Definition at line 12875 of file Structs.h.
◆ __dopplerFactor
| float X3D_SpatialSound::__dopplerFactor |
◆ __lastdirection
| struct SFVec3f X3D_SpatialSound::__lastdirection |
◆ __lastlocation
| struct SFVec3f X3D_SpatialSound::__lastlocation |
◆ __lasttime
| double X3D_SpatialSound::__lasttime |
◆ __sourceNumber
| int X3D_SpatialSound::__sourceNumber |
◆ __velocity
| struct SFVec3f X3D_SpatialSound::__velocity |
◆ _change
| int X3D_SpatialSound::_change |
◆ _context
| void* X3D_SpatialSound::_context |
◆ _defaultContainer
| int X3D_SpatialSound::_defaultContainer |
◆ _dist
| double X3D_SpatialSound::_dist |
◆ _executionContext
| struct X3D_Node* X3D_SpatialSound::_executionContext |
◆ _extent
| float X3D_SpatialSound::_extent[6] |
◆ _fieldchange
| char* X3D_SpatialSound::_fieldchange |
◆ _gc
| void* X3D_SpatialSound::_gc |
◆ _hit
| int X3D_SpatialSound::_hit |
◆ _ichange
| int X3D_SpatialSound::_ichange |
◆ _intern
◆ _nodeType
| int X3D_SpatialSound::_nodeType |
◆ _parentVector
| struct Vector* X3D_SpatialSound::_parentVector |
◆ _renderFlags
| int X3D_SpatialSound::_renderFlags |
◆ _self
| void* X3D_SpatialSound::_self |
◆ children
◆ coneInnerAngle
| float X3D_SpatialSound::coneInnerAngle |
◆ coneOuterAngle
| float X3D_SpatialSound::coneOuterAngle |
◆ coneOuterGain
| float X3D_SpatialSound::coneOuterGain |
◆ description
◆ direction
| struct SFVec3f X3D_SpatialSound::direction |
◆ distanceModel
| struct Uni_String* X3D_SpatialSound::distanceModel |
◆ dopplerEnabled
| int X3D_SpatialSound::dopplerEnabled |
◆ enabled
| int X3D_SpatialSound::enabled |
◆ enableHRTF
| int X3D_SpatialSound::enableHRTF |
◆ gain
| float X3D_SpatialSound::gain |
◆ intensity
| float X3D_SpatialSound::intensity |
◆ location
| struct SFVec3f X3D_SpatialSound::location |
◆ maxDistance
| float X3D_SpatialSound::maxDistance |
◆ metadata
| struct X3D_Node* X3D_SpatialSound::metadata |
◆ priority
| float X3D_SpatialSound::priority |
◆ referenceCount
| int X3D_SpatialSound::referenceCount |
◆ referenceDistance
| float X3D_SpatialSound::referenceDistance |
◆ rolloffFactor
| float X3D_SpatialSound::rolloffFactor |
◆ spatialize
| int X3D_SpatialSound::spatialize |
The documentation for this struct was generated from the following file: