/* === S Y N F I G ========================================================= */
/*!	\file activepointset.cpp
**	\brief Template File
**
**	\legal
**	Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
**  Copyright (c) 2008 Chris Moore
**
**	This file is part of Synfig.
**
**	Synfig is free software: you can redistribute it and/or modify
**	it under the terms of the GNU General Public License as published by
**	the Free Software Foundation, either version 2 of the License, or
**	(at your option) any later version.
**
**	Synfig is distributed in the hope that it will be useful,
**	but WITHOUT ANY WARRANTY; without even the implied warranty of
**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
**	GNU General Public License for more details.
**
**	You should have received a copy of the GNU General Public License
**	along with Synfig.  If not, see <https://www.gnu.org/licenses/>.
**	\endlegal
*/
/* ========================================================================= */

/* === H E A D E R S ======================================================= */

#ifdef USING_PCH
#	include "pch.h"
#else
#ifdef HAVE_CONFIG_H
#	include <config.h>
#endif

#include <synfig/general.h>

#include "activepointset.h"
#include <synfigapp/canvasinterface.h>

#include <synfigapp/localization.h>

#endif

using namespace synfig;
using namespace synfigapp;
using namespace Action;

/* === M A C R O S ========================================================= */

ACTION_INIT(Action::ActivepointSet);
ACTION_SET_NAME(Action::ActivepointSet,"ActivepointSet");
ACTION_SET_LOCAL_NAME(Action::ActivepointSet,N_("Set Activepoint"));
ACTION_SET_TASK(Action::ActivepointSet,"set");
ACTION_SET_CATEGORY(Action::ActivepointSet,Action::CATEGORY_ACTIVEPOINT);
ACTION_SET_PRIORITY(Action::ActivepointSet,0);
ACTION_SET_VERSION(Action::ActivepointSet,"0.0");

/* === G L O B A L S ======================================================= */

/* === P R O C E D U R E S ================================================= */

/* === M E T H O D S ======================================================= */

Action::ActivepointSet::ActivepointSet():
	index()
{
	set_dirty(true);
}

Action::ParamVocab
Action::ActivepointSet::get_param_vocab()
{
	ParamVocab ret(Action::CanvasSpecific::get_param_vocab());

	ret.push_back(ParamDesc("value_desc",Param::TYPE_VALUEDESC)
		.set_local_name(_("ValueDesc"))
	);

	ret.push_back(ParamDesc("activepoint",Param::TYPE_ACTIVEPOINT)
		.set_local_name(_("Activepoint"))
		.set_desc(_("Activepoint to be changed"))
		.set_supports_multiple()
	);

	return ret;
}

bool
Action::ActivepointSet::is_candidate(const ParamList &x)
{
	if (!candidate_check(get_param_vocab(),x))
		return false;

	ValueDesc value_desc(x.find("value_desc")->second.get_value_desc());

	return (value_desc.parent_is_value_node() &&
			// We need a dynamic list.
			ValueNode_DynamicList::Handle::cast_dynamic(value_desc.get_parent_value_node()));
}

bool
Action::ActivepointSet::set_param(const synfig::String& name, const Action::Param &param)
{
	if(name=="value_desc" && param.get_type()==Param::TYPE_VALUEDESC)
	{
		ValueDesc value_desc(param.get_value_desc());

		if(!value_desc.parent_is_value_node())
			return false;

		value_node=ValueNode_DynamicList::Handle::cast_dynamic(value_desc.get_parent_value_node());

		if(!value_node)
			return false;

		index=value_desc.get_index();

		return true;
	}
	if(name=="activepoint" && param.get_type()==Param::TYPE_ACTIVEPOINT)
	{
		//NOTE: there is no duplication checking at the moment
		activepoints.push_back(param.get_activepoint());

		return true;
	}

	return Action::CanvasSpecific::set_param(name,param);
}

bool
Action::ActivepointSet::is_ready()const
{
	if(!value_node || activepoints.empty())
		return false;
	return Action::CanvasSpecific::is_ready();
}

void
Action::ActivepointSet::perform()
{
	typedef ValueNode_DynamicList::ListEntry::ActivepointList AList;

