liblcf
rpg_animation.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/rpg/animation.h"
14 
15 namespace lcf {
16 namespace rpg {
17 
18 std::ostream& operator<<(std::ostream& os, const Animation& obj) {
19  os << "Animation{";
20  os << "name="<< obj.name;
21  os << ", animation_name="<< obj.animation_name;
22  os << ", large="<< obj.large;
23  os << ", timings=";
24  for (size_t i = 0; i < obj.timings.size(); ++i) {
25  os << (i == 0 ? "[" : ", ") << obj.timings[i];
26  }
27  os << "]";
28  os << ", scope="<< obj.scope;
29  os << ", position="<< obj.position;
30  os << ", frames=";
31  for (size_t i = 0; i < obj.frames.size(); ++i) {
32  os << (i == 0 ? "[" : ", ") << obj.frames[i];
33  }
34  os << "]";
35  os << "}";
36  return os;
37 }
38 
39 } // namespace rpg
40 } // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition: rpg_actor.cpp:18
Definition: dbarray.cpp:13