liblcf
rpg_battlecommands.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/rpg/battlecommands.h"
14 
15 namespace lcf {
16 namespace rpg {
17 
18 std::ostream& operator<<(std::ostream& os, const BattleCommands& obj) {
19  os << "BattleCommands{";
20  os << "placement="<< obj.placement;
21  os << ", death_handler_unused="<< obj.death_handler_unused;
22  os << ", row="<< obj.row;
23  os << ", battle_type="<< obj.battle_type;
24  os << ", unused_display_normal_parameters="<< obj.unused_display_normal_parameters;
25  os << ", commands=";
26  for (size_t i = 0; i < obj.commands.size(); ++i) {
27  os << (i == 0 ? "[" : ", ") << obj.commands[i];
28  }
29  os << "]";
30  os << ", death_handler="<< obj.death_handler;
31  os << ", death_event="<< obj.death_event;
32  os << ", window_size="<< obj.window_size;
33  os << ", transparency="<< obj.transparency;
34  os << ", death_teleport="<< obj.death_teleport;
35  os << ", death_teleport_id="<< obj.death_teleport_id;
36  os << ", death_teleport_x="<< obj.death_teleport_x;
37  os << ", death_teleport_y="<< obj.death_teleport_y;
38  os << ", death_teleport_face="<< obj.death_teleport_face;
39  os << ", easyrpg_default_atb_mode="<< obj.easyrpg_default_atb_mode;
40  os << ", easyrpg_enable_battle_row_command="<< obj.easyrpg_enable_battle_row_command;
41  os << ", easyrpg_sequential_order="<< obj.easyrpg_sequential_order;
42  os << "}";
43  return os;
44 }
45 
46 } // namespace rpg
47 } // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition: rpg_actor.cpp:18
Definition: dbarray.cpp:13