1#ifndef COIN_SOINDEXEDFACESET_H
2#define COIN_SOINDEXEDFACESET_H
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/nodes/SoIndexedShape.h>
30#ifndef SO_END_FACE_INDEX
31#define SO_END_FACE_INDEX (-1)
34class SoIndexedFaceSetP;
49 SoNormalBundle * bundle);
51 SoNormalCache * cache);
68 SbBool useConvexCache(
SoAction * action,
70 const int32_t * nindices,
71 const SbBool normalsfromcache);
72 Binding findMaterialBinding(
SoState *
const state)
const;
73 Binding findNormalBinding(
SoState *
const state)
const;
76 SoIndexedFaceSetP * pimpl;
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:37
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:67
static void initClass(void)
Definition SoBase.cpp:455
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:32
SoIndexedFaceSet(void)
Definition SoIndexedFaceSet.cpp:268
SoIndexedShape(void)
Definition SoIndexedShape.cpp:69
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:34
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoShape.cpp:1439
virtual void generatePrimitives(SoAction *action)=0
virtual void GLRender(SoGLRenderAction *action)
Definition SoShape.cpp:377
The SoState class manages the Coin scenegraph traversal state data.
Definition SoState.h:35
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *bundle)
Definition SoVertexShape.cpp:149
virtual void notify(SoNotList *nl)
Definition SoVertexShape.cpp:128
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