Definition at line 13190 of file Structs.h.
◆ __context_paused
| int X3D_StreamAudioSource::__context_paused |
◆ _change
| int X3D_StreamAudioSource::_change |
◆ _context
| void* X3D_StreamAudioSource::_context |
◆ _defaultContainer
| int X3D_StreamAudioSource::_defaultContainer |
◆ _dist
| double X3D_StreamAudioSource::_dist |
◆ _executionContext
| struct X3D_Node* X3D_StreamAudioSource::_executionContext |
◆ _extent
| float X3D_StreamAudioSource::_extent[6] |
◆ _fieldchange
| char* X3D_StreamAudioSource::_fieldchange |
◆ _gc
| void* X3D_StreamAudioSource::_gc |
◆ _hit
| int X3D_StreamAudioSource::_hit |
◆ _ichange
| int X3D_StreamAudioSource::_ichange |
◆ _intern
◆ _nodeType
| int X3D_StreamAudioSource::_nodeType |
◆ _parentVector
| struct Vector* X3D_StreamAudioSource::_parentVector |
◆ _renderFlags
| int X3D_StreamAudioSource::_renderFlags |
◆ _self
| void* X3D_StreamAudioSource::_self |
◆ channelCount
| int X3D_StreamAudioSource::channelCount |
◆ channelCountMode
| struct Uni_String* X3D_StreamAudioSource::channelCountMode |
◆ channelInterpretation
| struct Uni_String* X3D_StreamAudioSource::channelInterpretation |
◆ description
| struct Uni_String* X3D_StreamAudioSource::description |
◆ elapsedTime
| double X3D_StreamAudioSource::elapsedTime |
◆ enabled
| int X3D_StreamAudioSource::enabled |
◆ gain
| float X3D_StreamAudioSource::gain |
◆ isActive
| int X3D_StreamAudioSource::isActive |
◆ isPaused
| int X3D_StreamAudioSource::isPaused |
◆ metadata
| struct X3D_Node* X3D_StreamAudioSource::metadata |
◆ pauseTime
| double X3D_StreamAudioSource::pauseTime |
◆ referenceCount
| int X3D_StreamAudioSource::referenceCount |
◆ resumeTime
| double X3D_StreamAudioSource::resumeTime |
◆ startTime
| double X3D_StreamAudioSource::startTime |
◆ stopTime
| double X3D_StreamAudioSource::stopTime |
◆ streamIdentifier
◆ tailTime
| double X3D_StreamAudioSource::tailTime |
The documentation for this struct was generated from the following file: