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SbSphereSheetProjector.h
1#ifndef COIN_SBSPHERESHEETPROJECTOR_H
2#define COIN_SBSPHERESHEETPROJECTOR_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Systems in Motion about acquiring
18 * a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/projectors/SbSphereProjector.h>
28#include <Inventor/SbPlane.h>
29
30class COIN_DLL_API SbSphereSheetProjector : public SbSphereProjector {
31 typedef SbSphereProjector inherited;
32
33public:
34 SbSphereSheetProjector(const SbBool orienttoeye = TRUE);
35 SbSphereSheetProjector(const SbSphere & sph, const SbBool orienttoeye = TRUE);
36
37 virtual SbProjector * copy(void) const;
38 virtual SbVec3f project(const SbVec2f & point);
39 virtual SbRotation getRotation(const SbVec3f & point1,
40 const SbVec3f & point2);
41
42protected:
43 void setupPlane(void);
44
48 float planeDist;
50};
51
52#endif // !COIN_SBSPHERESHEETPROJECTOR_H
The SbPlane class represents a plane in 3D space.
Definition SbPlane.h:34
virtual SbVec3f project(const SbVec2f &point)=0
SbProjector(void)
Definition SbProjector.cpp:100
virtual SbProjector * copy(void) const =0
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:33
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)=0
SbSphereProjector(const SbBool orienttoeye)
Definition SbSphereProjector.cpp:78
float planeDist
Definition SbSphereSheetProjector.h:48
SbSphereSheetProjector(const SbBool orienttoeye=1)
Definition SbSphereSheetProjector.cpp:129
SbVec3f workingProjPoint
Definition SbSphereSheetProjector.h:45
SbVec3f planePoint
Definition SbSphereSheetProjector.h:46
void setupPlane(void)
Definition SbSphereSheetProjector.cpp:228
SbPlane tolPlane
Definition SbSphereSheetProjector.h:49
SbVec3f planeDir
Definition SbSphereSheetProjector.h:47
The SbSphere class is a representation of a sphere.
Definition SbSphere.h:33
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition SbVec2f.h:36
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:37

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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