13 #include "lcf/rpg/saveeventexecstate.h"
18 std::ostream&
operator<<(std::ostream& os,
const SaveEventExecState& obj) {
19 os <<
"SaveEventExecState{";
21 for (
size_t i = 0; i < obj.stack.size(); ++i) {
22 os << (i == 0 ?
"[" :
", ") << obj.stack[i];
25 os <<
", show_message="<< obj.show_message;
26 os <<
", abort_on_escape="<< obj.abort_on_escape;
27 os <<
", wait_movement="<< obj.wait_movement;
28 os <<
", keyinput_wait="<< obj.keyinput_wait;
29 os <<
", keyinput_variable="<< obj.keyinput_variable;
30 os <<
", keyinput_all_directions="<< obj.keyinput_all_directions;
31 os <<
", keyinput_decision="<< obj.keyinput_decision;
32 os <<
", keyinput_cancel="<< obj.keyinput_cancel;
33 os <<
", keyinput_2kshift_2k3numbers="<< obj.keyinput_2kshift_2k3numbers;
34 os <<
", keyinput_2kdown_2k3operators="<< obj.keyinput_2kdown_2k3operators;
35 os <<
", keyinput_2kleft_2k3shift="<< obj.keyinput_2kleft_2k3shift;
36 os <<
", keyinput_2kright="<< obj.keyinput_2kright;
37 os <<
", keyinput_2kup="<< obj.keyinput_2kup;
38 os <<
", wait_time="<< obj.wait_time;
39 os <<
", keyinput_time_variable="<< obj.keyinput_time_variable;
40 os <<
", keyinput_2k3down="<< obj.keyinput_2k3down;
41 os <<
", keyinput_2k3left="<< obj.keyinput_2k3left;
42 os <<
", keyinput_2k3right="<< obj.keyinput_2k3right;
43 os <<
", keyinput_2k3up="<< obj.keyinput_2k3up;
44 os <<
", keyinput_timed="<< obj.keyinput_timed;
45 os <<
", wait_key_enter="<< obj.wait_key_enter;
std::ostream & operator<<(std::ostream &os, const Actor &obj)