liblcf
rpg_animationtiming.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/rpg/animationtiming.h"
14 
15 namespace lcf {
16 namespace rpg {
17 
18 std::ostream& operator<<(std::ostream& os, const AnimationTiming& obj) {
19  os << "AnimationTiming{";
20  os << "frame="<< obj.frame;
21  os << ", se="<< obj.se;
22  os << ", flash_scope="<< obj.flash_scope;
23  os << ", flash_red="<< obj.flash_red;
24  os << ", flash_green="<< obj.flash_green;
25  os << ", flash_blue="<< obj.flash_blue;
26  os << ", flash_power="<< obj.flash_power;
27  os << ", screen_shake="<< obj.screen_shake;
28  os << "}";
29  return os;
30 }
31 
32 } // namespace rpg
33 } // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition: rpg_actor.cpp:18
Definition: dbarray.cpp:13