78 void *indices,
size_t num,
123 const struct vec4 *color,
float depth,
134 bool blue,
bool alpha);
157 float top,
float bottom,
float znear,
float zfar);
159 float top,
float bottom,
float znear,
float zfar);
163 const char *markername,
164 const float color[4]);
EXPORT uint32_t device_get_width(const gs_device_t *device)
EXPORT void device_ortho(gs_device_t *device, float left, float right, float top, float bottom, float znear, float zfar)
EXPORT void device_begin_scene(gs_device_t *device)
gs_texture_type
Definition: graphics.h:166
EXPORT gs_timer_t * device_timer_create(gs_device_t *device)
EXPORT gs_shader_t * device_pixelshader_create(gs_device_t *device, const char *shader, const char *file, char **error_string)
EXPORT void device_copy_texture(gs_device_t *device, gs_texture_t *dst, gs_texture_t *src)
EXPORT uint32_t device_get_height(const gs_device_t *device)
EXPORT gs_stagesurf_t * device_stagesurface_create(gs_device_t *device, uint32_t width, uint32_t height, enum gs_color_format color_format)
Definition: graphics.h:217
EXPORT void device_get_size(const gs_device_t *device, uint32_t *x, uint32_t *y)
EXPORT void device_stencil_op(gs_device_t *device, enum gs_stencil_side side, enum gs_stencil_op_type fail, enum gs_stencil_op_type zfail, enum gs_stencil_op_type zpass)
struct gs_timer gs_timer_t
Definition: graphics.h:267
EXPORT gs_shader_t * device_get_vertex_shader(const gs_device_t *device)
struct gs_shader gs_shader_t
Definition: graphics.h:270
unsigned uint32_t
Definition: vc_stdint.h:31
EXPORT void device_enable_stencil_write(gs_device_t *device, bool enable)
EXPORT gs_texture_t * device_cubetexture_create(gs_device_t *device, uint32_t size, enum gs_color_format color_format, uint32_t levels, const uint8_t **data, uint32_t flags)
struct gs_vertex_buffer gs_vertbuffer_t
Definition: graphics.h:263
EXPORT void device_blend_function(gs_device_t *device, enum gs_blend_type src, enum gs_blend_type dest)
EXPORT void device_set_cube_render_target(gs_device_t *device, gs_texture_t *cubetex, int side, gs_zstencil_t *zstencil)
struct gs_stage_surface gs_stagesurf_t
Definition: graphics.h:261
struct gs_device gs_device_t
Definition: graphics.h:276
EXPORT int device_get_type(void)
EXPORT void device_enter_context(gs_device_t *device)
Definition: graphics.h:479
gs_stencil_side
Definition: graphics.h:122
EXPORT void device_debug_marker_end(gs_device_t *device)
EXPORT void device_resize(gs_device_t *device, uint32_t x, uint32_t y)
EXPORT void device_load_vertexshader(gs_device_t *device, gs_shader_t *vertshader)
gs_color_format
Definition: graphics.h:56
EXPORT void device_set_cull_mode(gs_device_t *device, enum gs_cull_mode mode)
unsigned char uint8_t
Definition: vc_stdint.h:27
EXPORT gs_timer_range_t * device_timer_range_create(gs_device_t *device)
EXPORT void device_enable_blending(gs_device_t *device, bool enable)
EXPORT void device_set_scissor_rect(gs_device_t *device, const struct gs_rect *rect)
EXPORT gs_samplerstate_t * device_samplerstate_create(gs_device_t *device, const struct gs_sampler_info *info)
struct gs_timer_range gs_timer_range_t
Definition: graphics.h:268
gs_stencil_op_type
Definition: graphics.h:128
gs_index_type
Definition: graphics.h:86
#define EXPORT
Definition: c99defs.h:49
EXPORT int device_create(gs_device_t **device, uint32_t adapter)
EXPORT void device_load_texture(gs_device_t *device, gs_texture_t *tex, int unit)
EXPORT void device_load_vertexbuffer(gs_device_t *device, gs_vertbuffer_t *vertbuffer)
EXPORT enum gs_cull_mode device_get_cull_mode(const gs_device_t *device)
gs_cull_mode
Definition: graphics.h:91
EXPORT void device_leave_context(gs_device_t *device)
EXPORT void device_set_viewport(gs_device_t *device, int x, int y, int width, int height)
EXPORT void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swapchain)
EXPORT void device_destroy(gs_device_t *device)
struct gs_index_buffer gs_indexbuffer_t
Definition: graphics.h:264
EXPORT void device_blend_function_separate(gs_device_t *device, enum gs_blend_type src_c, enum gs_blend_type dest_c, enum gs_blend_type src_a, enum gs_blend_type dest_a)
