Definition at line 3321 of file Structs.h.
◆ _change
| int X3D_AcousticProperties::_change |
◆ _defaultContainer
| int X3D_AcousticProperties::_defaultContainer |
◆ _dist
| double X3D_AcousticProperties::_dist |
◆ _executionContext
| struct X3D_Node* X3D_AcousticProperties::_executionContext |
◆ _extent
| float X3D_AcousticProperties::_extent[6] |
◆ _fieldchange
| char* X3D_AcousticProperties::_fieldchange |
◆ _gc
| void* X3D_AcousticProperties::_gc |
◆ _hit
| int X3D_AcousticProperties::_hit |
◆ _ichange
| int X3D_AcousticProperties::_ichange |
◆ _intern
◆ _nodeType
| int X3D_AcousticProperties::_nodeType |
◆ _parentVector
| struct Vector* X3D_AcousticProperties::_parentVector |
◆ _renderFlags
| int X3D_AcousticProperties::_renderFlags |
◆ absorption
| float X3D_AcousticProperties::absorption |
◆ description
| struct Uni_String* X3D_AcousticProperties::description |
◆ diffuse
| float X3D_AcousticProperties::diffuse |
◆ enabled
| int X3D_AcousticProperties::enabled |
◆ metadata
| struct X3D_Node* X3D_AcousticProperties::metadata |
◆ referenceCount
| int X3D_AcousticProperties::referenceCount |
◆ refraction
| float X3D_AcousticProperties::refraction |
◆ specular
| float X3D_AcousticProperties::specular |
The documentation for this struct was generated from the following file: