Definition at line 477 of file cgltf.h.
◆ camera
◆ children
◆ children_count
| cgltf_size cgltf_node::children_count |
◆ extras
◆ has_matrix
| cgltf_bool cgltf_node::has_matrix |
◆ has_rotation
| cgltf_bool cgltf_node::has_rotation |
◆ has_scale
| cgltf_bool cgltf_node::has_scale |
◆ has_translation
| cgltf_bool cgltf_node::has_translation |
◆ light
◆ matrix
| cgltf_float cgltf_node::matrix[16] |
◆ mesh
◆ name
◆ parent
◆ rotation
| cgltf_float cgltf_node::rotation[4] |
◆ scale
| cgltf_float cgltf_node::scale[3] |
◆ skin
◆ translation
| cgltf_float cgltf_node::translation[3] |
◆ weights
| cgltf_float* cgltf_node::weights |
◆ weights_count
| cgltf_size cgltf_node::weights_count |
The documentation for this struct was generated from the following file: