liblcf
rpg_parameters.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/rpg/parameters.h"
14 
15 namespace lcf {
16 namespace rpg {
17 
18 std::ostream& operator<<(std::ostream& os, const Parameters& obj) {
19  os << "Parameters{";
20  os << "maxhp=";
21  for (size_t i = 0; i < obj.maxhp.size(); ++i) {
22  os << (i == 0 ? "[" : ", ") << obj.maxhp[i];
23  }
24  os << "]";
25  os << ", maxsp=";
26  for (size_t i = 0; i < obj.maxsp.size(); ++i) {
27  os << (i == 0 ? "[" : ", ") << obj.maxsp[i];
28  }
29  os << "]";
30  os << ", attack=";
31  for (size_t i = 0; i < obj.attack.size(); ++i) {
32  os << (i == 0 ? "[" : ", ") << obj.attack[i];
33  }
34  os << "]";
35  os << ", defense=";
36  for (size_t i = 0; i < obj.defense.size(); ++i) {
37  os << (i == 0 ? "[" : ", ") << obj.defense[i];
38  }
39  os << "]";
40  os << ", spirit=";
41  for (size_t i = 0; i < obj.spirit.size(); ++i) {
42  os << (i == 0 ? "[" : ", ") << obj.spirit[i];
43  }
44  os << "]";
45  os << ", agility=";
46  for (size_t i = 0; i < obj.agility.size(); ++i) {
47  os << (i == 0 ? "[" : ", ") << obj.agility[i];
48  }
49  os << "]";
50  os << "}";
51  return os;
52 }
53 
54 } // namespace rpg
55 } // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition: rpg_actor.cpp:18
Definition: dbarray.cpp:13