Definition at line 3512 of file Structs.h.
◆ __loadResource
| void* X3D_AudioBuffer::__loadResource |
◆ __loadstatus
| int X3D_AudioBuffer::__loadstatus |
◆ __sourceNumber
| int X3D_AudioBuffer::__sourceNumber |
◆ _change
| int X3D_AudioBuffer::_change |
◆ _context
| void* X3D_AudioBuffer::_context |
◆ _defaultContainer
| int X3D_AudioBuffer::_defaultContainer |
◆ _dist
| double X3D_AudioBuffer::_dist |
◆ _executionContext
| struct X3D_Node* X3D_AudioBuffer::_executionContext |
◆ _extent
| float X3D_AudioBuffer::_extent[6] |
◆ _fieldchange
| char* X3D_AudioBuffer::_fieldchange |
◆ _gc
| void* X3D_AudioBuffer::_gc |
◆ _hit
| int X3D_AudioBuffer::_hit |
◆ _ichange
| int X3D_AudioBuffer::_ichange |
◆ _intern
◆ _nodeType
| int X3D_AudioBuffer::_nodeType |
◆ _parentResource
| void* X3D_AudioBuffer::_parentResource |
◆ _parentVector
| struct Vector* X3D_AudioBuffer::_parentVector |
◆ _renderFlags
| int X3D_AudioBuffer::_renderFlags |
◆ _self
| void* X3D_AudioBuffer::_self |
◆ autoRefresh
| double X3D_AudioBuffer::autoRefresh |
◆ autoRefreshTimeLimit
| double X3D_AudioBuffer::autoRefreshTimeLimit |
◆ buffer
◆ bufferChannels
| int X3D_AudioBuffer::bufferChannels |
◆ bufferDuration
| double X3D_AudioBuffer::bufferDuration |
◆ bufferLength
| int X3D_AudioBuffer::bufferLength |
◆ channelCount
| int X3D_AudioBuffer::channelCount |
◆ description
◆ load
| int X3D_AudioBuffer::load |
◆ metadata
| struct X3D_Node* X3D_AudioBuffer::metadata |
◆ referenceCount
| int X3D_AudioBuffer::referenceCount |
◆ url
The documentation for this struct was generated from the following file: