#!/usr/bin/bash
# XScreenSaver, Copyright © 2026 Jamie Zawinski <jwz@jwz.org>
#
# Permission to use, copy, modify, distribute, and sell this software and its
# documentation for any purpose is hereby granted without fee, provided that
# the above copyright notice appear in all copies and that both that
# copyright notice and this permission notice appear in supporting
# documentation.  No representations are made about the suitability of this
# software for any purpose.  It is provided "as is" without express or 
# implied warranty.

PATH="$PATH":"$(dirname "$0")"
exec -a "universeball" \
xshadertoy "$@" \
 --program0 - \
<< "_XSCREENSAVER_EOF_"

// Title:  Universe Ball 2
// Author: Matt Vianueva <diatribes@gmail.com>
// URL:    https://www.shadertoy.com/view/WcGcWV
// Date:   08-Dec-2025
// Desc:   Universe Ball 2

// Relicensed as MIT License, by permission, 8-Mar-2026.

// inspired by @Jaenam's gem shaders
// e.g., https://www.shadertoy.com/view/t3SyzV

// can play with color here


	#define PALETTE vec3(6,4,2)
	void mainImage(out vec4 o, vec2 u) {
	float n,i,s,t=iTime*.2, d,v;
	vec3  q,p = iResolution, c;
	u = (u+u-p.xy)/p.y;
	vec2 l = u - (u.yx*.9+.3-vec2(-.35,.15));
	c = vec3(0);
	d = 0.;
	i = 0.;
	for(; i++ < 5e1 && d < 5e1;
	d += s = min(q.y=.01+.6*abs(24. - length(q.xy)),
	v = max(s, dot(abs(fract(p)-.5), vec3(.04)))),
	c +=(1.+cos(p.z+PALETTE))/v
	+  d*vec3(5,2,1)/q.y/1e1
	+  7.*vec3(3,4,1)/length(l)
	)
	for(q = p = vec3(u * d, d - 16.),
	s = length(p)-8.,
	p.xy *= mat2(cos(t+p.z*.6+vec4(0,33,11,0))),
	p += cos(t+p.zxy)+cos(t+p.yzx*s)/s/4.,
	p += .5*cos(t+dot(cos(t+p), p) *  p),
	n = .02; n < 2.; n *= 1.6
	)
	q.y -= abs(dot(sin(4.*t+.3*q / n ), q-q+n));
	c = mix(c, c.yzx, smoothstep(2., .1, length(u)*1.));
	o.rgb = tanh(c*c/6e7/length(u-.3)+.1*length(u));
	}

_XSCREENSAVER_EOF_
