liblcf
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ldb_battleranimationitemskill.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/ldb/reader.h"
14#include "lcf/ldb/chunks.h"
15#include "reader_struct_impl.h"
16
17namespace lcf {
18
19// Read BattlerAnimationItemSkill.
20
21template <>
22char const* const Struct<rpg::BattlerAnimationItemSkill>::name = "BattlerAnimationItemSkill";
24 &rpg::BattlerAnimationItemSkill::unknown02,
25 LDB_Reader::ChunkBattlerAnimationItemSkill::unknown02,
26 "unknown02",
27 0,
28 1
29);
31 &rpg::BattlerAnimationItemSkill::type,
32 LDB_Reader::ChunkBattlerAnimationItemSkill::type,
33 "type",
34 0,
35 1
36);
37static TypedField<rpg::BattlerAnimationItemSkill, int32_t> static_weapon_animation_id(
38 &rpg::BattlerAnimationItemSkill::weapon_animation_id,
39 LDB_Reader::ChunkBattlerAnimationItemSkill::weapon_animation_id,
40 "weapon_animation_id",
41 0,
42 1
43);
45 &rpg::BattlerAnimationItemSkill::movement,
46 LDB_Reader::ChunkBattlerAnimationItemSkill::movement,
47 "movement",
48 0,
49 1
50);
52 &rpg::BattlerAnimationItemSkill::after_image,
53 LDB_Reader::ChunkBattlerAnimationItemSkill::after_image,
54 "after_image",
55 0,
56 1
57);
59 &rpg::BattlerAnimationItemSkill::attacks,
60 LDB_Reader::ChunkBattlerAnimationItemSkill::attacks,
61 "attacks",
62 0,
63 1
64);
66 &rpg::BattlerAnimationItemSkill::ranged,
67 LDB_Reader::ChunkBattlerAnimationItemSkill::ranged,
68 "ranged",
69 0,
70 1
71);
72static TypedField<rpg::BattlerAnimationItemSkill, int32_t> static_ranged_animation_id(
73 &rpg::BattlerAnimationItemSkill::ranged_animation_id,
74 LDB_Reader::ChunkBattlerAnimationItemSkill::ranged_animation_id,
75 "ranged_animation_id",
76 0,
77 1
78);
80 &rpg::BattlerAnimationItemSkill::ranged_speed,
81 LDB_Reader::ChunkBattlerAnimationItemSkill::ranged_speed,
82 "ranged_speed",
83 0,
84 1
85);
86static TypedField<rpg::BattlerAnimationItemSkill, int32_t> static_battle_animation_id(
87 &rpg::BattlerAnimationItemSkill::battle_animation_id,
88 LDB_Reader::ChunkBattlerAnimationItemSkill::battle_animation_id,
89 "battle_animation_id",
90 0,
91 1
92);
94 &rpg::BattlerAnimationItemSkill::pose,
95 LDB_Reader::ChunkBattlerAnimationItemSkill::pose,
96 "pose",
97 0,
98 1
99);
100
101
102template <>
104 &static_unknown02,
105 &static_type,
106 &static_weapon_animation_id,
107 &static_movement,
108 &static_after_image,
109 &static_attacks,
110 &static_ranged,
111 &static_ranged_animation_id,
112 &static_ranged_speed,
113 &static_battle_animation_id,
114 &static_pose,
115 NULL
116};
117
119
120} //namespace lcf
static const Field< S > * fields[]
static const char *const name