27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/fields/SoSFBitMask.h>
29#include <Inventor/fields/SoSFFloat.h>
30#include <Inventor/nodes/SoShape.h>
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition SbBox3f.h:37
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:37
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:67
static void initClass(void)
Definition SoBase.cpp:455
Part
Definition SoCone.h:41
SoCone(void)
Definition SoCone.cpp:122
SoSFFloat height
Definition SoCone.h:49
void addPart(SoCone::Part part)
Definition SoCone.cpp:235
SoSFFloat bottomRadius
Definition SoCone.h:48
SbBool hasPart(SoCone::Part part) const
Definition SoCone.cpp:272
SoSFBitMask parts
Definition SoCone.h:47
void removePart(SoCone::Part part)
Definition SoCone.cpp:253
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:32
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:40
The SoSFBitMask class is a container for a set of bit flags.
Definition SoSFBitMask.h:29
The SoSFFloat class is a container for a floating point value.
Definition SoSFFloat.h:30
SoShape(void)
Definition SoShape.cpp:327
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoShape.cpp:1439
virtual void generatePrimitives(SoAction *action)=0
virtual void GLRender(SoGLRenderAction *action)
Definition SoShape.cpp:377
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
virtual void rayPick(SoRayPickAction *action)
Definition SoShape.cpp:430