SoulSeek Protocol Documentation
Version History
2003-01-26: Added peer messages and login sequence, had revelation about reusing existing peer socket from search result for file request, BriEnigma
2003-01-20: Initial revision, BriEnigma
CVS version ID: $Id: soulseek_protocol.html,v 1.1 2003/04/02 05:52:24 simon_mld Exp $
Mental Note: When updating this document, remember to upload the
latest version to the SourceForge
project documentation web page.
Introduction
The SoulSeek protocol is not officially documented anywhere. This document is the result
of effort by members of the SoleSeek
project team. It was pieced together by examining the
Python SoulSeek source code, as well as
sniffing network packets.
(Hey, Nir! Please don't sue us inder the
DMCA for reverse engineering the
protocol!)
This document should not be considered the official
specification. It is our best guess at how the protocol works.
Overview
The SoulSeek protocol consists of a finite number of messages.
Some of these messages are used for communicating between the
client and server. Others are used for communications between
a client and a peer (another client). All of these messages
(with the exception of a couple of peer messages TODO:...are
PeerInit and PierceFW the only exceptions?...) follow a
standard format.
There are a few datatypes that the message blocks use:
(TODO: endian-ness? I always get mixed up.)
Integer | 4 bytes, network byte ordering |
Byte | 1 byte |
String | an integer (4 bytes) that specifies the length of the string, followed by the string data as 8-bit characters. The string is not null-terminated. |
TODO: | are other datatypes used? |
The standard message blocks start with an integer. This integer defines
the size of the message payload--everything contained in the message, but
not including the 4-bytes length. The payload starts with an integer
that we shall call the message code that describes what type of
message this is. The datatype and meaning of the remaining payload data
is dependant on the message code. For example, the following is a very
simple message, the Login message from the client to the server:
Message Length |
Message Payload |
4-byte-integer: 30 |
4-byte-integer: 1 |
4-byte-integer: 8 |
J |
o |
h |
n |
G |
a |
l |
t |
4-byte-integer: 6 |
s |
e |
c |
r |
e |
t |
4-byte-integer: 200 |
|
Message Code 1 == "Login" (4 bytes) |
String, length 8 (12 bytes) |
String, length 6 (10 bytes) |
Version (4 bytes) |
This sends a message to the server with message code 1. Since
message code 1 is the Login message, the server knows to expect
two strings and an integer. The fist string, we can see is
of length 8 and contains the letters "JohnGalt". The second
string is of length 6 and contains the letters "secret".
The remaining integer is the number 200.
It is worth noting that messages with the same code may have
different payloads, depending on the direction of the message:
client-to-server (generally, a request) or server-to-client
(generally, a response).
In the above example, the message is a Login message
from the client to the server. The server responds to the
client with message that also has the message code 1 ("Login"),
but has a different payload. Login messages originating at
the server (we can think of it as a Login response message)
contain a byte (1/0 for success/fail) followed by a string
(a message about the results of the login or a server greeting).
Constants
The SoulSeek protocol makes use of several constants:
Status Codes |
-1 | Unknown |
0 | Offline |
1 | Away |
2 | Online |
Transfer Direction |
0 | Download |
1 | Upload |
TODO: There are probably more... |
Messages
Jump directly to a server message:
Login:1
SetWaitPort:2
GetPeerAddress:3
AddUser:5
GetUserStatus:7
SayChatroom:13
JoinRoom:14
LeaveRoom:15
UserJoinedRoom:16
UserLeftRoom:17
ConnectToPeer:18
MessageUser:22
MessageAcked:23
FileSearch:26
SetStatus:28
SharedFoldersFiles:35
GetUserStats:36
QueuedDownloads:40
PlaceInLineResponse:60
RoomAdded:62
RoomRemoved:63
RoomList:64
ExactFileSearch:65
AdminMessage:66
GlobalUserList:67
TunneledMessage:68
PrivilegedUsers:69
AddToPrivileged:91
CheckPrivileges:92
CantConnectToPeer:1001
Jump directly to a peer message:
PeerInit
PierceFW
GetSharedFileList:4
SharedFileList:5
FileSearchResult:9
UserInfoRequest:15
UserInfoReply:16
FolderContentsRequest:36
FolderContentsResponse:37
TransferRequest:40
TransferResponse:41
PlaceholdUpload:42
QueueUpload:43
PlaceInQueue:44
UploadFailed:46
QueueFailed:50
PlaceInQueueRequest:51
Server Messages
Login:1
Client-to-Server (attempt to login)
integer | 1 (Message Code) |
string | Username |
string | Password |
integer | Version |
Server-to-Client (login success/fail)
integer | 1 (Message Code) |
byte | success (0=fail, 1=success) |
string | Login message (error message or greeting message) |
SetWaitPort:2
Client-to-Server
This is sent to the server to tell it what port we are listening on.
integer | 2 (Message Code) |
integer | port number (generally 2234) |
Server-to-Client
It is believed that SetWaitPort messages are not sent from the server to the client.
GetPeerAddress:3
Client-to-Server
This is sent to the server to ask for a peer's address (IP address and port), given
the peer's username.
integer | 3 (Message Code) |
string | username |
Server-to-Client
This is the response from the server.
integer | 3 (Message Code) |
string | username this address belongs to |
integer | IP address |
integer | port number |
AddUser:5
Client-to-Server
This message is sent when you want to start monitoring the online status of
a user. Once we start "watching" a user by sending this message, the
server will send (TODO: is the message AddUser or GetUserStatus)
messages to us whenever the user changes status (away, back, offline, etc).
Note: There also seems to be a GetPeerAddress response message returned
automatically, along with the AddUser response message--even though the
GetPeerAddress request was never made. Can anyone confirm this?
integer | 5 (Message Code) |
string | username to start watching |
Server-to-Client
integer | 5 (Message Code) |
string | username being watching |
byte | whether the user exists |
GetUserStatus:7
Client-to-Server
This message is used to request a user's current status.
integer | 7 (Message Code) |
string | username to get status of |
Server-to-client
This message is used by the server to report back to us a user's current status.
integer | 7 (Message Code) |
string | username this status applies to |
integer | status code, see above |
SayChatroom:13
Client-to-Server
This message is sent to say something in a chatroom.
integer | 13 (Message Code) |
string | room |
string | message |
Server-to-Client
Somebody said something in a chatroom we are in.
integer | 13 (Message Code) |
string | room |
string | username |
string | message |
JoinRoom:14
Client-to-Server
We would like to join a chatroom.
integer | 14 (Message Code) |
string | room |
Server-to-Client
We have joined the room. Here is a list of all the people in the room. (This
could very easily be a giant set of data!)
integer | 14 (Message Code) |
string | room |
integer | number of users in this room |
string | username #1 |
string | username #2 |
: : |
string | username #n |
integer | number of status code intgers (should be the same as number of users in the above field) |
integer | status code of username #1 |
integer | status code of username #2 |
: : |
integer | status code of username #n |
integer | number of statistics records (should be the same as number of users in the above field) |
integer | stats record 1: avgspeed of username #1 |
integer | stats record 1: downloadnum of username #1 |
integer | stats record 1: something of username #1 |
integer | stats record 1: files of username #1 |
integer | stats record 1: dirs of username #1 |
integer | stats record 2: avgspeed of username #2 |
integer | stats record 2: downloadnum of username #2 |
integer | stats record 2: something of username #2 |
integer | stats record 2: files of username #2 |
integer | stats record 2: dirs of username #2 |
: : |
integer | stats record n: avgspeed of username #n |
integer | stats record n: downloadnum of username #n |
integer | stats record n: something of username #n |
integer | stats record n: files of username #n |
integer | stats record n: dirs of username #n |
integer | number of slotsfull records |
integer | slotsfull field of username #1 |
integer | slotsfull field of username #2 |
: : |
integer | slotsfull field of username #n |
LeaveRoom:15
Client-to-Server
We would like to leave a chatroom.
integer | 15 (Message Code) |
string | room |
Server-to-Client
Server tells us we have left the room. Note that, in theory, this could
happen at any time--it may not necessarily be a response to a LeaveRoom
message. It is entirely possible that the server could send this to kick
you out of a room (although this author has never seen it happen).
integer | 15 (Message Code) |
string | room |
UserJoinedRoom:16
Client-to-Server
This message is not sent from the client.
Server-to-Client
User "x" has entered chat room "y".
integer | 16 (Message Code) |
string | room |
string | username |
UserLeftRoom:17
Client-to-Server
This message is not sent from the client.
Server-to-Client
User "x" has left chat room "y".
integer | 17 (Message Code) |
string | room |
string | username |
ConnectToPeer:18
Client-to-Server
If we cannot establish a direct connection to a user (for example,
they are behind a firewall), we send this message to the server, which
will tell the peer to connect back to us.
integer | 18 (Message Code) |
integer | token |
string | username |
string | type: "P"/"F" (see PeerInit) |
Server-to-Client
If someone cannot establish a connection with us (for instance, we are behind
a firewall), the server sends this message to us. We then attempt to
establish a direct connection to the peer.
integer | 18 (Message Code) |
string | username |
string | type: "P"/"F" (see PeerInit) |
integer | ip address |
integer | port |
integer | token |
MessageUser:22
Client-to-Server
Send a private chat message to a user
integer | 22 (Message Code) |
string | username |
string | message |
Server-to-Client
Somebody sent us a private chat message
integer | 22 (Message Code) |
integer | message ID |
integer | timestamp |
string | username |
string | message |
MessageAcked:23
Client-to-Server
Confirmation of receiving a private chat message. If we do not send it,
the server will keep sending the chat phrase to us.
integer | 23 (Message Code) |
integer | message ID |
Server-to-Client
This message is not sent from the server to the client.
FileSearch:26
Client-to-Server
We send this to the server when we want to search for something.
integer | 26 (Message Code) |
integer | token |
string | search text |
Server-to-Client
The server sends this to tell us someone is searching for something.
integer | 26 (Message Code) |
string | username |
integer | token |
string | search text |
SetStatus:28
Client-to-Server
Change my away/online status.
integer | 28 (Message Code) |
integer | new status, see above |
Server-to-Client
This message is not sent from the server to the client.
SharedFoldersFiles:35
Server-to-Client
We send this to the server to tell it how many files and folders we are
sharing.
integer | 35 (Message Code) |
integer | folder count |
integer | file count |
Server-to-Client
This message is not sent from the server to the client.
GetUserStats:36
Client-to-Server
This message is not sent from the client to the server.
Server-to-Client
The server sends this message to us to indicate a change in a user's
statistics.
integer | 36 (Message Code) |
string | username |
integer | avgspeed |
integer | downloadnum |
integer | something |
integer | files |
integer | dirs |
QueuedDownloads:40
Client-to-Server
It is unknown whether this is valid.
Server-to-Client
The server sends this to indicate if someone has download slots available.
integer | 40 (Message Code) |
string | username |
integer | slotsfull |
PlaceInLineResponse:60
Client-to-Server
Ask the server what place in line we are ...?
integer | 60 (Message Code) |
string | username |
integer | token (token of original file request?) |
integer | place (...?) |
Server-to-Client
The server sends this to indicate change in place in queue while we're waiting
for files from the other peer.
integer | 60 (Message Code) |
string | username |
integer | token (token of original file request?) |
integer | place |
RoomAdded:62
Client-to-Server
Unknown if this is valid.
Server-to-Client
The server tells us a new room has been added
integer | 62 (Message Code) |
string | room name |
RoomRemoved:63
Client-to-Server
Unknown if this is valid.
Server-to-Client
The server tells us a room has been removed
integer | 62 (Message Code) |
string | room name |
RoomList:64
Client-to-Server
Request a list of rooms?
Server-to-Client
The server tells us a list of rooms.
integer | 64 (Message Code) |
integer | number of rooms |
string | name of room #1 |
string | name of room #2 |
: : |
string | name of room #n |
integer | user count records |
integer | user count in room #1 |
integer | user count in room #2 |
: : |
integer | user count in room #n |
ExactFileSearch:65
Client-to-Server
It is unknown whether this is valid. Normal file search is a symmetric
operation (the Client-to-Server and Server-to-Client messages are exactly
the same and both valid), which would lead one to believe that maybe the
ExactFileSearch works the same way.
Server-to-Client
Someone is searching for a file with an exact name
integer | 65 (Message Code) |
integer | token |
string | filename |
string | folder |
integer | size |
integer | checksum |
string | username |
AdminMessage:66
Client-to-Server
unknown if this is valid
Server-to-Client
The admin is sending a broadcast message. ("The service is going down
for maintenance in 10 minutes!")
integer | 66 (Message Code) |
string | message |
GlobalUserList:67
Client-to-Server
We send this to get a global list of all users online.
Server-to-Client
The list of users.
integer | 67 (Message Code) |
See user list format in JoinRoom message |
TunneledMessage:68
Used to tunnel a message through the server, I would assume...(?)
integer | 68 (Message Code) |
string | username (to? from? depends on direction?) |
integer | code |
integer | token |
integer | IP address |
integer | port |
string | message |
PrivilegedUsers:69
Client-to-Server
Get a list of all users that made a donation
Server-to-Client
The returned list of users
integer | 69 (Message Code) |
integer | number of users |
string | username #1 |
string | username #2 |
: : |
string | username #n |
AddToPrivileged:91
TODO, but likely something only an admin can do. We would assume it
takes a username and a duration.