#if 1
	std::vector<AList::iterator>	iters;
	std::vector<Activepoint>::iterator i = activepoints.begin(), end = activepoints.end();

	for(; i != end; ++i)
	{
		try { iters.push_back(value_node->list[index].find(*i)); }
		catch (const synfig::Exception::NotFound&)
		{
			throw Error(_("Unable to find activepoint"));
		}
	}

	//check to see which valuenodes are going to override because of the time...
	ValueNode_DynamicList::ListEntry::findresult timeiter;

	for(i = activepoints.begin(); i != end; ++i)
	{
		timeiter = value_node->list[index].find_time(i->get_time());

		bool candelete = timeiter.second;

		//we only want to track overwrites (not activepoints that are also being modified)
		if(candelete)
		{
			for (std::vector<AList::iterator>::iterator ii = iters.begin(); ii != iters.end(); ++ii)
			{
				if(timeiter.first == *ii)
				{
					candelete = false;
					break;
				}
			}
		}

		//if we can still delete it after checking, record it, and then remove them all later
		if(candelete)
		{
			Activepoint a = *timeiter.first;
			overwritten_activepoints.push_back(a);
		}
	}

	//overwrite all the valuenodes we're supposed to set
	{
		i = activepoints.begin();
		for (std::vector<AList::iterator>::iterator ii = iters.begin(); ii != iters.end() && i != end; ++ii, ++i)
		{
			old_activepoints.push_back(**ii);
			**ii = *i; //set the point to the corresponding point in the normal waypoint list
		}
	}

	//remove all the points we're supposed to be overwriting
	{
		std::vector<Activepoint>::iterator 	oi = overwritten_activepoints.begin(),
										oend = overwritten_activepoints.end();
		for(; oi != oend; ++oi)
		{
			value_node->list[index].erase(*oi);
		}
	}

#else
	AList::iterator iter;
	try { iter=value_node->list[index].find(activepoint); }
	catch(synfig::Exception::NotFound)
	{
		throw Error(_("Unable to find activepoint"));
	}

	//find the value at the old time before we replace it
	ValueNode_DynamicList::ListEntry::findresult timeiter;
	timeiter = value_node->list[index].find_time(activepoint.get_time());

	//we only want to track overwrites (not inplace modifications)
	if(timeiter.second && activepoint.get_uid() == timeiter.first->get_uid())
	{
		timeiter.second = false;
	}

	old_activepoint=*iter;
	*iter=activepoint;

	if(timeiter.second)
	{
		synfig::info("Erasing the found activepoint");
		time_overwrite = true;
		overwritten_ap = *timeiter.first;

		value_node->list[index].erase(overwritten_ap);
	}

#endif

	value_node->list[index].timing_info.sort();

	// Signal that a valuenode has been changed
	value_node->changed();
}

void
Action::ActivepointSet::undo()
{
	ValueNode_DynamicList::ListEntry::ActivepointList::iterator iter;

#if 1
	std::vector<Activepoint>::iterator i = old_activepoints.begin(), end = old_activepoints.end();

	for(; i != end; ++i)
	{
		try { iter = value_node->list[index].find(*i); }
		catch (const synfig::Exception::NotFound&)
		{
			throw Error(_("Unable to find activepoint"));
		}

		//overwrite with old one
		*iter = *i;
	}

	//add back in all the points that we removed before...
	{
		std::vector<Activepoint>::iterator 	oi = overwritten_activepoints.begin(),
										oend = overwritten_activepoints.end();
		for(; oi != oend; ++oi)
		{
			value_node->list[index].add(*oi);
		}
	}

#else
	try { iter=value_node->list[index].find(activepoint); }
	catch(synfig::Exception::NotFound)
	{
		throw Error(_("Unable to find activepoint"));
	}

	*iter=old_activepoint;

	if(time_overwrite)
	{
		value_node->list[index].add(overwritten_ap);
	}
#endif

	value_node->list[index].timing_info.sort();

	// Signal that a valuenode has been changed
	value_node->changed();
}
