Straight3D
through the given start and end
Vector3D
s.Transform
to an AffineTransform
.PathData
into an equivalent AWT
PathIterator
.BezierCurve
s that approximate the
ICurve
.BezierCurve
as a
CubicCurve
.AffineTransform
to a JavaFX Affine
.Rectangle
to a JavaFX Bounds
.Point
to a JavaFX Point2D
.Line
.BezierCurve
as a
Line
.BezierCurve
by a strip of
Line
s.BezierCurve
by a strip of
Line
s.PathData
to a GEF Path
associated
with the given windingRule.Path
representation of this Ellipse
, which is
an approximation of the four outline
segments
by means of CubicCurve
s.Path
object with the
same shape.Point2D
to a Point
.SWT Point
to a
GEF Point
.Point
s.Polyline
into a PolyBezier
.Polygon
.Polyline
.BezierCurve
as a
QuadraticCurve
.Bounds
to a Rectangle
.SWT
Rectangle
to a GEF Rectangle
.Straight3D
into a representative Straight
.PathIterator
into an SWT PathData
.PathData
representation.Point
from this
Point.Line
's start and end point.Rectangle
into an
Rectangle
.Region
that covers the
same area as this Region
.Region
from this
Ring
.Line
and the given one share at least one
common point.Point
in-place using the given
AffineTransform
.AffineTransform
.Point
.Point
s by translating each individual
point by a given x and y offset.Copyright (c) 2014 itemis AG, and others. All rights reserved.