CheckPrivileges:92
Client-to-Server
How much privileged time do I have left from my donation?
Server-to-Client
You have this many days.
integer | 69 (Message Code) |
integer | number of days(?) |
CantConnectToPeer:1001
Client-to-Server
We send this to say we cannot connect to a peer after it has asked us to connect.
integer | 1001 (Message Code) |
integer | token |
string | username |
Server-to-Client
The server sends this if we asked a peer to connect and it cannot do it. This means
a connection cannot be established in either direction--both parties are
firewalled.
integer | 1001 (Message Code) |
integer | token |
Relogged?
Server sends this if someone else logged in under our nickname then
disconnects us.
RemoveUser?
Client-to-Server
Used when we no longer want to be kept updated about a user's status. This
message is defined in the Python code, but not associated with a message
code. Maybe it falls into one of the message code gaps?
integer | ??? (Message Code) |
string | username to stop watching |
CantCreateRoom?
Server-to-Client
The server sends this to tell us a new room cannot be created?
Peer Messages
Jump directly to a peer message:
PeerInit
PierceFW
GetSharedFileList:4
SharedFileList:5
FileSearchResult:9
UserInfoRequest:15
UserInfoReply:16
FolderContentsRequest:36
FolderContentsResponse:37
TransferRequest:40
TransferResponse:41
PlaceholdUpload:42
QueueUpload:43
PlaceInQueue:44
UploadFailed:46
QueueFailed:50
PlaceInQueueRequest:51
PierceFW
This is the very first message send by peer that established a
connection, if it has been asked by other peer to do so. Token is taken
from ConnectToPeer server message.
PeerInit
This message is sent by peer that initiated a connection, not
necessarily a peer that actually established it. Token apparently
can be anything. Type is 'P' if it's anything but filetransfer, 'F'
otherwise.
byte | 1 (Message Code) Note that this is a BYTE! |
string | username |
string | type |
integer | ??? This seems to always be a constant (300 or 0x0000012c) |
integer | token |
GetSharedFileList:4
Client-to-Peer
The client sends this to a peer to ask for a list of files.
Peer-to-Client
It is unknown whether this is used.
SharedFileList:5
Client-to-Peer
It is unknown whether this is used.
Peer-to-Client
A peer responds with this message when sent a GetSharedFileList.
This message can be a little complex, considering it
contains data from three nested loops: directories, which contain files,
which contain attributes. When implementing parsing of this message,
it may be helpful to note that within each directory, the list of
files (each with its own list of sttributes) is in the exact same format
as the list of files returned from FileSearchResult.
integer | 5 (Message Code) |
The following data is zlib compressed: |
integer | Number of directories |
string | Directory name #1 |
integer | Number of files in directory #1 |
byte? | Dir#1, File#1 code(?) |
string | Dir#1, File#1 filename |
integer | Dir#1, File#1 size1 |
integer | Dir#1, File#1 size2 |
string | Dir#1, File#1 ext |
integer | Dir#1, File#1 number of attributes |
integer | Dir#1, File#1, Attr#1 type |
integer | Dir#1, File#1, Attr#1 value |
: : |
integer | Dir#1, File#1, Attr#n value |
: : : : |
integer | Dir#n, File#n, Attr#n value |
FileSearchResult:9
Client-to-Peer
It is unknown whether this is used.
Peer-to-Client
This is sent in response to a file search match. Token is taken from original
FileSearch message. You will note that the file data is similar to that of
SharedFileList, only without the outermost loop (directories). It contains
simply a list of files, each with a list of attributes.
integer | 9 (Message Code) |
The following data is zlib compressed: |
string | username |
integer | token |
integer | Number of files |
byte | File #1, code |
string | File #1, filename |
integer | File #1, size1 |
integer | File #1, size2 |
string | File #1, ext |
integer | File #1, number of attributes |
integer | File #1, Attr #1 type |
integer | File #1, Attr #1 value |
: : |
integer | File #n, Attr #n value |
byte | Free upload slots |
integer | Upload speed |
integer | In Queue |
UserInfoRequest:15
Client-to-Peer
Peer-to-Client
It is unknown whether this is used.
UserInfoReply:16
Client-to-Peer
It is unknown whether this is used.
Peer-to-Client
integer | 16 (Message Code) |
string | User's description |
byte | Does this user have a pic? |
string | This data element is only present if the previous byte is true. This string contains the user pic file content |
integer | User uploads |
integer | Total uploads |
integer | Queue size |
integer | Slots available |
FolderContentsRequest:36
FolderContentsResponse:37
TransferRequest:40
Client-to-Peer
Ask a peer for a file. See the sequences section at the bottom of this
document. Token is [new, unique token? taken from another message?].
integer | 40 (Message Code) |
integer | Direction constant, see above |
integer | Token |
string | filename |
integer | This data field is only present if direction==1. File size. |
Peer-to-Client
Tell a peer we are about to send them a file. (Used when piercing a
firewall?) The message format is exactly the same as the client-to-peer
version.
TransferResponse:41
Client-to-Peer or Peer-to-Client
This is the proper response to a TransferRequest message. "Yes, I agree to
take the file" or "no, I do not agree to take the file." Token is taken
from TransferRequest message.
integer | 41 (Message Code) |
integer | Token |
byte | Allowed? |
If Allowed is true: |
integer | Optionally, the file size |
If Allowed is false: |
string | Optionally, a message explaining why the request was denied |
PlaceholdUpload:42
Not sure yet.
integer | 42 (Message Code) |
string | Filename |
QueueUpload:43
Not sure yet.
integer | 43 (Message Code) |
string | Filename |
PlaceInQueue:44
Client-to-Peer
It is unknown whether this is used.
Peer-to-Client
You are in queue position x for file y. This is the response to a
PlaceInQueueRequest.
integer | 44 (Message Code) |
string | filename |
integer | place |
UploadFailed:46
Not sure yet.
integer | 46 (Message Code) |
string | Filename |
QueueFailed:50
Not sure yet.
integer | 50 (Message Code) |
string | Filename |
string | Reason |
PlaceInQueueRequest:51
Client-to-Peer
What place in your queue am I? The response is a PlaceInQueue message.
Peer-to-Client
It is unknown whether this is used.
Message Sequences
This section will attempt to describe the message sequences for
common operations.
Login
User logs in successfully, gets server greeting, gets privileged
user list, gets chat room list, starts monitoring buddies
- client sends Login message
- client sends SetWaitPort message
- server sends Login response message
- server automatically sends a RoomList response
- server automatically sends a PrivilegedUsers response
- client sends SharedFoldersFiles message
- client sends AddUser message for each buddy in buddy list
- server sends AddUser response for each buddy in the buddy list
Search
TODO: User performs a search
Chat
TODO: User enters a room, listens, speaks, then exits room
Obtaining Peer Address, basic
This sequence will grab a peer's address (ip+port), given the username, in the most simple manner.
- Client sends GetPeerAddress message
- Server sends GetPeerAddress response
Obtaining Peer Address, advanced
This sequence will start monitoring a user (as if that user were on your buddy
list), and use that information to not only obtain the address, but get
notified if the user goes offline. This is the method that the Python
SoulSeek client uses.
- client sends GetUserStatus message to server
- server responds with GetUserStatus message with status
- client sends AddUser message to server
- server responds with AddUser message
- server sends unsolicited GetPeerAddress message
Note: The following File Transfer scenarios cover every combination and permutation of
the three states (client FW, peer FW, queue). They all assume the peer address has
been obtained by one of the above methods.
|
File Transfer, basic
Client may or may not be firewalled, peer is not firewalled, peer has no wait queue
- client opens a "P" type socket to the peer. This need not be a NEW
socket. If a "P" type connection to the peer has already been established (for
instance, because the peer has sent you a search result), it can be
reused.
- client sends PeerInit "P" message immediately followed by TransferRequest message
- peer optionally sends back 12 bytes (the 5th is zero or one)
(Note from Brian: I am a little bit worried about the random 12 bytes that
sometimes get sent before a TransferResponse message. The first four bytes
are obviously not a message length. Like I said in the comments, the
Python code (slskproto.py:SlskProtoThread..process_peer_input()) has some
wacky if-elseif-else logic in there that gets called only if it is a non
"F" peer connection and it is the first message received.)
- peer sends back TransferResponse message
- client opens second socket to peer
- client sends PeerInit "F" message to peer
- peer sends file
- client closes second socket to peer
File Transfer, firewall
TODO: Client is not firewalled, peer is firewalled, peer has no wait queue
File Transfer, two firewalls
Client is firewalled, peer is firewalled, wait queue does not matter
- A peer-to-peer connection in this situation is impossible
File Transfer, queue 1
TODO: Client is not firewalled, peer is not firewalled, peer has wait queue
File Transfer, queue 2
TODO: Client is not firewalled, peer is firewalled, peer has wait queue
File Transfer, queue 3
TODO: Client is firewalled, peer is not firewalled, peer has no wait queue
End of Document