liblcf
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rpg_eventpagecondition.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/rpg/eventpagecondition.h"
14
15namespace lcf {
16namespace rpg {
17
18std::ostream& operator<<(std::ostream& os, const EventPageCondition::Flags& obj) {
19 for (size_t i = 0; i < obj.flags.size(); ++i) {
20 os << (i == 0 ? "[" : ", ") << obj.flags[i];
21 }
22 os << "]";
23 return os;
24}
25
26std::ostream& operator<<(std::ostream& os, const EventPageCondition& obj) {
27 os << "EventPageCondition{";
28 os << "flags="<< obj.flags;
29 os << ", switch_a_id="<< obj.switch_a_id;
30 os << ", switch_b_id="<< obj.switch_b_id;
31 os << ", variable_id="<< obj.variable_id;
32 os << ", variable_value="<< obj.variable_value;
33 os << ", item_id="<< obj.item_id;
34 os << ", actor_id="<< obj.actor_id;
35 os << ", timer_sec="<< obj.timer_sec;
36 os << ", timer2_sec="<< obj.timer2_sec;
37 os << ", compare_operator="<< obj.compare_operator;
38 os << "}";
39 return os;
40}
41
42} // namespace rpg
43} // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition rpg_actor.cpp:18