriptions of the node.
void addDescription (const std::string &desc)
 Add a description string to the node.
void setInitialBound (const osg::BoundingSphere &bsphere)
 Set the initial bounding volume to use when computing the overall bounding volume.
const BoundingSpheregetInitialBound () const
 Set the initial bounding volume to use when computing the overall bounding volume.
void dirtyBound ()
 Mark this node's bounding sphere dirty.
const BoundingSpheregetBound () const
void setComputeBoundingSphereCallback (ComputeBoundingSphereCallback *callback)
 Set the compute bound callback to override the default computeBound.
template<class T>
void setComputeBoundingSphereCallback (const ref_ptr< T > &callback)
ComputeBoundingSphereCallbackgetComputeBoundingSphereCallback ()
 Get the compute bound callback.
const ComputeBoundingSphereCallbackgetComputeBoundingSphereCallback () const
 Get the const compute bound callback.
Public Member Functions inherited from osg::Object
 Object ()
 Construct an object.
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data.
std::string getCompoundClassName () const
 return the compound class name that combines the library name and class name.
virtual NodeVisitorasNodeVisitor ()
 Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.
virtual const NodeVisitorasNodeVisitor () const
 convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.
virtual StateSetasStateSet ()
 Convert 'this' into a StateSet pointer if Object is a StateSet, otherwise return 0.
virtual const StateSetasStateSet () const
 convert 'const this' into a const StateSet pointer if Object is a StateSet, otherwise return 0.
virtual StateAttributeasStateAttribute ()
 Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0.
virtual const StateAttributeasStateAttribute () const
 convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0.
virtual UniformasUniform ()
 Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0.
virtual const UniformasUniform () const
 convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0.
virtual CameraasCamera ()
 Convert 'this' into a Camera pointer if Node is a Camera, otherwise return 0.
virtual const CameraasCamera () const
 convert 'const this' into a const Camera pointer if Node is a Camera, otherwise return 0.
virtual CallbackasCallback ()
 Convert 'this' into a Callback pointer if Object is a Callback, otherwise return 0.
virtual const CallbackasCallback () const
 convert 'const this' into a const Callback pointer if Object is a Callback, otherwise return 0.
virtual CallbackObjectasCallbackObject ()
 Convert 'this' into a CallbackObject pointer if Object is a CallbackObject, otherwise return 0.
virtual const CallbackObjectasCallbackObject () const
 convert 'const this' into a const CallbackObject pointer if Object is a CallbackObject, otherwise return 0.
virtual UserDataContainerasUserDataContainer ()
 Convert 'this' into a UserDataContainer pointer if Object is a UserDataContainer, otherwise return 0.
virtual const UserDataContainerasUserDataContainer () const
 convert 'const this' into a const UserDataContainer pointer if Object is a UserDataContainer, otherwise return 0.
virtual ValueObjectasValueObject ()
 Convert 'this' into a ValueObject pointer if Object is a ValueObject, otherwise return 0.
virtual const ValueObjectasValueObject () const
 Convert 'this' into a ValueObject pointer if Object is a ValueObject, otherwise return 0.
virtual ImageasImage ()
 Convert 'this' into a Image pointer if Object is a Image, otherwise return 0.
virtual const ImageasImage () const
 Convert 'this' into a Image pointer if Object is a Image, otherwise return 0.
virtual void setName (const std::string &name)
 Set the name of object using C++ style string.
void setName (const char *name)
 Set the name of object using a C style string.
const std::string & getName () const
 Get the name of object.
void setDataVariance (DataVariance dv)
 Set the data variance of this object.
DataVariance getDataVariance () const
 Get the data variance of this object.
virtual void computeDataVariance ()
 Compute the DataVariance based on an assessment of callback etc.
void setUserDataContainer (osg::UserDataContainer *udc)
 set the UserDataContainer object.
template<class T>
void setUserDataContainer (const ref_ptr< T > &udc)
osg::UserDataContainergetUserDataContainer ()
 get the UserDataContainer attached to this object.
const osg::UserDataContainergetUserDataContainer () const
 get the const UserDataContainer attached to this object.
osg::UserDataContainergetOrCreateUserDataContainer ()
 Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer.
virtual void setUserData (Referenced *obj)
 Set user data, data must be subclassed from Referenced to allow automatic memory handling.
template<class T>
void setUserData (const ref_ptr< T > &ud)
virtual ReferencedgetUserData ()
 Get user data.
virtual const ReferencedgetUserData () const
 Get const user data.
template<typename T>
bool getUserValue (const std::string &name, T &value) const
 Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value.
template<typename T>
void setUserValue (const std::string &name, const T &value)
 Convenience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject.
template<typename T>
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool getUserValue (const std::string &name, T &value) const
 provide implementation of osg::Object::getUserValue(..) template
Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Deprecated, Referenced is now always uses thread safe ref/unref, use default Referenced() constructor instead.
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
bool getThreadSafeRefUnref () const
 Get whether a mutex is used to ensure ref() and unref() are thread safe.
OpenThreads::Mutex * getRefMutex () const
 Get the mutex used to ensure thread safety of ref()/unref().
int ref () const
 Increment the reference count by one, indicating that this object has another pointer which is referencing it.
int unref () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it.
int unref_nodelete () const
 Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it.
int referenceCount () const
 Return the number of pointers currently referencing this object.
ObserverSetgetObserverSet () const
 Get the ObserverSet if one is attached, otherwise return NULL.
ObserverSetgetOrCreateObserverSet () const
 Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet.
void addObserver (Observer *observer) const
 Add a Observer that is observing this object, notify the Observer when this object gets deleted.
void removeObserver (Observer *observer) const
 Remove Observer that is observing this object.

