13 #include "lcf/rpg/battleranimation.h"
18 std::ostream&
operator<<(std::ostream& os,
const BattlerAnimation& obj) {
19 os <<
"BattlerAnimation{";
20 os <<
"name="<< obj.name;
21 os <<
", speed="<< obj.speed;
23 for (
size_t i = 0; i < obj.poses.size(); ++i) {
24 os << (i == 0 ?
"[" :
", ") << obj.poses[i];
28 for (
size_t i = 0; i < obj.weapons.size(); ++i) {
29 os << (i == 0 ?
"[" :
", ") << obj.weapons[i];
std::ostream & operator<<(std::ostream &os, const Actor &obj)