Definition at line 5446 of file Structs.h.
◆ _change
| int X3D_DirectionalLight::_change |
◆ _defaultContainer
| int X3D_DirectionalLight::_defaultContainer |
◆ _dist
| double X3D_DirectionalLight::_dist |
◆ _executionContext
| struct X3D_Node* X3D_DirectionalLight::_executionContext |
◆ _extent
| float X3D_DirectionalLight::_extent[6] |
◆ _fieldchange
| char* X3D_DirectionalLight::_fieldchange |
◆ _gc
| void* X3D_DirectionalLight::_gc |
◆ _hit
| int X3D_DirectionalLight::_hit |
◆ _ichange
| int X3D_DirectionalLight::_ichange |
◆ _intern
◆ _nodeType
| int X3D_DirectionalLight::_nodeType |
◆ _parentVector
| struct Vector* X3D_DirectionalLight::_parentVector |
◆ _renderFlags
| int X3D_DirectionalLight::_renderFlags |
◆ ambientIntensity
| float X3D_DirectionalLight::ambientIntensity |
◆ color
| struct SFColor X3D_DirectionalLight::color |
◆ direction
| struct SFVec3f X3D_DirectionalLight::direction |
◆ global
| int X3D_DirectionalLight::global |
◆ intensity
| float X3D_DirectionalLight::intensity |
◆ metadata
| struct X3D_Node* X3D_DirectionalLight::metadata |
◆ on
| int X3D_DirectionalLight::on |
◆ referenceCount
| int X3D_DirectionalLight::referenceCount |
◆ shadowIntensity
| float X3D_DirectionalLight::shadowIntensity |
◆ shadows
| int X3D_DirectionalLight::shadows |
The documentation for this struct was generated from the following file: