liblcf
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rpg_savevehiclelocation.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/rpg/savevehiclelocation.h"
14
15namespace lcf {
16namespace rpg {
17
18std::ostream& operator<<(std::ostream& os, const SaveVehicleLocation& obj) {
19 os << "SaveVehicleLocation{";
20 os << "vehicle="<< obj.vehicle;
21 os << ", remaining_ascent="<< obj.remaining_ascent;
22 os << ", remaining_descent="<< obj.remaining_descent;
23 os << ", orig_sprite_name="<< obj.orig_sprite_name;
24 os << ", orig_sprite_id="<< obj.orig_sprite_id;
25 os << "}";
26 return os;
27}
28
29} // namespace rpg
30} // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition rpg_actor.cpp:18