Changes between nazghul 0.5.2 and nazghul 0.5.3:
o Bugfix: assert in status.c after disarmed or acid dissolves readied 
o New sprites: gint mage, tower, activated altar, PC's, goblins, transparent
  moon sprites
o Balance: fireballs no longer drop fire fields where they 
o Bugfix: hydra's weren't appearing on wilderness combat maps
o Bugfix: pirate ships spawning in Fens
o Bugfix: dragons, hydras, lichs and spiders dropped some loot in wilderness
o Accursed loot
o Accursed Templar and Roland use human knight sprite
o Fire slimes drop flaming oils
o "Normal" UNIX-style installation for source distros
o New commandline -I (game data dir) and -G (save game dir) options
o Fixed Gregor and Tooth's sleeping locations
o Disarm now drops the target's weapon on the ground at his feet
o Bugfix: nazghul junk (where junk was not a valid load file) caused a segfault
o G)et now always scoops up everything
o Bugfix: after leaving, Roland and Kama couldn't rejoin
o Tweaked armour defense, prices
o Bugfix: troll loot not using 
o Added eclipse and improved moon phases
o Fixed many plural names
o Drunken staggering doesn't swap
o Opening sequence tweaks

Changes between nazghul 0.5.1 and nazghul 0.5.2:
o Bugfix: purchasing a cure service from a healer didn't work
o Bugfix: when zoomed out, transparency shows up as magenta
o Bugfix: spawn points in Fun with Levers weren't getting triggered
o Bugfix: canceling u)se scroll was using up scroll
o Bugfix  NPC parties getting into towns and dungeons
o Bugfix: Kathryn not giving player her Wis Quas scroll upon join
o Bugfix: ladder up from Dank Cave led to wrong location
o Bugfix: Bole's inn-room door was not being locked on town re-entry
o Bugfix: dryads in combat/town maps would walk
o Bugfix: when t)alking and a person was nearby, target origin started on
  person instead of player
o Bugfix: g)et didn't work with Runes on the ground
o Bugfix: selling itesm - list updated improperly. Actually, list was just
  getting built improperly from the get-go.
o Bugfix: kathryn's letter was defined in kathryn.scm, which might not be
  loaded before the letter is referenced in the script.
o Bugfix: found a part of the wilderness map that was incorrectly impassable
o Bugfix: old entrance to slimy cavern still in moongate clearing
o Bugfix: +4 iron helm stats were wrong
o Ctrl-Q now means "quit without saving"
o Ctrl-S now means "save without quitting"
o Command-line options changed
o Increased dragon HP
o Changed quit-without-saving keybinding from ctrl-Q to ctrl-S
o Casting spells now gives XP
o Doubled XP required for level advancement
o Removed unthiefly treasure from Thief's Den
o New sprites: rune stones, human knight, shop signs
o Added transparency to all sprites
o New NPC type: fire slimes
o NPC's no longer drop loot on the wilderness map
o Gen buffed up

Changes between nazghul 0.5.0 and 0.5.1:
o Bugfix: some spells like In Ex Por would be
  consumed even if the player aborted without
  selecting a target (In Sanct, Sanct and An Ex
  Por were also affected)
o Bugfix: searching corpses from saved games
  sometimes caused script errors
o Bugfix: if Kathrn in party but Thud alive and
  not in party, crash when player encounters the
  Mouse
o Bugfix: error in the script when the Necromancer
  summoned Luximene.
o Bugfix: if a party member died it's readied
  items were lost.
o Bugfix: moongate near Glasdrin was positioned
  over an impassable mountain
o Bugfix: spider's sometimes dropped piles of
  spider silk with zero (0) objects in them
o Bugfix: cannon-killing a large gint party cuased
  a crash
o Bugfix: shroom's trade conv broken
o Bugfix: NPC pirates caused bad save file

Major changes between nazghul 0.5.0 and 0.4.0:

Haxima changes:
o Haxima is now a complete game.
o Wilderness map
o Several towns
o Several dungeons
o A main quest which can be completed
o Several side quests

Kernel changes:
o NPC target highlighting shows friends and foes
o Attack command autotargets nearest foe
o Talk command autotargets nearest object with a conversation
o Main menu added

Changes between nazghul 0.3.3 and 0.4.0:

Haxima changes:
o Fixed the sprite for the eldritch blade
o Trolls can pick up boulders
o Improved NPC taunts
o Improved various NPC conversations
o Rebalanced some weapons and armor
o Improved performance in crowded places
o Added monster generators in Lost Halls
o Characters can climb over boulders at some 
  risk of falling off
o Bugfix: inn prices lower than advertised
o Bugfix: occupied doors should stay open
o Bugfix: opening troll corpse in Abandoned Cellar
o Started a new town: the Enchanter's Tower
o Added a few new spells (undocumented - talk to 
  NPC's to discover them)
o Feat request: Shopkeepers tell you what time 
  they open
o Feat request: ESC exits combat when done (note: 
  '<' already did)
o Feat request: resurrected characters should be 
  asleep
o Feat request: automatically open doors when 
  walking into them
o Misc new objects, terrains and the odd NPC 
  character

Kernel changes:
o Fixed several crashes that occurred  on reload
o Andreas Bauer improved the configure and build 
  system(now GNU-compliant)
o Bugfix: crash when using picklocks on objects
o Bugfix: setting a watch in camp means certain 
  death
o Added "fill" command (f key) to terrain editor
o Added "copy' command (c key) to terrain editor
o Bugfix: camping procedure corrupted (crash)
o Bugfix: crash when a Character's target is 
  killed by someone else
o Bugfix: NPC bow "vanishes" when they run out of
  arrows
