13 #include "lcf/lsd/reader.h"
14 #include "lcf/lsd/chunks.h"
24 &rpg::SaveScreen::tint_finish_red,
25 LSD_Reader::ChunkSaveScreen::tint_finish_red,
31 &rpg::SaveScreen::tint_finish_green,
32 LSD_Reader::ChunkSaveScreen::tint_finish_green,
38 &rpg::SaveScreen::tint_finish_blue,
39 LSD_Reader::ChunkSaveScreen::tint_finish_blue,
45 &rpg::SaveScreen::tint_finish_sat,
46 LSD_Reader::ChunkSaveScreen::tint_finish_sat,
52 &rpg::SaveScreen::tint_current_red,
53 LSD_Reader::ChunkSaveScreen::tint_current_red,
59 &rpg::SaveScreen::tint_current_green,
60 LSD_Reader::ChunkSaveScreen::tint_current_green,
66 &rpg::SaveScreen::tint_current_blue,
67 LSD_Reader::ChunkSaveScreen::tint_current_blue,
73 &rpg::SaveScreen::tint_current_sat,
74 LSD_Reader::ChunkSaveScreen::tint_current_sat,
80 &rpg::SaveScreen::tint_time_left,
81 LSD_Reader::ChunkSaveScreen::tint_time_left,
87 &rpg::SaveScreen::flash_continuous,
88 LSD_Reader::ChunkSaveScreen::flash_continuous,
94 &rpg::SaveScreen::flash_red,
95 LSD_Reader::ChunkSaveScreen::flash_red,
101 &rpg::SaveScreen::flash_green,
102 LSD_Reader::ChunkSaveScreen::flash_green,
108 &rpg::SaveScreen::flash_blue,
109 LSD_Reader::ChunkSaveScreen::flash_blue,
115 &rpg::SaveScreen::flash_current_level,
116 LSD_Reader::ChunkSaveScreen::flash_current_level,
117 "flash_current_level",
122 &rpg::SaveScreen::flash_time_left,
123 LSD_Reader::ChunkSaveScreen::flash_time_left,
129 &rpg::SaveScreen::shake_continuous,
130 LSD_Reader::ChunkSaveScreen::shake_continuous,
136 &rpg::SaveScreen::shake_strength,
137 LSD_Reader::ChunkSaveScreen::shake_strength,
143 &rpg::SaveScreen::shake_speed,
144 LSD_Reader::ChunkSaveScreen::shake_speed,
150 &rpg::SaveScreen::shake_position,
151 LSD_Reader::ChunkSaveScreen::shake_position,
157 &rpg::SaveScreen::shake_position_y,
158 LSD_Reader::ChunkSaveScreen::shake_position_y,
164 &rpg::SaveScreen::shake_time_left,
165 LSD_Reader::ChunkSaveScreen::shake_time_left,
171 &rpg::SaveScreen::pan_x,
172 LSD_Reader::ChunkSaveScreen::pan_x,
178 &rpg::SaveScreen::pan_y,
179 LSD_Reader::ChunkSaveScreen::pan_y,
185 &rpg::SaveScreen::battleanim_id,
186 LSD_Reader::ChunkSaveScreen::battleanim_id,
192 &rpg::SaveScreen::battleanim_target,
193 LSD_Reader::ChunkSaveScreen::battleanim_target,
199 &rpg::SaveScreen::battleanim_frame,
200 LSD_Reader::ChunkSaveScreen::battleanim_frame,
206 &rpg::SaveScreen::battleanim_active,
207 LSD_Reader::ChunkSaveScreen::battleanim_active,
213 &rpg::SaveScreen::battleanim_global,
214 LSD_Reader::ChunkSaveScreen::battleanim_global,
220 &rpg::SaveScreen::weather,
221 LSD_Reader::ChunkSaveScreen::weather,
227 &rpg::SaveScreen::weather_strength,
228 LSD_Reader::ChunkSaveScreen::weather_strength,
237 &static_tint_finish_red,
238 &static_tint_finish_green,
239 &static_tint_finish_blue,
240 &static_tint_finish_sat,
241 &static_tint_current_red,
242 &static_tint_current_green,
243 &static_tint_current_blue,
244 &static_tint_current_sat,
245 &static_tint_time_left,
246 &static_flash_continuous,
250 &static_flash_current_level,
251 &static_flash_time_left,
252 &static_shake_continuous,
253 &static_shake_strength,
255 &static_shake_position,
256 &static_shake_position_y,
257 &static_shake_time_left,
260 &static_battleanim_id,
261 &static_battleanim_target,
262 &static_battleanim_frame,
263 &static_battleanim_active,
264 &static_battleanim_global,
266 &static_weather_strength,