EXPORT void device_load_pixelshader(gs_device_t *device, gs_shader_t *pixelshader)
struct gs_texture gs_texture_t
Definition: graphics.h:260
EXPORT enum gs_texture_type device_get_texture_type(const gs_texture_t *texture)
EXPORT void device_projection_pop(gs_device_t *device)
EXPORT gs_texture_t * device_voltexture_create(gs_device_t *device, uint32_t width, uint32_t height, uint32_t depth, enum gs_color_format color_format, uint32_t levels, const uint8_t **data, uint32_t flags)
EXPORT void device_enable_color(gs_device_t *device, bool red, bool green, bool blue, bool alpha)
struct gs_zstencil_buffer gs_zstencil_t
Definition: graphics.h:262
EXPORT const char * device_get_name(void)
EXPORT void device_load_indexbuffer(gs_device_t *device, gs_indexbuffer_t *indexbuffer)
EXPORT gs_zstencil_t * device_zstencil_create(gs_device_t *device, uint32_t width, uint32_t height, enum gs_zstencil_format format)
float x
Definition: vec3.h:36
EXPORT gs_swapchain_t * device_swapchain_create(gs_device_t *device, const struct gs_init_data *data)
EXPORT void device_end_scene(gs_device_t *device)
EXPORT void device_flush(gs_device_t *device)
EXPORT void device_enable_depth_test(gs_device_t *device, bool enable)
EXPORT gs_indexbuffer_t * device_indexbuffer_create(gs_device_t *device, enum gs_index_type type, void *indices, size_t num, uint32_t flags)
float y
Definition: vec3.h:36
EXPORT void device_stencil_function(gs_device_t *device, enum gs_stencil_side side, enum gs_depth_test test)
struct gs_sampler_state gs_samplerstate_t
Definition: graphics.h:265
EXPORT gs_texture_t * device_get_render_target(const gs_device_t *device)
gs_draw_mode
Definition: graphics.h:48
EXPORT gs_shader_t * device_get_pixel_shader(const gs_device_t *device)
EXPORT void device_present(gs_device_t *device)
EXPORT gs_vertbuffer_t * device_vertexbuffer_create(gs_device_t *device, struct gs_vb_data *data, uint32_t flags)
EXPORT void device_copy_texture_region(gs_device_t *device, gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y, gs_texture_t *src, uint32_t src_x, uint32_t src_y, uint32_t src_w, uint32_t src_h)
EXPORT void device_get_viewport(const gs_device_t *device, struct gs_rect *rect)
Definition: graphics.h:233
EXPORT void device_debug_marker_begin(gs_device_t *device, const char *markername, const float color[4])
EXPORT void device_load_samplerstate(gs_device_t *device, gs_samplerstate_t *samplerstate, int unit)
EXPORT void * device_get_device_obj(gs_device_t *device)
EXPORT void device_set_render_target(gs_device_t *device, gs_texture_t *tex, gs_zstencil_t *zstencil)
EXPORT gs_zstencil_t * device_get_zstencil_target(const gs_device_t *device)
gs_zstencil_format
Definition: graphics.h:78
gs_blend_type
Definition: graphics.h:97
Definition: graphics.h:185
EXPORT void device_draw(gs_device_t *device, enum gs_draw_mode draw_mode, uint32_t start_vert, uint32_t num_verts)
EXPORT void device_projection_push(gs_device_t *device)
EXPORT void device_stage_texture(gs_device_t *device, gs_stagesurf_t *dst, gs_texture_t *src)
EXPORT void device_load_default_samplerstate(gs_device_t *device, bool b_3d, int unit)
EXPORT void device_depth_function(gs_device_t *device, enum gs_depth_test test)
EXPORT const char * device_preprocessor_name(void)
EXPORT void device_frustum(gs_device_t *device, float left, float right, float top, float bottom, float znear, float zfar)
gs_depth_test
Definition: graphics.h:111
EXPORT gs_shader_t * device_vertexshader_create(gs_device_t *device, const char *shader, const char *file, char **error_string)
EXPORT bool device_enum_adapters(bool(*callback)(void *param, const char *name, uint32_t id), void *param)
EXPORT void device_enable_stencil_test(gs_device_t *device, bool enable)
EXPORT gs_texture_t * device_texture_create(gs_device_t *device, uint32_t width, uint32_t height, enum gs_color_format color_format, uint32_t levels, const uint8_t **data, uint32_t flags)
EXPORT void device_clear(gs_device_t *device, uint32_t clear_flags, const struct vec4 *color, float depth, uint8_t stencil)
struct gs_swap_chain gs_swapchain_t
Definition: graphics.h:266