1#ifndef COIN_SOTEXTUREMATRIXELEMENT_H
2#define COIN_SOTEXTUREMATRIXELEMENT_H
27#include <Inventor/elements/SoAccumulatedElement.h>
28#include <Inventor/SbMatrix.h>
30class COIN_DLL_API SoTextureMatrixElement :
public SoAccumulatedElement {
31 typedef SoAccumulatedElement inherited;
33 SO_ELEMENT_HEADER(SoTextureMatrixElement);
37 virtual ~SoTextureMatrixElement();
40 virtual void init(SoState * state);
41 virtual void push(SoState * state);
44 static void set(SoState *
const state,
SoNode *
const node,
46 static void mult(SoState *
const state,
SoNode *
const node,
53 static void scaleBy(SoState *
const state,
SoNode *
const node,
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:37
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:33
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:40
virtual void push(SoState *state)
Definition SoAccumulatedElement.cpp:74
virtual void init(SoState *state)
Definition SoAccumulatedElement.cpp:66
static void initClass(void)
Definition SoElement.cpp:507
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
static void makeIdentity(SoState *const state, SoNode *const node)
Definition SoTextureMatrixElement.cpp:64
virtual void scaleEltBy(const SbVec3f &scaleFactor)
Definition SoTextureMatrixElement.cpp:246
virtual void multElt(const SbMatrix &matrix)
Definition SoTextureMatrixElement.cpp:212
static void emptyMatrix(SoState *const state)
Definition SoTextureMatrixElement.cpp:290
static void mult(SoState *const state, SoNode *const node, const SbMatrix &matrix)
Definition SoTextureMatrixElement.cpp:101
SbMatrix textureMatrix
Definition SoTextureMatrixElement.h:68
virtual void translateEltBy(const SbVec3f &translation)
Definition SoTextureMatrixElement.cpp:222
static void translateBy(SoState *const state, SoNode *const node, const SbVec3f &translation)
Definition SoTextureMatrixElement.cpp:120
virtual void makeEltIdentity(void)
Definition SoTextureMatrixElement.cpp:190
static void rotateBy(SoState *const state, SoNode *const node, const SbRotation &rotation)
Definition SoTextureMatrixElement.cpp:138
virtual void rotateEltBy(const SbRotation &rotation)
Definition SoTextureMatrixElement.cpp:234
virtual void setElt(const SbMatrix &matrix)
Definition SoTextureMatrixElement.cpp:202
virtual const SbMatrix & getElt(void) const
Definition SoTextureMatrixElement.cpp:257
static const SbMatrix & get(SoState *const state)
Definition SoTextureMatrixElement.cpp:175
static void scaleBy(SoState *const state, SoNode *const node, const SbVec3f &scaleFactor)
Definition SoTextureMatrixElement.cpp:156
static void set(SoState *const state, SoNode *const node, const SbMatrix &matrix)
Definition SoTextureMatrixElement.cpp:83