Protected Member Functions

virtual ~ParticleEffect ()
Protected Member Functions inherited from osg::Group
virtual ~Group ()
virtual void childRemoved (unsigned int, unsigned int)
virtual void childInserted (unsigned int)
Protected Member Functions inherited from osg::Node
virtual ~Node ()
 Node destructor.
void addParent (osg::Group *parent)
void removeParent (osg::Group *parent)
void setNumChildrenRequiringUpdateTraversal (unsigned int num)
void setNumChildrenRequiringEventTraversal (unsigned int num)
void setNumChildrenWithCullingDisabled (unsigned int num)
void setNumChildrenWithOccluderNodes (unsigned int num)
Protected Member Functions inherited from osg::Object
virtual ~Object ()
 Object destructor.
Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

bool _automaticSetup
osg::ref_ptr< ParticleSystem_particleSystem
bool _useLocalParticleSystem
std::string _textureFileName
Particle _defaultParticleTemplate
osg::Vec3 _position
float _scale
float _intensity
double _startTime
double _emitterDuration
osg::Vec3 _wind
Protected Attributes inherited from osg::Group
NodeList _children
Protected Attributes inherited from osg::Node
BoundingSphere _initialBound
ref_ptr< ComputeBoundingSphereCallback_computeBoundCallback
BoundingSphere _boundingSphere
bool _boundingSphereComputed
ParentList _parents
ref_ptr< Callback_updateCallback
unsigned int _numChildrenRequiringUpdateTraversal
ref_ptr< Callback_eventCallback
unsigned int _numChildrenRequiringEventTraversal
ref_ptr< Callback_cullCallback
bool _cullingActive
unsigned int _numChildrenWithCullingDisabled
unsigned int _numChildrenWithOccluderNodes
NodeMask _nodeMask
ref_ptr< StateSet_stateset
Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer_userDataContainer
Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Additional Inherited Members

Public Types inherited from osg::Node
typedef std::vector< Group * > ParentList
 A vector of osg::Group pointers which is used to store the parent(s) of node.
typedef unsigned int NodeMask
 This is a set of bits (flags) that represent the Node.
typedef std::vector< std::string > DescriptionList
 A vector of std::string's which are used to describe the object.
Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC , STATIC , UNSPECIFIED }
Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
 Get the optional global Referenced mutex, this can be shared between all osg::Referenced.
static void setDeleteHandler (DeleteHandler *handler)
 Set a DeleteHandler to which deletion of all referenced counted objects will be delegated.
static DeleteHandlergetDeleteHandler ()
 Get a DeleteHandler.

Constructor & Destructor Documentation

◆ ParticleEffect() [1/2]

osgParticle::ParticleEffect::ParticleEffect ( bool automaticSetup = true)
inlineexplicit

◆ ParticleEffect() [2/2]

osgParticle::ParticleEffect::ParticleEffect ( const ParticleEffect & copy,
const osg::CopyOp & copyop = osg::CopyOp::SHALLOW_COPY )

◆ ~ParticleEffect()

virtual osgParticle::ParticleEffect::~ParticleEffect ( )
inlineprotectedvirtual

Member Function Documentation

◆ accept()

virtual void osgParticle::ParticleEffect::accept ( osg::NodeVisitor & nv)
inlinevirtual

Visitor Pattern : calls the apply method of a NodeVisitor with this node's type.

Reimplemented from osg::Node.

References osg::NodeVisitor::apply(), osg::NodeVisitor::popFromNodePath(), osg::NodeVisitor::pushOntoNodePath(), and osg::NodeVisitor::validNodeMask().

◆ areAllParticlesDead()

bool osgParticle::ParticleEffect::areAllParticlesDead ( ) const
inline

Get whether all particles are dead.

References _particleSystem.

◆ buildEffect()

virtual void osgParticle::ParticleEffect::buildEffect ( )
virtual

◆ className()

virtual const char * osgParticle::ParticleEffect::className ( ) const
inlinevirtual

return the name of the node's class type.

Reimplemented from osg::Node.

◆ getAutomaticSetup()

bool osgParticle::ParticleEffect::getAutomaticSetup ( ) const
inline

References _automaticSetup.

◆ getDefaultParticleTemplate()

const Particle & osgParticle::ParticleEffect::getDefaultParticleTemplate ( ) const
inline

◆ getEmitter() [1/2]

virtual const Emitter * osgParticle::ParticleEffect::getEmitter ( ) const
pure virtual

◆ getEmitter() [2/2]

virtual Emitter * osgParticle::ParticleEffect::getEmitter ( )
pure virtual

◆ getEmitterDuration()

double osgParticle::ParticleEffect::getEmitterDuration ( ) const
inline

References _emitterDuration.

◆ getIntensity()

float osgParticle::ParticleEffect::getIntensity ( ) const
inline

References _intensity.

◆ getParticleDuration()

double osgParticle::ParticleEffect::getParticleDuration ( ) const
inline

◆ getParticleSystem() [1/2]

ParticleSystem * osgParticle::ParticleEffect::getParticleSystem ( )
inline

References _particleSystem.

◆ getParticleSystem() [2/2]

const ParticleSystem * osgParticle::ParticleEffect::getParticleSystem ( ) const
inline

References _particleSystem.

◆ getPosition()

const osg::Vec3 & osgParticle::ParticleEffect::getPosition ( ) const
inline

References _position.

◆ getProgram() [1/2]

virtual const Program * osgParticle::ParticleEffect::getProgram ( ) const
pure virtual

◆ getProgram() [2/2]

virtual Program * osgParticle::ParticleEffect::getProgram ( )
pure virtual

◆ getScale()

float osgParticle::ParticleEffect::getScale ( ) const
inline

References _scale.

◆ getStartTime()

double osgParticle::ParticleEffect::getStartTime ( ) const
inline

References _startTime.

◆ getTextureFileName()

const std::string & osgParticle::ParticleEffect::getTextureFileName ( ) const
inline

References _textureFileName.

