Definition at line 4003 of file Structs.h.
◆ __context_paused
| int X3D_BufferAudioSource::__context_paused |
◆ __inittime
| double X3D_BufferAudioSource::__inittime |
◆ __lasttime
| double X3D_BufferAudioSource::__lasttime |
◆ __oldEnabled
| int X3D_BufferAudioSource::__oldEnabled |
◆ __sourceNumber
| int X3D_BufferAudioSource::__sourceNumber |
◆ _change
| int X3D_BufferAudioSource::_change |
◆ _context
| void* X3D_BufferAudioSource::_context |
◆ _defaultContainer
| int X3D_BufferAudioSource::_defaultContainer |
◆ _dist
| double X3D_BufferAudioSource::_dist |
◆ _executionContext
| struct X3D_Node* X3D_BufferAudioSource::_executionContext |
◆ _extent
| float X3D_BufferAudioSource::_extent[6] |
◆ _fieldchange
| char* X3D_BufferAudioSource::_fieldchange |
◆ _gc
| void* X3D_BufferAudioSource::_gc |
◆ _hit
| int X3D_BufferAudioSource::_hit |
◆ _ichange
| int X3D_BufferAudioSource::_ichange |
◆ _intern
◆ _nodeType
| int X3D_BufferAudioSource::_nodeType |
◆ _parentVector
| struct Vector* X3D_BufferAudioSource::_parentVector |
◆ _renderFlags
| int X3D_BufferAudioSource::_renderFlags |
◆ _self
| void* X3D_BufferAudioSource::_self |
◆ buffer
| struct X3D_Node* X3D_BufferAudioSource::buffer |
◆ bufferDuration
| double X3D_BufferAudioSource::bufferDuration |
◆ channelCountMode
| struct Uni_String* X3D_BufferAudioSource::channelCountMode |
◆ channelInterpretation
| struct Uni_String* X3D_BufferAudioSource::channelInterpretation |
◆ description
| struct Uni_String* X3D_BufferAudioSource::description |
◆ detune
| float X3D_BufferAudioSource::detune |
◆ elapsedTime
| double X3D_BufferAudioSource::elapsedTime |
◆ enabled
| int X3D_BufferAudioSource::enabled |
◆ gain
| float X3D_BufferAudioSource::gain |
◆ isActive
| int X3D_BufferAudioSource::isActive |
◆ isPaused
| int X3D_BufferAudioSource::isPaused |
◆ loop
| int X3D_BufferAudioSource::loop |
◆ loopEnd
| double X3D_BufferAudioSource::loopEnd |
◆ loopStart
| double X3D_BufferAudioSource::loopStart |
◆ metadata
| struct X3D_Node* X3D_BufferAudioSource::metadata |
◆ pauseTime
| double X3D_BufferAudioSource::pauseTime |
◆ playbackRate
| float X3D_BufferAudioSource::playbackRate |
◆ referenceCount
| int X3D_BufferAudioSource::referenceCount |
◆ resumeTime
| double X3D_BufferAudioSource::resumeTime |
◆ startTime
| double X3D_BufferAudioSource::startTime |
◆ stopTime
| double X3D_BufferAudioSource::stopTime |
◆ tailTime
| double X3D_BufferAudioSource::tailTime |
The documentation for this struct was generated from the following file: