Straight3D
through the given start and end
Vector3D
s.AffineTransform
into a GEF
AffineTransform
AffineTransform
into an AWT
AffineTransform
.Line
into an AWT Line2D
.Path
into an equivalent AWT Path2D
.Point
s into an array of AWT
Point2D
s with double precision (
Point2D.Double
).Rectangle
into an AWT Rectangle2D
.RoundedRectangle
into an AWT
RoundRectangle2D
.BezierCurve
s that approximate the
ICurve
.BezierCurve
as a
CubicCurve
.Line2D
into a GEF Line
.BezierCurve
as a
Line
.BezierCurve
by a strip of
Line
s.BezierCurve
by a strip of
Line
s.Path2D
into a GEF Path
.Path
representation of this Ellipse
, which is
an approximation of the four outline
segments
by means of CubicCurve
s.Path
object with the
same shape.Point2D
into a GEF Point
.Point2D
s into a an array of GEF
Point
s.Point
s.Polyline
into a PolyBezier
.BezierCurve
as a
QuadraticCurve
.Rectangle2D
into a GEF Rectangle
.RoundRectangle2D
into a GEF
RoundedRectangle
.Straight3D
into a representative Straight
.Line
and the given one share at least one
common point.Point
in-place using the given
AffineTransform
.AffineTransform
.Point
.Point
s by translating each individual
point by a given x and y offset.Copyright (c) 2014 itemis AG, and others. All rights reserved.