eventsPending
public static boolean eventsPending()
Checks if any events are ready to be processed for any display.
finalize
protected void finalize()
throws Throwable
gdk_event_copy
protected static final Handle gdk_event_copy(Handle event)
gdk_event_free
protected static final void gdk_event_free(Handle event)
gdk_event_get
protected static final Handle gdk_event_get()
gdk_event_get_axis
protected static final boolean gdk_event_get_axis(Handle event,
int axisUse,
double[] value)
gdk_event_get_coords
protected static final boolean gdk_event_get_coords(Handle event,
double[] xWin,
double[] yWin)
gdk_event_get_graphics_expose
protected static final Handle gdk_event_get_graphics_expose(Handle window)
gdk_event_get_root_coords
protected static final boolean gdk_event_get_root_coords(Handle event,
double[] xRoot,
double[] yRoot)
gdk_event_get_time
protected static final int gdk_event_get_time(Handle event)
gdk_event_new
protected static final Handle gdk_event_new(int type)
gdk_event_peek
protected static final Handle gdk_event_peek()
gdk_event_put
protected static final void gdk_event_put(Handle event)
gdk_events_pending
protected static final boolean gdk_events_pending()
get
public static Event get()
Checks all open displays for an Event to process, to be processed
on, fetching events from the windowing system if necessary.
- The next Event to be processed or null if no events
are pending.
getGraphicsExpose
public static EventExpose getGraphicsExpose(Window window)
Waits for a GraphicsExpose or NoExpose event from the X server.
window
- Window to wait for the events for.
- An EventExpose event if a GraphicsExpose was received
or null if a NoExpose event was received.
getTime
public int getTime()
Returns the timestamp of the event.
getType
protected static final int getType(Handle obj)
peek
public static Event peek()
If there is an event waiting in the event queue of some open
display, returns a copy of it.
- A copy of the first Event on some event queue or null
if no events are in any queue.
put
public static void put(Event anEvent)
Appends a copy of a given event onto the front of the event
queue the event window's display or the default event queue
if the event's window is null.
anEvent
-