Definition at line 14337 of file Structs.h.
◆ _change
| int X3D_UnlitMaterial::_change |
◆ _defaultContainer
| int X3D_UnlitMaterial::_defaultContainer |
◆ _dist
| double X3D_UnlitMaterial::_dist |
◆ _executionContext
| struct X3D_Node* X3D_UnlitMaterial::_executionContext |
◆ _extent
| float X3D_UnlitMaterial::_extent[6] |
◆ _fieldchange
| char* X3D_UnlitMaterial::_fieldchange |
◆ _gc
| void* X3D_UnlitMaterial::_gc |
◆ _hit
| int X3D_UnlitMaterial::_hit |
◆ _ichange
| int X3D_UnlitMaterial::_ichange |
◆ _intern
◆ _material
| void* X3D_UnlitMaterial::_material |
◆ _nodeType
| int X3D_UnlitMaterial::_nodeType |
◆ _parentVector
| struct Vector* X3D_UnlitMaterial::_parentVector |
◆ _renderFlags
| int X3D_UnlitMaterial::_renderFlags |
◆ emissiveColor
| struct SFColor X3D_UnlitMaterial::emissiveColor |
◆ emissiveTexture
| struct X3D_Node* X3D_UnlitMaterial::emissiveTexture |
◆ emissiveTextureMapping
| struct Uni_String* X3D_UnlitMaterial::emissiveTextureMapping |
◆ metadata
| struct X3D_Node* X3D_UnlitMaterial::metadata |
◆ normalScale
| float X3D_UnlitMaterial::normalScale |
◆ normalTexture
| struct X3D_Node* X3D_UnlitMaterial::normalTexture |
◆ normalTextureMapping
| struct Uni_String* X3D_UnlitMaterial::normalTextureMapping |
◆ referenceCount
| int X3D_UnlitMaterial::referenceCount |
◆ transparency
| float X3D_UnlitMaterial::transparency |
The documentation for this struct was generated from the following file: