Definition at line 11503 of file Structs.h.
◆ _change
| int X3D_PointLight::_change |
◆ _defaultContainer
| int X3D_PointLight::_defaultContainer |
◆ _dist
| double X3D_PointLight::_dist |
◆ _executionContext
| struct X3D_Node* X3D_PointLight::_executionContext |
◆ _extent
| float X3D_PointLight::_extent[6] |
◆ _fieldchange
| char* X3D_PointLight::_fieldchange |
◆ _gc
| void* X3D_PointLight::_gc |
◆ _hit
◆ _ichange
| int X3D_PointLight::_ichange |
◆ _intern
◆ _nodeType
| int X3D_PointLight::_nodeType |
◆ _parentVector
| struct Vector* X3D_PointLight::_parentVector |
◆ _renderFlags
| int X3D_PointLight::_renderFlags |
◆ ambientIntensity
| float X3D_PointLight::ambientIntensity |
◆ attenuation
| struct SFVec3f X3D_PointLight::attenuation |
◆ color
| struct SFColor X3D_PointLight::color |
◆ global
| int X3D_PointLight::global |
◆ intensity
| float X3D_PointLight::intensity |
◆ location
| struct SFVec3f X3D_PointLight::location |
◆ metadata
| struct X3D_Node* X3D_PointLight::metadata |
◆ on
◆ radius
| float X3D_PointLight::radius |
◆ referenceCount
| int X3D_PointLight::referenceCount |
◆ shadowIntensity
| float X3D_PointLight::shadowIntensity |
◆ shadows
| int X3D_PointLight::shadows |
The documentation for this struct was generated from the following file: