/*
 *  Copyright (C) 2005-2018 Team Kodi
 *  This file is part of Kodi - https://kodi.tv
 *
 *  SPDX-License-Identifier: GPL-2.0-or-later
 *  See LICENSES/README.md for more information.
 */

#include "GUIRadioButtonControl.h"

#include "GUIInfoManager.h"
#include "ServiceBroker.h"
#include "input/actions/Action.h"
#include "input/actions/ActionIDs.h"
#include "resources/LocalizeStrings.h"
#include "resources/ResourcesComponent.h"

CGUIRadioButtonControl::CGUIRadioButtonControl(int parentID,
                                               int controlID,
                                               float posX,
                                               float posY,
                                               float width,
                                               float height,
                                               const CTextureInfo& textureFocus,
                                               const CTextureInfo& textureNoFocus,
                                               const CLabelInfo& labelInfo,
                                               const CTextureInfo& radioOnFocus,
                                               const CTextureInfo& radioOnNoFocus,
                                               const CTextureInfo& radioOffFocus,
                                               const CTextureInfo& radioOffNoFocus,
                                               const CTextureInfo& radioOnDisabled,
                                               const CTextureInfo& radioOffDisabled)
  : CGUIButtonControl(
        parentID, controlID, posX, posY, width, height, textureFocus, textureNoFocus, labelInfo),
    m_imgRadioOnFocus(CGUITexture::CreateTexture(posX, posY, 16, 16, radioOnFocus)),
    m_imgRadioOnNoFocus(CGUITexture::CreateTexture(posX, posY, 16, 16, radioOnNoFocus)),
    m_imgRadioOffFocus(CGUITexture::CreateTexture(posX, posY, 16, 16, radioOffFocus)),
    m_imgRadioOffNoFocus(CGUITexture::CreateTexture(posX, posY, 16, 16, radioOffNoFocus)),
    m_imgRadioOnDisabled(CGUITexture::CreateTexture(posX, posY, 16, 16, radioOnDisabled)),
    m_imgRadioOffDisabled(CGUITexture::CreateTexture(posX, posY, 16, 16, radioOffDisabled))
{
  m_radioPosX = 0;
  m_radioPosY = 0;
  m_imgRadioOnFocus->SetAspectRatio(CAspectRatio::KEEP);
  m_imgRadioOnNoFocus->SetAspectRatio(CAspectRatio::KEEP);
  m_imgRadioOffFocus->SetAspectRatio(CAspectRatio::KEEP);
  m_imgRadioOffNoFocus->SetAspectRatio(CAspectRatio::KEEP);
  m_imgRadioOnDisabled->SetAspectRatio(CAspectRatio::KEEP);
  m_imgRadioOffDisabled->SetAspectRatio(CAspectRatio::KEEP);
  ControlType = GUICONTROL_RADIO;
  m_useLabel2 = false;
}

CGUIRadioButtonControl::CGUIRadioButtonControl(const CGUIRadioButtonControl& control)
  : CGUIButtonControl(control),
    m_imgRadioOnFocus(control.m_imgRadioOnFocus->Clone()),
    m_imgRadioOnNoFocus(control.m_imgRadioOnNoFocus->Clone()),
    m_imgRadioOffFocus(control.m_imgRadioOffFocus->Clone()),
    m_imgRadioOffNoFocus(control.m_imgRadioOffNoFocus->Clone()),
    m_imgRadioOnDisabled(control.m_imgRadioOnDisabled->Clone()),
    m_imgRadioOffDisabled(control.m_imgRadioOffDisabled->Clone()),
    m_radioPosX(control.m_radioPosX),
    m_radioPosY(control.m_radioPosY),
    m_toggleSelect(control.m_toggleSelect),
    m_useLabel2(control.m_useLabel2)
{
}

void CGUIRadioButtonControl::Render()
{
  CGUIButtonControl::Render();

  if ( IsSelected() && !IsDisabled() )
  {
    if (HasFocus())
      m_imgRadioOnFocus->Render();
    else
      m_imgRadioOnNoFocus->Render();
  }
  else if ( !IsSelected() && !IsDisabled() )
  {
    if (HasFocus())
      m_imgRadioOffFocus->Render();
    else
      m_imgRadioOffNoFocus->Render();
  }
  else if ( IsSelected() && IsDisabled() )
    m_imgRadioOnDisabled->Render();
  else
    m_imgRadioOffDisabled->Render();
}

void CGUIRadioButtonControl::Process(unsigned int currentTime, CDirtyRegionList &dirtyregions)
{
  if (m_toggleSelect)
  {
    // ask our infoManager whether we are selected or not...
    bool selected = m_toggleSelect->Get(INFO::DEFAULT_CONTEXT);

    if (selected != m_bSelected)
    {
      MarkDirtyRegion();
      m_bSelected = selected;
    }
  }

  m_imgRadioOnFocus->Process(currentTime);
  m_imgRadioOnNoFocus->Process(currentTime);
  m_imgRadioOffFocus->Process(currentTime);
  m_imgRadioOffNoFocus->Process(currentTime);
  m_imgRadioOnDisabled->Process(currentTime);
  m_imgRadioOffDisabled->Process(currentTime);

  if (m_useLabel2)
    SetLabel2(CServiceBroker::GetResourcesComponent().GetLocalizeStrings().Get(m_bSelected ? 16041
                                                                                           : 351));

  CGUIButtonControl::Process(currentTime, dirtyregions);
}

bool CGUIRadioButtonControl::OnAction(const CAction &action)
{
  if (action.GetID() == ACTION_SELECT_ITEM)
  {
    m_bSelected = !m_bSelected;
    MarkDirtyRegion();
  }
  return CGUIButtonControl::OnAction(action);
}

bool CGUIRadioButtonControl::OnMessage(CGUIMessage& message)
{
  return CGUIButtonControl::OnMessage(message);
}

void CGUIRadioButtonControl::AllocResources()
{
  CGUIButtonControl::AllocResources();
  m_imgRadioOnFocus->AllocResources();
  m_imgRadioOnNoFocus->AllocResources();
  m_imgRadioOffFocus->AllocResources();
  m_imgRadioOffNoFocus->AllocResources();
  m_imgRadioOnDisabled->AllocResources();
  m_imgRadioOffDisabled->AllocResources();
  SetPosition(m_posX, m_posY);
}

void CGUIRadioButtonControl::FreeResources(bool immediately)
{
  CGUIButtonControl::FreeResources(immediately);
  m_imgRadioOnFocus->FreeResources(immediately);
  m_imgRadioOnNoFocus->FreeResources(immediately);
  m_imgRadioOffFocus->FreeResources(immediately);
  m_imgRadioOffNoFocus->FreeResources(immediately);
  m_imgRadioOnDisabled->FreeResources(immediately);
  m_imgRadioOffDisabled->FreeResources(immediately);
}

void CGUIRadioButtonControl::DynamicResourceAlloc(bool bOnOff)
{
  CGUIControl::DynamicResourceAlloc(bOnOff);
  m_imgRadioOnFocus->DynamicResourceAlloc(bOnOff);
  m_imgRadioOnNoFocus->DynamicResourceAlloc(bOnOff);
  m_imgRadioOffFocus->DynamicResourceAlloc(bOnOff);
  m_imgRadioOffNoFocus->DynamicResourceAlloc(bOnOff);
  m_imgRadioOnDisabled->DynamicResourceAlloc(bOnOff);
  m_imgRadioOffDisabled->DynamicResourceAlloc(bOnOff);
}

void CGUIRadioButtonControl::SetInvalid()
{
  CGUIButtonControl::SetInvalid();
  m_imgRadioOnFocus->SetInvalid();
  m_imgRadioOnNoFocus->SetInvalid();
  m_imgRadioOffFocus->SetInvalid();
  m_imgRadioOffNoFocus->SetInvalid();
  m_imgRadioOnDisabled->SetInvalid();
  m_imgRadioOffDisabled->SetInvalid();
}

void CGUIRadioButtonControl::SetPosition(float posX, float posY)
{
  CGUIButtonControl::SetPosition(posX, posY);
  float radioPosX =
      m_radioPosX ? m_posX + m_radioPosX : (m_posX + m_width - 8) - m_imgRadioOnFocus->GetWidth();
  float radioPosY =
      m_radioPosY ? m_posY + m_radioPosY : m_posY + (m_height - m_imgRadioOnFocus->GetHeight()) / 2;
  m_imgRadioOnFocus->SetPosition(radioPosX, radioPosY);
  m_imgRadioOnNoFocus->SetPosition(radioPosX, radioPosY);
  m_imgRadioOffFocus->SetPosition(radioPosX, radioPosY);
  m_imgRadioOffNoFocus->SetPosition(radioPosX, radioPosY);
  m_imgRadioOnDisabled->SetPosition(radioPosX, radioPosY);
  m_imgRadioOffDisabled->SetPosition(radioPosX, radioPosY);
}

void CGUIRadioButtonControl::SetRadioDimensions(float posX, float posY, float width, float height)
{
  m_radioPosX = posX;
  m_radioPosY = posY;
  if (width)
  {
    m_imgRadioOnFocus->SetWidth(width);
    m_imgRadioOnNoFocus->SetWidth(width);
    m_imgRadioOffFocus->SetWidth(width);
    m_imgRadioOffNoFocus->SetWidth(width);
    m_imgRadioOnDisabled->SetWidth(width);
    m_imgRadioOffDisabled->SetWidth(width);
  }
  if (height)
  {
    m_imgRadioOnFocus->SetHeight(height);
    m_imgRadioOnNoFocus->SetHeight(height);
    m_imgRadioOffFocus->SetHeight(height);
    m_imgRadioOffNoFocus->SetHeight(height);
    m_imgRadioOnDisabled->SetHeight(height);
    m_imgRadioOffDisabled->SetHeight(height);
  }

  // use label2 to display the button value in case no
  // dimensions were specified and there's no label2 yet.
  if (GetLabel2().empty() && !width && !height)
    m_useLabel2 = true;

  SetPosition(GetXPosition(), GetYPosition());
}

void CGUIRadioButtonControl::SetWidth(float width)
{
  CGUIButtonControl::SetWidth(width);
  SetPosition(GetXPosition(), GetYPosition());
}

void CGUIRadioButtonControl::SetHeight(float height)
{
  CGUIButtonControl::SetHeight(height);
  SetPosition(GetXPosition(), GetYPosition());
}

std::string CGUIRadioButtonControl::GetDescription() const
{
  std::string strLabel = CGUIButtonControl::GetDescription();
  if (m_bSelected)
    strLabel += " (*)";
  else
    strLabel += " ( )";
  return strLabel;
}

bool CGUIRadioButtonControl::UpdateColors(const CGUIListItem* item)
{
  bool changed = CGUIButtonControl::UpdateColors(nullptr);
  changed |= m_imgRadioOnFocus->SetDiffuseColor(m_diffuseColor);
  changed |= m_imgRadioOnNoFocus->SetDiffuseColor(m_diffuseColor);
  changed |= m_imgRadioOffFocus->SetDiffuseColor(m_diffuseColor);
  changed |= m_imgRadioOffNoFocus->SetDiffuseColor(m_diffuseColor);
  changed |= m_imgRadioOnDisabled->SetDiffuseColor(m_diffuseColor);
  changed |= m_imgRadioOffDisabled->SetDiffuseColor(m_diffuseColor);
  return changed;
}

void CGUIRadioButtonControl::SetToggleSelect(const std::string &toggleSelect)
{
  m_toggleSelect = CServiceBroker::GetGUI()->GetInfoManager().Register(toggleSelect, GetParentID());
}