◆ getUseLocalParticleSystem()

bool osgParticle::ParticleEffect::getUseLocalParticleSystem ( ) const
inline

◆ getWind()

const osg::Vec3 & osgParticle::ParticleEffect::getWind ( ) const
inline

References _wind.

◆ isSameKindAs()

virtual bool osgParticle::ParticleEffect::isSameKindAs ( const osg::Object * obj) const
inlinevirtual

return true if this and obj are of the same kind of object.

Reimplemented from osg::Node.

References ParticleEffect().

◆ libraryName()

virtual const char * osgParticle::ParticleEffect::libraryName ( ) const
inlinevirtual

return the name of the node's library.

Reimplemented from osg::Node.

◆ setAutomaticSetup()

void osgParticle::ParticleEffect::setAutomaticSetup ( bool flag)
inline

References _automaticSetup.

◆ setDefaultParticleTemplate()

void osgParticle::ParticleEffect::setDefaultParticleTemplate ( const Particle & p)

◆ setDefaults()

virtual void osgParticle::ParticleEffect::setDefaults ( )
virtual

◆ setEmitterDuration()

void osgParticle::ParticleEffect::setEmitterDuration ( double duration)

◆ setIntensity()

void osgParticle::ParticleEffect::setIntensity ( float intensity)

◆ setParticleDuration()

void osgParticle::ParticleEffect::setParticleDuration ( double duration)

◆ setParticleSystem() [1/2]

template<class T>
void osgParticle::ParticleEffect::setParticleSystem ( const osg::ref_ptr< T > & ri)
inline

◆ setParticleSystem() [2/2]

void osgParticle::ParticleEffect::setParticleSystem ( ParticleSystem * ps)

◆ setPosition()

void osgParticle::ParticleEffect::setPosition ( const osg::Vec3 & position)

◆ setScale()

void osgParticle::ParticleEffect::setScale ( float scale)

◆ setStartTime()

void osgParticle::ParticleEffect::setStartTime ( double startTime)

◆ setTextureFileName()

void osgParticle::ParticleEffect::setTextureFileName ( const std::string & filename)

◆ setUpEmitterAndProgram()

virtual void osgParticle::ParticleEffect::setUpEmitterAndProgram ( )
pure virtual

◆ setUseLocalParticleSystem()

void osgParticle::ParticleEffect::setUseLocalParticleSystem ( bool local)

◆ setWind()

void osgParticle::ParticleEffect::setWind ( const osg::Vec3 & wind)

Member Data Documentation

◆ _automaticSetup

bool osgParticle::ParticleEffect::_automaticSetup
protected

◆ _defaultParticleTemplate

Particle osgParticle::ParticleEffect::_defaultParticleTemplate
protected

◆ _emitterDuration

double osgParticle::ParticleEffect::_emitterDuration
protected

◆ _intensity

float osgParticle::ParticleEffect::_intensity
protected

Referenced by getIntensity(), and ParticleEffect().

◆ _particleSystem

osg::ref_ptr<ParticleSystem> osgParticle::ParticleEffect::_particleSystem
protected

◆ _position

osg::Vec3 osgParticle::ParticleEffect::_position
protected

Referenced by getPosition().

◆ _scale

float osgParticle::ParticleEffect::_scale
protected

Referenced by getScale(), and ParticleEffect().

◆ _startTime

double osgParticle::ParticleEffect::_startTime
protected

Referenced by getStartTime(), and ParticleEffect().

◆ _textureFileName

std::string osgParticle::ParticleEffect::_textureFileName
protected

Referenced by getTextureFileName().

◆ _useLocalParticleSystem

bool osgParticle::ParticleEffect::_useLocalParticleSystem
protected

◆ _wind

osg::Vec3 osgParticle::ParticleEffect::_wind
protected

Referenced by getWind(), and ParticleEffect().


The documentation for this class was generated from the following file:

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Generated at Sun Jul 27 2025 00:00:00 for the OpenSceneGraph by doxygen 1.14.0.