1#ifndef COIN_SOGLTEXTUREENABLEDELEMENT_H
2#define COIN_SOGLTEXTUREENABLEDELEMENT_H
27#include <Inventor/elements/SoTextureEnabledElement.h>
29class COIN_DLL_API SoGLTextureEnabledElement :
public SoTextureEnabledElement {
30 typedef SoTextureEnabledElement inherited;
32 SO_ELEMENT_HEADER(SoGLTextureEnabledElement);
36 virtual ~SoGLTextureEnabledElement();
46 virtual void init(SoState * state);
48 virtual void push(SoState * state);
49 virtual void pop(SoState * state,
52 static void set(SoState *
const state,
SoNode *
const node,
53 const SbBool enabled);
54 static void set(SoState *
const state,
const SbBool enabled);
56 static SbBool
get(SoState *
const state);
59 virtual void setElt(int32_t value);
63 static Mode
getMode(SoState * state);
67 void updategl(
const Mode newvalue,
const Mode oldvalue);
SoElement(void)
Definition SoElement.cpp:534
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition SoElement.cpp:585
static void initClass(void)
Definition SoElement.cpp:507
virtual void push(SoState *state)
Definition SoElement.cpp:570
static void enableRectangle(SoState *state, SoNode *node)
Definition SoGLTextureEnabledElement.cpp:94
static void enableCubeMap(SoState *state, SoNode *node)
Definition SoGLTextureEnabledElement.cpp:105
static Mode getMode(SoState *state)
Definition SoGLTextureEnabledElement.cpp:117
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
static SbBool getDefault(void)
Definition SoTextureEnabledElement.cpp:87
virtual void setElt(int32_t value)
FIXME: write doc.
Definition SoTextureEnabledElement.cpp:93
virtual void init(SoState *state)
FIXME: write doc.
Definition SoTextureEnabledElement.cpp:69
static SbBool get(SoState *const state)
Definition SoTextureEnabledElement.cpp:78
static void set(SoState *const state, SoNode *const node, const SbBool enabled)
Definition SoTextureEnabledElement.cpp:59