Definition at line 4069 of file Structs.h.
◆ __delegate
| struct X3D_Node* X3D_BufferTexture::__delegate |
◆ __textureTableIndex
| int X3D_BufferTexture::__textureTableIndex |
◆ _change
| int X3D_BufferTexture::_change |
◆ _defaultContainer
| int X3D_BufferTexture::_defaultContainer |
◆ _dist
| double X3D_BufferTexture::_dist |
◆ _executionContext
| struct X3D_Node* X3D_BufferTexture::_executionContext |
◆ _extent
| float X3D_BufferTexture::_extent[6] |
◆ _fieldchange
| char* X3D_BufferTexture::_fieldchange |
◆ _gc
| void* X3D_BufferTexture::_gc |
◆ _hit
| int X3D_BufferTexture::_hit |
◆ _ichange
| int X3D_BufferTexture::_ichange |
◆ _intern
◆ _nodeType
| int X3D_BufferTexture::_nodeType |
◆ _parentResource
| void* X3D_BufferTexture::_parentResource |
◆ _parentVector
| struct Vector* X3D_BufferTexture::_parentVector |
◆ _renderFlags
| int X3D_BufferTexture::_renderFlags |
◆ image
| struct SFImage X3D_BufferTexture::image |
◆ metadata
| struct X3D_Node* X3D_BufferTexture::metadata |
◆ referenceCount
| int X3D_BufferTexture::referenceCount |
◆ repeatS
| int X3D_BufferTexture::repeatS |
◆ repeatT
| int X3D_BufferTexture::repeatT |
◆ textureProperties
| struct X3D_Node* X3D_BufferTexture::textureProperties |
The documentation for this struct was generated from the following file: